Hi!
For the past few days I have been implementing the second early access shelter called Cabin.
On top of modeling this asset, I have made a "visual template" scene which kind of acts as "gatekeeper" when choosing and adding new assets for the commercial branch.
Here's few explanations to this:
- One of most important thing...
2025-01-15 19:50:16 +0000 UTC
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Hi!
Here's the new grenade items for the commercial branch:
- M43
- M50
- RGD-5
- F1
Models & textures by Claudia.
https://x.com/ZunaSW
Loot Challenge: 178
- Antti (Developer)
2025-01-12 22:09:43 +0000 UTC
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Hi!
Here's the new feature highlight video showcasing some of the new inventory mechanics.
-Antti (Developer)
2025-01-11 21:19:10 +0000 UTC
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Hi!
Here's a little update related to upcoming videos.
1. UI Overhaul (Feature Highlight)
- Release: Tomorrow
2. Scientist (Lore video)
- Release: Next week
3. Grenades (Feature Highlight)
- Release: Early next month
4. Shelter Customization (Feature Highlight)
- Release: Next month
Once I have...
2025-01-11 14:45:05 +0000 UTC
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Hi!
Here's more in-depth look at the magazines and how the system would work with the ammo loading and unloading.
I'm doing some calculations today to figure out how much extra time this magazine system would need, but since I'm already liking this approach and how it would provide this extra need for preparing (going to maps), it's ...
2025-01-09 14:21:40 +0000 UTC
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Hi!
Here's one quick preview about the upcoming concept variations.
Basically the early access will have a separate Winter Mode and if you choose that mode, a lot of things in the game will change including all the concept / brand art related to the game.
On top of this, the supporter version of the game will include all the cu...
2025-01-08 17:05:02 +0000 UTC
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Hi!
Just wanted to quickly get your general opinion related to magazine systems.
Basically this new UI overhaul, dynamic icons and item combining would allow me to implement a separated magazine system quite easily now.
Option 1 (Magazine System):
- Magazines are separated items and need to be attached to the weapon
- Usi...
2025-01-08 16:01:01 +0000 UTC
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Hi!
Like mentioned few posts earlier, I have been planning to share a more detailed roadmap for Phase 2, meaning early access production and its goals.
There's now an updated roadmap available on the website:
https://www.roadtovostok.com/roadmap
ps...
2025-01-05 22:45:29 +0000 UTC
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Hi!
Here's a little update related to grenades that are coming to the commercial branch.
Since it has been a long time when I handled grenades in the military, I had to gather references and kind figure out which grenades would be suitable for the early access and game lore / factions.
Early access will include 4 different gren...
2025-01-04 17:16:04 +0000 UTC
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Hi!
Here's a preview of the new inventory mechanics:
- Dynamic item icons + nested attachments
- Primary and secondary slots for all weapons
- Rig customization
- Velcro patches
I will be sharing this dev build for you within few hours, so you can test this yourself :)
-Antti (Developer)
2025-01-03 18:54:56 +0000 UTC
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Hi!
Just to let you know, I will be sharing that extra mini dev build tonight, so you can test the new interface and tetris mechanics.
I also have multiple cool surprises ready with this new interface, I will be sharing a small video preview of those before the test build.
I'm pretty sure you will like these surprises :)
...
2025-01-03 13:07:47 +0000 UTC
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Hi!
I had my holiday break a while ago, so I will be working this new year and making sure the commercial branch production gets a good start right away in 2025.
I will update the website roadmap this week to highlight the exact production goals and milestones for this upcoming commercial phase.
For the past few days, I have ...
2024-12-31 19:14:57 +0000 UTC
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Hi!
Here's a preview of the first early access shelter called Tent.
Like mentioned in the previous post, this tent is based on real Finnish military tent called "puolijoukkueteltta".
I have personally probably spent hundreds of days/nights in these tents and I have multiple cool mechanics planned for certain tent activities.
2024-12-30 13:15:40 +0000 UTC
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Hi!
Here's a quick dev update.
The commercial branch production is now at full speed and here's some of the stuff that I have been working on and planning lately:
I will be using "EA" term here to highlight the Early Access features / elements.
Shelters
I have modelled and textured the first EA shel...
2024-12-28 13:38:00 +0000 UTC
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Hi!
The Patch 3 hotfix has now been updated to Steam:
- [FIXED] Knife duplication bug when equipping after throw
- [FIXED] Tooltip didn't show damage values for knives
- [FIXED] Hybrid suppressor showed incorrect compatibility
- [FIXED] Stairs / steps used wrong collision shape for item collisions
- [FIXED] AI backpacks ...
