Next object for the unlocked rock pack, the skirt rock.
I didn't named it myself this way, it was already named this way in the debug section. Probably because the shape of a skirt can be seen in it I guess..
Anyway, this rock comes with 6 small deco slots. I haven't changed the pathing around it, as it takes a lot of time and I don't e...
2024-02-02 19:46:15 +0000 UTC
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In the image above you see the cluster rock that came with the Horse Ranch EP in the middle, and the other two which for some reason didn't made it into build mode on the left and the right.
These two don't have any deco slots as that are no flat surfaces to be found which are large enough for animals to be placed on.
2024-02-01 15:21:41 +0000 UTC
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Finally I did some building again! It was already too long ago and man I still love to make natural looking environments!
I started with a creative way to make the entrance of a horse ranch. Because, be honest, using the horse head rock as an entrance looks very cool!
Another way of using it, can be seen in the second image, where I ...
2024-01-29 19:20:28 +0000 UTC
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I've succeeded (I think) in making another walk-path around the tall rock from the former post, which makes the Sim to walk a bit closer near the rock itself when walking around it.
But when trying to make two different paths for the horse head rock (So Sims can still walk underneath), I stumbled on all kind of problems. So for this one yo...
2024-01-27 19:30:25 +0000 UTC
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I already wondered for a long time why for some objects Sims walk around the entire footprint and for other objects Sims walk around the edges of the object itself.
The same thing is now happening with my unlocked rocks and it made me want to go on a search for the answer. And I think I've found it in "Pointlists". As far as I've dis...
2024-01-19 10:38:23 +0000 UTC
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Small update on the Horse Rock. There're not many good spots to place deco slots on this rock as there're very few flat spots and placing slots on an edge of a rock doesn't always work either. In this case I've found one flat spot and two edges which are usable for both smaller as larger birds.
For iguanas or something you can only use the f...
2024-01-19 09:11:11 +0000 UTC
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I had some problems with this new Horse Rock mesh, so that's one of the reasons it took a bit longer for this sneak peek to arrive. But now those things have been fixed, I wanted to share the difference in size. I wanted to make this a more usable object for on our lots, but still keep it a reasonable rock formation.
On the left side you s...
2024-01-16 21:04:05 +0000 UTC
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Hi all,
I finally had some time to work on Sims related stuff again, so I continued working on the Unlocked Rock Pack.
Raised or not to be raised
Sorry in advance for keep changing my mind about stuff related to the raised or not raised rocks. My hopefully final choice is to make the rocks to be not raisable at al...
2024-01-12 10:51:25 +0000 UTC
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It has been a busy end of the year for me, so I'm a bit "late", but still
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🎉Happy New Year everybody🎉
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Let's hope on another good Sims 4 year for all of us!
Besides that, I also hope your life outside of The Sims will be good and full of joy.
Tha...
2024-01-03 11:49:36 +0000 UTC
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❄️Animated Wallpaper - Snowy Winters❄️
First time since many years that I've stopped working on a pack, so I could make a Christmas/Winter themed mod. And it came out pretty well if I may say so myself.
This Animated Snowy Winter Wallpaper contains 16 recolors ranging from blue backgrounds, to green, red, orange, y...
2023-12-23 10:46:51 +0000 UTC
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Hi all,
Just wanted to let you know that I've already uploaded the Animated Snowy Winters wallpaper to CurseForge, as I hope it's in time for it to be available before it's Christmas. It's now waiting for approval.
I hope I have time to release it here on Patreon today too, otherwise it will be tomorrow!
2023-12-22 10:54:58 +0000 UTC
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Something 'new' I've made with this wallpaper, is a fake window with my animated wallpaper placed behind it, to make it look like it's snowing outside. Probably not very useful in game, it was a fun little experiment. :)
2023-12-22 10:51:26 +0000 UTC
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I've made a GIF of all recolors while animated in live mode during the day and in a room without lights. At night they will look more or less the same as in the room without lights.
Of course the quality in game will be far better then what's visible on the GIF.
I'm also working on the thumbnail that I will be using on CurseForge what w...
2023-12-20 16:45:44 +0000 UTC
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You may not like all recolors I've made, but maybe others do! I like the first 5 and the last one the most myself. :)
I'm going to make a new gif, so you can see them a bit better. I also still need to make a few small changes to for example the catalog thumbnails and the in-game description.
Hopefully everything will be ready in tim...
2023-12-20 14:51:45 +0000 UTC
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Mod's name
I'm sorry for keep changing the mod's name, but I think this is the last time.. So from now on, the mod will probably be named "Animated Wallpaper - Snowy Winter".
Glow in the dark
Anyway, I've made a few new recolors which look far better then the first one which was a bit too dark (Thoug...
