In these last couple weeks I have been working on the fall forgiveness system and also the max boob sizes and upgrades to it. I managed to finish the fall forgiveness system and I also now have a menu option you can change to choose what you want the max breast size to be. It won't affect your upgrades at all and will be purely aesthetic! I'll a...
2024-03-07 04:58:24 +0000 UTC
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With Elf picked last round, we'll be removing that option for this round and bring back thay'valay! No changes this round, just following standard rotation. (Filimuri and Elf are currently out)
2024-03-01 08:24:24 +0000 UTC
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While creating Kerli, I asked my friend Ulviel to help me figure her horn out for the portrait as the horn is meant to be mildly transparent, but also glow in the dark. Apparently they decided to just go ahead and sketch her. (It helped of course!) So enjoy this lovely little extra piece of art of her!
Ulviel is my good friend and you can...
2024-03-01 07:54:15 +0000 UTC
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Well I have to admit that I am actually a bit surprised by these results. I didn't think that both ghost AND slime would remain tied the whole way through. I figured that someone would want something else.
And I really have nothing but good news as I had been thinking about it a lot when I saw how close the poll was earlier on. How does o...
2024-03-01 07:45:24 +0000 UTC
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And here we can see Kerli with her ritual which ends in her getting powered up! Seems that her unusual magic has some unique effects!
I'm actually quite happy to return to my roots as an expansion artist with this one since hourglass expansion is actually my favorite style of growth. I just love the way an hourglass figure looks and love ...
2024-03-01 07:22:22 +0000 UTC
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Didn't think it would take me as long as it did, though this time it was more a conceptual issue. How exactly does one make a character occult oriented if it's normal in that particular character's race to practice dark abyssal rituals? The filimuri are naturally from the abyss and even have their loosely followed laws from several ancient table...
2024-03-01 07:13:50 +0000 UTC
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I'm still learning Patreon, but I think I have a good hand on it now. With that said, I was unaware that Patreon would filter some messages so I've opened things up a bit more. If for some reason you made a comment and it seemingly vanished, I didn't do that. Unless I run into issues doing this I'll try to keep it like this.
2024-02-24 02:11:20 +0000 UTC
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Good day! A bit late on this, but it's another case where I was working on finishing something right up until the last minute. In this case I've got good news to report and that's that I finished doing the full revamp of all her sprites and even got her wingmilk expansion and blueberry expansions all done! That is just for her baseline wizard sp...
2024-02-22 07:58:04 +0000 UTC
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Here's some art of Aria after drinking wingmilk and giving herself a nice little spring to start flying. This was the first form that I did of Aria even before her breast size powerups. The idea was given to me by a friend of mine who wasn't really even into inflation and it's the whole reason this game is being made!
2024-02-15 16:27:01 +0000 UTC
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I don't know that there is a huge amount to say this log. I have just been working on the sprite system and 'upgrading' Aria's sizes. Though I will at least link her running animation to show off how she looks at all the sizes while running. I kind of feel like this is probably what most people want to see right now. A very bouncy, jiggly Aria. ...
2024-02-08 04:09:58 +0000 UTC
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Considering the data on it, I think it will be ideal to do the sizes, but then make it so you have to work to unlock them. As well, I will likely have an option in the menu that lets you select what you want the max size to be. This should act a kind of 'everyone wins' solution. So if you don't like the massive boob sizes, you can just select th...
2024-02-04 12:05:00 +0000 UTC
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Edit: Seems there's some compression in the .gifs. Download the attached versions for a better quality image.
Seems in Aria's story even the magical absorptive properties of thay'valay can't resist a magical blueberry pie. Of course the effects are only temporary.
Here's Valesvulom's proper blueberrification. Since thay'valay live ...
2024-02-04 11:09:12 +0000 UTC
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With filimuri being the last picked, it'll be off the table this round. And I'll be bringing talimari back this time!
2024-02-02 01:26:15 +0000 UTC
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Seems that the next NPC will be a filimuri occultist! This will be rather fitting for a race which abides the laws etched on the surface of tablets referred to as the 'Abyss Tablets'. Unlike most of the other races, the filimuri can breathe underwater and are no strangers to the depths of the ocean. So it's not at all unexpected to a have one wh...
2024-02-02 01:18:29 +0000 UTC
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I'm not yet finished with Valesvulom's animation, but here is the start of it and you can see how she will end up. I tend to finish the first and last image of an animation, then work inward. As you can probably imagine, her sprite is significantly larger than the others and requires a bit more time to animate. With that said, it shouldn't take ...
