Last special render for this year. Guess her costume, hint in the form of a second render attached to this post. 4k versions of both attached to this post.
Happy Halloween and Happy Birthday Artemis :)
2024-10-31 03:45:58 +0000 UTC
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Hey everyone!
Busier week than usual. I dabbled in different areas. Spent a couple days optimizing the code, rebuilding it from the ground up. In the past, I've had issues with the build spitting out odd errors that were unrelated to the code I wrote. And some Macs seemed to be plagued with issues. So, I'm working on optimizing the code fo...
2024-10-28 22:07:18 +0000 UTC
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'Evening, all!
Checking to report development continues. I'm continuing taking your feedback regarding Artemis' discernment protocol system.
Additionally, I wanted to remind everyone that Artemis' "cooing" sounds were recorded earlier this year and will be implemented in this update. This sound will have its own channel, so you can...
2024-10-22 01:57:29 +0000 UTC
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Hey everyone!
The other week, I talked about Artemis' discernment protocol. Thanks for your guys input on that. I'm still deciding on the tweaks. At the moment, I'm considering the following changes:
Removing the icon that denotes which choice will alter her protocol. In its place, a notification will display that simply informs "Pro...
2024-10-15 06:50:03 +0000 UTC
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'Afternoon, everyone!
Chiming this week to chat about some of the annoying things that happen during development. So, I bought this asset off the DAZ store. Put it on the model and was like "Nice. This'll work.". Started working on the scene, IRAY previews showing no issues, all is good. When it came to throwing into the batch render, whol...
2024-10-07 22:05:05 +0000 UTC
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It's a new week!
I was inserting more renders into the code and saw two shots that I could have done a little better with. I was using camera tricks to try to hide the name of the asset. Because well, when I started working on Artemis, I only had played like 2 or 3 AVNs by that time I think. So, thought it was harmless to add Cafe Luca, he...
2024-10-01 00:49:45 +0000 UTC
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Good afternoon!
Weekley check-in to keep you guys' informed development continues. Something that gave me some pause, while going through the script last week. And I've mentioned this before, but want to keep it seeded in your minds for when that time comes. There's a recurring theme throughout Artemis. The story, some scenes, even the UI ...
2024-09-23 22:28:26 +0000 UTC
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Good morning!
Apologies for the late devlog. Wrapped up a day of development and its 1AM right now and realized I didn't check in with you guys Monday. Nothing crazy to report this week. I updated the code, inserting another batch of renders. I also worked on more of Artemis' POV sequences, where we'll see more of how her code is processin...
2024-09-17 08:22:40 +0000 UTC
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'Afternoon, all!
Just checking in and reporting development is still ongoing. Chapter 5 released in NOV last year, at this moment, I'm at just over 4k story renders. Chapter 5 released with just over 5.5k renders, so I'm a bit behind schedule render wise. This is the first chapter where every character gets screentime on top of progressing...
2024-09-09 22:47:13 +0000 UTC
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Hey everyone!
This week I was back in DAZ. It doesn't happen often, but every now and then you purchase an asset off the DAZ store and realize how bad it is. The plaza I used as a base during Zelda's date had horrible performance issues. And this was on an i9 with a 4090. I also remember one time I downloaded a character model and when I l...
2024-09-02 20:29:25 +0000 UTC
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Hey everyone!
Wanted to check in and report that progress continues and to provide a little preview for everyone. Showing off a little more of Central Pointe University.
Also, great to see you guys enjoy the cameo from the latest epis...
2024-08-26 22:34:25 +0000 UTC
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Hey everyone!
So sorry for the delayed post! I was playing around with textures in Blender for a few hours this morning and got tunnel visioned. DAZ is far more simpler adjusting dials to narrow down the look. With Blender, it's a lot more freedom to tweak/add/remove things. But things can get messy, making sense/organizing the layout lol<...
2024-08-20 08:18:17 +0000 UTC
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Hey everyone!
Did more animation work as planned with just one minor hitch. One set of the animations kept CTD (close to desktop) every time I hit render. The annoying part there was no rhyme or reason to the crash. Like an old junker, I'd just keep restarting the software until the render fully initiated. Not much of a big deal, since I'd...
2024-08-13 01:02:24 +0000 UTC
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Hey everyone!
This week will be a brief devlog. I shifted gears and spent most of the time in Blender, working on animations. Part of it was experimenting new techniques and a smaller part of troubleshooting. One render kept crashing after a certain point. But it wasn't too big of an issue narrowing down the cause. And with how Blender bur...
2024-08-05 20:31:22 +0000 UTC
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Hey everyone!
Thanks for all your feedback regarding the devlogs. It was very much split down the middle. A number of you guys want the boring stuff and a number of you preferred bi-weekly. I decided to stick with the original schedule of every week with some adjustments. I sometimes go on these tangents because all week its just developme...
2024-07-29 20:25:40 +0000 UTC
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Hey everyone,
Back in the groove my schedule.
