The Park - Shot 10 (Straight) ๐๏ธ
Shot #10 of the Park ๐ฅ
2024-05-05 19:46:49 +0000 UTC View Post
Shot #10 of the Park ๐ฅ
2024-05-05 19:46:49 +0000 UTC View PostShot #10 of the Park ๐ฅ
A bit reminiscent of the first shot. The straight version will be ready tomorrow!
2024-05-05 00:05:24 +0000 UTC View PostAnd here is the Straight version of shot #9!
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โ ๏ธ The video player only works in the web version, not the app. โ ๏ธ
You can download the video by clicking this button (mobile users must switch to desktop view):
2024-05-01 19:13:20 +0000 UTC
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Phew๐ฎโ๐จ!
Sorry for the delay; this shot is longer than all the others but it still took more time to complete than it should have.
The next one won't take has long to complete, and I will send a link to it to everyone who donated this month!
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First shot of Part 2!
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โ ๏ธ The video player only works in the web version, not the app. โ ๏ธ
You can download the video by clicking this button (mobile users must switch to desktop view):
2024-04-14 15:46:36 +0000 UTC
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First shot of Part 2!
The straight version of this shot will be out in a few days.
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โ ๏ธ The video player only works in the web version, not the app. โ ๏ธ
You can download the video by clicking this button (mobile users must switch to desktop view):
2024-04-12 22:15:11 +0000 UTC
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A rough "playblast" of the intro sequence!
I don't usually bother blocking animations like this, but it felt justified here - at least for the walk from the lampost to the bench. I'll probably make the kissing part a bit longer.
2024-04-08 20:02:00 +0000 UTC View PostA few renders of the second position!
I want to get most shots of Part 2 ready this month and then release a first version of the animation, but without the intro and transition in positions.
The lighting isn't final, by the way; I just wanted a quick preview. I'm going to have to fix that fur clipping through the be...
2024-04-08 20:02:00 +0000 UTC View PostNot animated yet, but I did make some progress on clothes simulation and how to prevent clipping more efficiently. ๐ซ
What I do is only simulate the longest hairs, shrink them with collisions disabled, and grow them back with collisions enabled so that they can collide with the clothes. I then cut whatever hairs a...
2024-04-08 20:02:00 +0000 UTC View PostAn animated YCH I've been working on, using the scene from "The Park".
Clothed characters is something I've wanted to do more regularly for some time, and I've made a lot of improvements since my first attempts.
Making the fur collide and not clip through the clothes is challenging, and while it works well here, I st...
2024-04-02 20:00:22 +0000 UTC View PostHere is part 1 of the animation!
Although I call it Part 1, the final version will be a bit different (and will include this track).
I have a better idea now of what I want to do with this a...
2024-04-01 11:25:15 +0000 UTC View PostHere is part 1 of the animation!
Although I call it Part 1, the final version will be a bit different (and will include this track).
I have a better idea now of what I want to do with this a...
2024-04-01 11:13:34 +0000 UTC View PostFinal shot for Part 1 of The Park! ๐ฅ
Well I planned an additionnal shot in this position, but I am not sure it will be ready before the end of the month. I will take the current shots and edit it with music and sfx.
After that I will work on a proper introduction and the second part of the video.
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2024-03-26 10:16:05 +0000 UTC View PostFinal shot for Part 1 of The Park! ๐ฅ
Well I planned an additionnal shot in this position, but I am not sure it will be ready before the end of the month. I will take the current shots and edit it with music and sfx.
After that I will work on a proper introduction and the second part of the video.
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2024-03-26 10:15:28 +0000 UTC View PostNot much to say here, a simple shot focusing on the action ๐
There is an issue with video integration on Patreon at the moment, making it behave like a link post instead of a video post. I sent a request to Patreon support to try and resolve the issue.
2024-03-19 22:05:27 +0000 UTC View PostNot much to say here, a simple shot focusing on the action ๐
There is an issue with video integration on Patreon at the moment, making it behave like a link post instead of a video post. I sent a request to Patreon support to try and resolve the issue.