2024-02-01 01:20:09 +0000 UTC
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Here is the next NPC, Valesvulom! (Her name means blueberry in thay'varash) This is what you could expect something of a thay'valay thief to look like. Even if she's a very tall woman, she still has quick fingers and loose fitting garb. (And a taste for blueberry pie) As for her animation, I haven't finished it yet, working on it now. Though I w...
2024-02-01 01:16:28 +0000 UTC
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So recently I posted Aria's sizes as well as a symbol counter as part of my devlog. While reviewing the sizing, I was asked how the boob sizing would work with the transformations which got me to wondering if this would be too many sizes.
So the ...
2024-01-26 07:42:49 +0000 UTC
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Figured I would put this one up in the pixel art section even if all the boob sizes don't get used. (Though they probably will unless something happens preventing it)
2024-01-24 22:39:30 +0000 UTC
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Here is the track that will play during the gargoyle boss fight. This is an unmodified version. The end version has been converted to .ogg for file size concerns.
2024-01-24 22:33:29 +0000 UTC
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As of the last build, I've been mostly working on the sprite system rework for Aria, but I have a few new things otherwise.
One new thing I added was a trinket which causes Aria's phoenix dash to leave behind embers while dashing which float down inconsistently and can do some slight damage to enemies. A small nuanced trinket which you wi...
2024-01-24 22:26:21 +0000 UTC
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A simple cute picture of the armored gobbo (without her armor).
2024-01-15 11:40:06 +0000 UTC
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Edit: Changed to v0.4.5.3, slightly modifed some initial startup code. The game will start windowed now if you haven't run it already.
Edit: Changed to v0.4.5.2, fixed an issue where reaching the last intermission didn't save that location for teleportation. Should be fixed in both new version. Check the version in the top right corner wh...
2024-01-11 11:20:46 +0000 UTC
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At the current time I'm working on the final parts to the gargoyle boss. I still have one ability to program in before she'll be playable. She is also missing a couple animations and could use a few sfx. (You can beat her and move onto the next intermission. You can also beat her in hypercharge to access the secret temple area. However, she will...
2024-01-11 04:07:28 +0000 UTC
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With thay'valay picked, they'll be off the poll this time around. And elves will now make a return! I'll keep talimari off the poll for one more month as well, then they will come back.
2024-01-01 19:52:46 +0000 UTC
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For our third NPC, it seems she'll be a thay'valay thief! Of course one wouldn't expect a member of such a large race to be a thief as sneaking around would be rather difficult. That doesn't mean she can't try! (And possibly fail miserably) Perhaps we could have a silly Indiana Jones moment as our new NPC blows up into an enormous blueberry shap...
2024-01-01 19:42:24 +0000 UTC
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Here's the melee and hammer animations. You'll notice the very 'jiggly' hyper melee animation has an extra animation at the end. This is because when you inflate her, her melee attack gains an additional attack at the end of the combo where she will shove her boobage into you. I want to try and make it so that if you jump and land on her boobs d...
2023-12-27 16:55:47 +0000 UTC
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A quick little display on how the hammer slam looks. It's missing the screen shake in this vid, but will have some in the actual fight. Her boobage size will also vary on if you inflated her or not, but I decided I would show the inflated size in action!
2023-12-27 16:34:58 +0000 UTC
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Most of the progress I've made in these past two weeks were made in the first week. I think it's no surprise that the holidays have slowed my progress, but I had hoped I might've been able to get a build up with the two bosses in it before the end of the year. I'm not sure if that will happen, but I'm going to try in the next few days.
In...
2023-12-27 16:30:40 +0000 UTC
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Here's Rue's transformation! In game she'll have a fairy that circles her before casting magic on her or jumping into her belly. Something like that. The frame rates may vary in game as well. I've dolled up Rue's idle animation to make her feel cozier. In game I will likely have a few fairies hovering around her afterward too. Have to keep her s...
2023-12-23 18:11:40 +0000 UTC
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Here is the second NPC, Rue. A young adult talimari just now setting out on her first journey into the world! Her mother always told her to study to become a wizard. Something about counteracting strange magical effects? Whatever that means.
As I had hinted at in the poll results, Rue's TF has her undergoing some BE and belly expansion/pr...
2023-12-23 18:03:23 +0000 UTC
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