2023-12-18 18:49:45 +0000 UTC
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Successfully made my first GIF with CANVA . Now you can finally see how this snow will be falling when adding this Animated Wallpaper to your game.
Still, not quite happy with the colors yet, but I think seeing the snow falling down as if there's a gentle wind coming from the left, looks quite nice!
2023-12-16 10:26:41 +0000 UTC
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I've already mentioned I wanted to make something Christmas/Winter related, but I wasn't sure if I could actually make my ideas to work.
One of the ideas I've started to work on is an animated wallpaper on which it snows. It's still far from finished as I'm not happy with for example the colors right now, but the animated part is working a...
2023-12-15 14:52:24 +0000 UTC
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Hello all,
First of all, sorry for the lack of updates!
I simply was too busy with work, family birthdays, my own birthday and being ill.
Rock Pack
About the rock pack, I stumpled upon the problem that my rocks weren't placeable without using the moveobjects on cheat as the raisable rocks have first be...
2023-12-10 18:47:37 +0000 UTC
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For this rock, I've only added deco slots to the top of it. The places where the steelpeckers have been placed, can also be used for other animals that fit small deco slots. In my case, those are all placeable animals I've released as far as I know.
2023-11-30 15:43:53 +0000 UTC
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When unlocking the second debug rock I wanted to make a raisable rock of, I was quite shocked by it's default size (Image 1). I had to shrink it down by approximately 90% to get a decent size.
I then lowered it into the ground, so by default only the top would be visible. When fully raised, it will have a nice height to work with.
2023-11-30 15:38:56 +0000 UTC
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Also wanted to let you see how this rock looks when shrinked down to the smallest size possible.
Be aware that slots don't move with the object, so these will float some where around this object. There fore, only place objects on the default size.
Raising or lowering the default sized object with for example the steelpeckers placed on t...
2023-11-25 11:12:44 +0000 UTC
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I've added 6 deco slots to the rock, so things can be placed on top of it. In the image above I've placed my Animated Steelpeckers on top of the rocks as they also look really good in this kind of landscape.
2023-11-25 11:08:40 +0000 UTC
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In the image above you see the outcome of the first raisable rock height differents.
On the left side the rock after placing it onto your lot, the right side shows the entire rock after raising it with the number 9-key (MOO cheat activated).
Having the ability to raise the rock, makes it's very easy to create unique looking rock formati...
2023-11-24 12:57:32 +0000 UTC
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I was thinking about what to do next and while playing a bit with the unlocked trees and plants packs on my (thumbnail) lot, I still missed one important landscape item.
Rocks! So my next mod pack will again be an unlocked pack, but this time with all rocks/cliffs that can be seen in Chestnut Ridge.
I've already started with unlockin...
2023-11-21 17:20:25 +0000 UTC
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Horse Ranch - Tall Grass (Dry) - Walkthroughable
By downloading the zip down below, you will get two package files.
One of them contains a walkthrough version of the green tall grass that came with the Horse Ranch EP and the other one will contain a walkthrough version of the dry tall grass that came with the Horse Ranch E...
2023-11-17 17:00:06 +0000 UTC
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Hi all,
I've added a few extra things to the walkthrough grasses.
First of all, I've added "Repeat Placement", as most of the time you will use not one but multiple of these grasses, especially if you want to make a large area full of grass.
Another thing I've added, is the ability to place these objects underneath water surfaces....
2023-11-15 14:06:01 +0000 UTC
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🚨🚨🚨 The Public release of this pack will probably be at the end of this week. If you find anything you think isn't how it's suppose to be both in how it works as well as textual mistakes, please let me know. 🚨🚨🚨
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Horse Ranch - Tall Grass (Dry)
2023-11-14 16:03:10 +0000 UTC
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Like mentioned last week, my next project will be releasing this Horse Ranch Tall Grass (Dry) walkthroughable version.
Making it walkthroughable makes it more realistic, as normally you would see horses or other pets as well as people, walking right through grass too instead of around it.
To be clear, these are extra objects, so they wo...
2023-11-13 16:46:00 +0000 UTC
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Hello everyone,
I've added two more mods from the past which I've updated, to my CurseForge profile!
This time it's about two multiple tiles floors which were first released on the 21st of june 2015.
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About the Multiple tiles Stone + Mozaïk floor tiles
The Stone floor tile is...
2023-11-10 17:00:05 +0000 UTC
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I've already uploaded these two multiple tiles floors to my CurseForge Profile and at least one of them is already approved. But here is the PatronOnly download. ;)
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About the Multiple tiles Stone + Mozaïk floor tiles
The Stone floor tile is made out of a 2x2 tiles pattern. It also has ...
2023-11-07 15:43:38 +0000 UTC
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