2024-03-19 22:03:59 +0000 UTC View PostClose up view! ๐ฅ
This shot was a bit difficult to light, and I had to increase the number of samples since the light wouldn't reach some areas easily - making them very noisy.
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โ ๏ธ The video player only works in the web version, not the app. โ ๏ธ<...
2024-03-17 17:19:58 +0000 UTC View PostClose up view! ๐ฅ
This shot was a bit difficult to light, and I had to increase the number of samples since the light wouldn't reach some areas easily - making them very noisy.
The straight version should be ready by Friday, then another "simpler" shot will be available early next ...
2024-03-13 23:54:38 +0000 UTC View PostAnd here is the Straight version of shot #4 ๐ฅ
Although for this shot it doesn't make much of a difference ๐
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โ ๏ธ The video player only works in the web version, not the app. โ ๏ธ
You can download the video by clicking this button (mobile users must ...
2024-03-07 10:43:28 +0000 UTC View PostHere is shot #4 ๐ฅ
I experimented a bit by making Owen's eyebrows white, since the black ones weren't very visible on the grey fur.
I'll probably make the fog a little less intense in the final version. And since it's its own layer, I'll just have to change the opacity and not re-render everything ๐
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2024-03-06 22:22:56 +0000 UTC View PostSorry this took so long!
The fur came out really grainy at first, and simply increasing the rendering quality made the render times jump to 12 minutes per frame, wich is waaaay too long.
I ended up splitting the scene into different layers (characters, background and fog), and after optimizing each layers as much as ...
2024-03-04 20:38:12 +0000 UTC View PostSorry this took so long!
The fur came out really grainy at first, and simply increasing the rendering quality made the render times jump to 12 minutes per frame, wich is waaaay too long.
I ended up splitting the scene into different layers (characters, background and fog), and after optimizing each layers as much as ...
2024-03-04 20:35:20 +0000 UTC View PostA more expressive shot
It's been a while since I made an elaborate animation like this. It turned out pretty good I think ๐. I'll probably change the camera movement so that it doesn't slide to the right so much.
I've also been working on making the trees in the scene sway a little, as if there was wind. I c...
2024-02-21 22:02:45 +0000 UTC View PostSecond shot ๐ฅ
I think I'll have to re-render this one with more samples for the final version, there is too much noise in the center.
The next shot will be a wider view, from the side.
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The video player only works in the web version, not the app.
You can do...
2024-02-14 22:43:10 +0000 UTC View PostSecond shot ๐ฅ
I think I'll have to re-render this one with more samples for the final version, there is too much noise in the center.
The next shot will be a wider view, from the side.
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The video player only works in the web version, not the app.
You can do...
2024-02-14 22:41:54 +0000 UTC View PostFirst shot of the animation!
I had to optimize things further, the original render time for this shot was about 7 minutes per frame; now it's around 2 minutes.
The new rigs are working very well, and now that everything is setup the next shots won't take as long to complete.
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2024-02-09 21:04:10 +0000 UTC View PostFirst shot of the animation!
I had to optimize things further, the original render time for this shot was about 7 minutes per frame; now it's around 2 minutes.
The new rigs are working very well, and now that everything is setup the next shots won't take as long to complete.
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Here are the first few renders from "The park"!
I have been using a new rendering engine since working on the park and updated characters, and configuring/optimizing everything took me a bit longer than I wanted.
Anyway, now it's time to animate all of this ๐ซ
2024-01-29 00:53:16 +0000 UTC View PostEarly renders of Amelia new body and fur ๐ฆ
Transfering the fur from Owen to Amelia's new model resulted in all sorts of technical issues - (like holes in the fur that couldn't be filled, crashes...), that I had to work out.
The last main thing to fix is the fur following the underlying skin to closely, makin...
2024-01-19 23:38:26 +0000 UTC View PostAnother look at the public park scene, this time with leaves ๐ and trees ๐ณ
2024-01-09 00:53:14 +0000 UTC View Post