2024-12-27 17:45:47 +0000 UTC
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Hi!
Tomorrow I will be ending my holiday break and returning back to the home office.
I have also a small christmas surprise :)
Back in Unity, I had a pretty sweet inventory system which was based on this multi-cell inventory tetris style (like in Diablo, Tarkov etc).
This inventory style has always been the end-choice ...
2024-12-25 09:28:28 +0000 UTC
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Hi!
Since the Patch 3 is now done, I will be having a small holiday break to get recharged for the commercial branch production that goes full throttle starting in January.
I will return back to my home office around 26th of December and once I return I will first implement a small hotfix for Patch 3.
This hotfix will add some...
2024-12-20 22:29:16 +0000 UTC
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Public Demo 2 v2 (Patch 3) is now available.
This patch contains melee system, knives, new rigs, balancing and bug fixes.
Patch notes and download info on the website:
https://www.roadtovostok.com/news/public-demo-2-v2-patch-3
...
2024-12-20 17:02:23 +0000 UTC
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Hi!
Here's another update related to Patch 3 and what has been done so far:
- [ADDED] Melee system
- [ADDED] Knife equipment slot
- [ADDED] Knife throwing
- [ADDED] New knife: Jaeger 140
- [ADDED] New knife: Skrama 200
- [ADDED] New knife: Skrama 220
- [ADDED] New input / keymap options (Knives)
- [ADDED] New equip...
2024-12-19 15:45:44 +0000 UTC
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Hi!
Since a lot of things are going on with the commercial branch, here's a little update.
Today I had few new contractor related meetings:
- One of these was related to Guard / Military voice acting.
- Another one was related to overhauling the environment assets to match Finnish nature and building a custom environment art k...
2024-12-17 20:39:56 +0000 UTC
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Hi!
Since I haven't really showcased how the knife / melee system works in practice here's some examples.
The melee system supports two kinds of attacks and combos:
- Slash (4 different attacks)
- Stab (4 different attacks)
Then the throwing is simulated quite realistically and it detects two different things when it com...
2024-12-17 00:00:34 +0000 UTC
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Hi!
Here's one of the new items that are coming to Patch 3.
This item is from the Savotta collaboration and it's basically a twig stove which will come really useful once cooking system is more fleshed out.
Loot Challenge: 164
- Antti (Developer)
2024-12-16 02:02:17 +0000 UTC
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Hi!
Here's an update how the Patch 3 (Balancing) is progressing and what has been done so far:
- [ADDED] Melee system + audio
- [ADDED] Skrama 200/240
- [ADDED] LVPC Rigs (Non-modular versions)
- [ADDED] Savotta Happy Stove
- [ADDED] Snow blending with tree trunks
- [ADDED] Additional terrain textures
- [ADDED] Santa'...
2024-12-15 17:13:39 +0000 UTC
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Hi!
Here's few tweaks for lighting and post-processing for Patch 3.
- 50% fog reduction
- Less dark shadows
- More ambient light
- More sky exposure
Better or worse?
- Antti (Developer)
2024-12-14 16:30:25 +0000 UTC
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Here's a quick development update.
1. Support Patches
~500 patches have now been sent around the world. Thanks to this support, I have been able to start the "acceleration" of the commercial branch, which means hiring new talented contractors etc.
2. Lasers & Lights (already showcased a bit here on Patreon)
The weapon ...
2024-12-12 21:50:37 +0000 UTC
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Hi!
Here's some more voice acting related to the Punisher.
The voice acting for Phase 2 in general is progressing really well and I have already made multiple casting decisions for other characters and factions as well.
-Antti (Developer)
2024-12-10 19:45:19 +0000 UTC
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Hi!
Here's quick preview from the commercial branch related to lasers.
The laser attachment system is now fully implemented and to be honest even though I was kind of against (at some point) adding this feature it definitely makes the canted aiming stuff fun :)
The laser effect is currently divided into two modular components:<...
2024-12-08 22:25:10 +0000 UTC
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Hi!
Here's some new items from the commercial branch:
- OZ5 (5mw green) "cheap"
- LS17 (5mw red + IR) "medium"
- ANPEQ-15 (25mw red / green + IR) "advanced"
Then few disclaimers to these. Road to Vostok is not going towards this high-end "operator-tier" gear and equipment, so these items are going to be one of the most rare...
2024-12-07 01:41:26 +0000 UTC
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