
**UPDATE**
After talking to Kent, we feel that pushing the day one access to the Engineer Tier made no difference on how quickly our update leaked. Based on that, we'll be reversing that policy. Thi...
2021-05-07 17:39:03 +0000 UTC
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When Kentyrr and I started this, we never thought we'd devote so many more hours to it than we do our day jobs, but we do!
Chapter 2's art is finishing it's final render phase as I write this, and I have most of it already integrated with the scri...
2021-04-27 18:12:39 +0000 UTC
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As promised in my last post, please find the above video detailing the chapter summary.
One of the things that bothers me as an avid VN player myself is that when a development cycle lasts months, it's easy to forget details of where I left off when new content is released..
A method of helping players re-acclimate to the story would...
2021-04-07 19:20:51 +0000 UTC
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Happy April, everyone!
Chapter 2 is moving along nicely with the last "difficult" scene from an art perspective fully rendered and complete. Remaining art is primarily conversational, and should go comparatively quickly.
We're gu...
2021-04-05 16:37:02 +0000 UTC
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Today is something of a milestone for us, as our most challenging scene of the update is behind us. It feels like a good time to break down our current progress level for the chapter.
As stated previously, the achievement system is rea...
2021-03-28 20:19:32 +0000 UTC
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While time is really flying for us at SFS, we know that this probably isn't the case for those of you waiting patiently for the next installment.
Kent is currently working his way through the most demanding scene he's had to do so far. Suffice it to say that low light, wet skin, and confined spaces where nearly everything defor...
2021-03-21 00:36:48 +0000 UTC
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Here is the final update to the Chapter 1 release, and the last revision until Chapter 2 is released. There is no new content, and this primarily correcting the few spelling/grammar errors that have been reported since 0.2a, a few code issues that caused the game not to execute properly after being decompiled, and it...
2021-03-18 02:47:31 +0000 UTC
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Spring is nearly here, and a month to the day after the release of Chapter 1, we are going strong on Chapter 2 development. Currently, the chapter sits at 70% written, with over 300 images rendered for the next installment.
The heart o...
2021-03-08 04:10:53 +0000 UTC
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**Updated to add links to 0.2a with Linux Distro and Bug Fixes**
Predictably, Kent and I did a pretty piss-poor job taking a week off after launching our first chapter. I immediately got to work writing Chapter 2, and Kent began pulling toge...
2021-02-13 04:55:11 +0000 UTC
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This week, Kent and I are going to take a bit of a rest before we dive into Chapter 2, which will be entitled "Truth and Consequences."
Remember, it has been five years since our MC left home, and he's been largely disconnected from the events tha...
2021-02-08 20:30:26 +0000 UTC
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Chapter 1 has arrived! Thank you all for your patience as Kentyrr and I refined our workflow and fed our Cyberpunk addiction.
Below, you will find the Mega links to the PC and MAC versions of Chasing Sunsets. Here are a list of f...
2021-02-08 01:00:07 +0000 UTC
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Our release date is rapidly approaching, and Kent and I are as tired as Alex is in the preview image above.
I promised a date on the last update, so our goal is Sunday February 7th. It may be sooner, but we want to be sure w...
2021-01-31 09:39:04 +0000 UTC
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All,
The vast majority of Ren'Py VN's launch on the tried and true Ren'Py 7.3.5 framework. On the last day of 2020, Ren'Py 7.4.1 launched with significant improvements, including a model-based renderer and the correction of a number of bugs that can cause development headaches.
That said, 7.4.1 does come at a cost: ...
2021-01-26 00:45:13 +0000 UTC
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COVID strikes Stone Fox. Kentyrr was introduced to the pandemic a short while ago, they hit it off, and now they're a couple!
While this may seem like bad news, it's a mild case, and he's been quarantined. With his art rig,  ...
2021-01-23 20:14:24 +0000 UTC
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As Chapter 1 approaches release, the current plan is to add all Patron names to the closing credits crawl. I typically do this by scraping the Patron list and adding the names I see there.