I'm going to be switching to bi-weekly devlogs. I treat these devlogs usually as more of a diary of what I do during development because not every week is a measurement of progress. Some weeks I'll be working out an issue and its resolution and I like to share that kind of stuff. Or I'll...
2024-07-16 05:08:53 +0000 UTC
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Hey everyone,
sorry for the late post. we've got everything we needed to get done last week and my sister has taken over the work that remains (mostly coordinating family and catering). I'm back on track with my schedule now and spent the majority of the weekend and today getting as much done to start this week off great.
You guys an...
2024-07-09 03:52:00 +0000 UTC
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Hey everyone,
Thank you all again for the warm messages, it really means a lot to me. Unfortunately, my mother passed Saturday morning. The weekend has been very difficult for my sister and me, but we've got an amazing support system which includes you guys. I apologize I haven't been able to reply to your messages, but I've read them, and...
2024-07-01 08:47:11 +0000 UTC
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Hey everyone,
just a quick check in. This week was mostly code work, trying to simplify things for future workflow. Also render dumps into the code. That wraps it up for things Artemis related from last week.
Below will just be a personal update.
Firstly. Thank you everyone for the support. I took a break from my social medias...
2024-06-24 22:58:36 +0000 UTC
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Hey everyone. Wanted to chime in real quick. Some of you who are on Discord may recall me working on Artemis while in the ER earlier this year. Not for me, but admitting my mom. I never brought it up beyond there because it’s never gotten in between my work with Artemis. Much thanks to you guys, I’ve purchased a lot of tools so in the event ...
2024-06-18 06:21:06 +0000 UTC
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Happy New Week!
On top of the usual pose/render routine. I also created a new location. This is a location that'll be recurring in later chapters, but you can get a glimpse of it this chapter if you're on a specific path. A lot of nature scenes this chapter, but the sci-fi eye candy will still be present.
2024-06-17 14:37:22 +0000 UTC
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Happy new week!
This week went well, despite my main monitor kicking the bucket. Samsung was quick to setup a repair date, but they weren't scheduled to come in until today (issue happened on Wednesday). Instead of waiting 5 days, I just went and grabbed a replacement that same day. To salt the wound, the person got the issue wrong and so ...
2024-06-10 18:03:34 +0000 UTC
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Happy New Week!
This devlog will be on the less exciting part as I just continued working on scenes last week. Some of the parts for the NAS upgrade trickled in and the rest will be here tomorrow. All files were copied over, so getting it online should be a breeze (knock wood).
Also, while trying to resolve an issue related to Steam,...
2024-06-04 01:10:07 +0000 UTC
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Happy New Week!
I fumbled the Jeep stream on Saturday. I had completely forgotten it was Memorial Day weekend and had a surprise visit by my family. But I got back on track Sunday and did the stream then.
2024-05-28 02:44:12 +0000 UTC
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Happy New Week!
Working between DAZ and Blender last week, I'm starting to get into the groove of Blender. Posing can still be difficult in Blender. Animating is one thing, but posing is different. As I've worked with DAZ over the years, I've refined my workflow. Creating shortcuts, keybinds, use tools to speed things up. Much of that doe...
2024-05-20 21:30:28 +0000 UTC
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Happy New Week!
This week I was mostly in Blender. Switching between the apps (DAZ/Blender) was a bit uncoordinated at first, as I fumbled through shortcuts, etc. But it's getting easier. Doing a whole scene in Blender has gotten less intimidating and a lot more refreshing. Most of you know my frustrations with DAZ, but I still appreciate...
2024-05-13 18:05:28 +0000 UTC
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Happy New Week!
Didn't get a chance to get Paige's jeep worked on, I got swept away working on a few other areas of development. One of those things was another location I'm working on. I wanted to speed things up, so I purchased an asset that had everything set to go. Or at least I thought. When I was getting ready to convert it, turns ou...
2024-05-06 23:46:18 +0000 UTC
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Happy new week!
The week was productive, minus some little issues. Creating that danger noodle caused a bit of an issue with the custom terrain I was going to use it in. Which was odd because I had already done the entire scene already, so when I loaded up a previous scene to add the snake in. The terrain was suddenly corrupted. Ok, no big...
2024-04-29 21:52:27 +0000 UTC
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Happy new week!
A semi-technical week. I needed a danger noodle, a rattlesnake to be exact. Well, I didn't need it. But I wanted it for this scene. One didn't exist in the daz store (surprise), so I worked on one. Then I asked myself..."why do I torture myself?" when I realized how many little bones I needed to create to make this thing po...
2024-04-23 02:22:58 +0000 UTC
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Happy New Week!
So sorry for the late post! I've been skimming the script, making tweaks here and there. Specifically, scenes that involve Artemis. Scenes with her are fun but can be technical. Unlike the regular cast, Artemis doesn't have "thoughts," at least not yet. To elevate some scenes, I went back and added a few POV's much like wha...
2024-04-16 06:27:17 +0000 UTC
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