We will NOT add names which appear to be personally identifying - Meaning, a real name or some other detail by which you could potentially b...
2021-01-16 03:01:12 +0000 UTC
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As Kentyrr and I barrel into the home stretch for Chapter 1, I just wanted to announce that the fully-scripted beta is out to select testers for feedback and focus testing.
The story is somewhat denser than the average Adult Visual Novel, and we've seen from previous feedback that this is somewhat polarizing, particularly for people who fe...
2021-01-15 07:08:15 +0000 UTC
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Wew, what a marathon!
Chapter 1 is now playable beginning to end with all choices, consequences, point tabulations, and dialogue fully scripted.
Kentyrr's been going nuts on the art, and upped his quality game by an ord...
2021-01-11 18:00:08 +0000 UTC
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Well, Cyberpunk 2077 came and went. When Kent and I started this project, we figured we'd take a month off for development to play a game we've both really looked forward to. The good news for all of you patiently wait...
2020-12-22 04:58:00 +0000 UTC
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2020-12-05 01:32:38 +0000 UTC
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This last weekend, Kentyrr was prolific, generating almost 80 renders for Chapter 1! I'll be folding these into the game tonight and looking for image gaps that would require supplemental art. Then we'll start working on the first of this episode's "big scenes."
My intent is to have to chapter playable up to the cur...
2020-11-30 23:52:35 +0000 UTC
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Happy Sunday everyone!
Work is proceeding apace on the chapter 1 update. Kentyrr and I have been focused on the middle section of the update with a ton of progress, especially in art as our render factories have begun kicking out image...
2020-11-23 04:28:21 +0000 UTC
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Happy November everyone!
It's been an eventful month for Kentyrr and I as we drive forward on delivering Chapter 1. This has been a very different experience for us since when we were developing the Prologue, we were doing so without a deadl...
2020-11-03 03:59:41 +0000 UTC
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First of all, Ken and I would like to thank everyone who attended our Livestream last Saturday! We had some really good questions, a few really bad ones, and a few we just can't answer without spoiling some plot elements.
That said, the pres...
2020-10-15 03:56:28 +0000 UTC
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Happy October, everyone!
Here we are nearly two weeks after the release of 0.1 and Stone Fox is already hard at work on Chapter 1.
Please join us this Saturday for a Livestream where the developers will answer any non-spoilery q...
2020-10-08 01:26:40 +0000 UTC
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This is a bugfix build.
All, since the game has released, there have been a number of issues identified. v0.1a addresses the following:
- Typos in script corrected, some awkward dialogue cleaned up.
- Custom mouse pointer removed. It was causing mouse lag on some platforms.
- Approximately 20...
2020-09-30 18:09:49 +0000 UTC
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It's been a pretty crazy weekend for Ken and I. Thursday night we released the Patron build of 0.1, and three hours later it had leaked to the pirate sites.
Ken and I apologize that the patron period of exclusivity was so short. ...
2020-09-28 21:29:46 +0000 UTC
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Enjoy! and don't forget to use the #bug-reports channel on discord to report anything that isn't working properly.
PC Version
2020-09-24 20:12:40 +0000 UTC
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Kentyrr and I been burning the midnight oil daily to hit our September deliverable on schedule, and things are lining up well!
If all goes well, we will have two scenes left to complete before the end of the month: One of them i...
2020-09-12 17:13:02 +0000 UTC
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Great news! Last week, as promised Beta 0.1h was released to beta testers, and the response has been very positive!
Kentyrr and I are working diligently on the final content update for the 0.1 release with one of three scen...
2020-09-05 22:42:47 +0000 UTC
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I try to make a daily update in the Discord #general channel, but will likely limit Patreon update posts to once every week or two to spare you email spam.
Work is moving ahead on schedule, with no setbacks (knock on wood) in the past two weeks.
2020-08-25 20:05:08 +0000 UTC
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