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Chyos

Chyos

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Chyos posts

Happy new year!

Happy new year!

Good afternoon,

I hope you all had a good start to the new year! For my part, I've picked up right where I left off in 2024 and would now like to bring Bianca's update to a good conclusion.

So this week I got straight back to work on the final scene for Bianca, which I had already tinkered with a bit before the holidays. Most of the ...

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Review of 2024

Good morning,

the holidays are over (at least for me) and since this will be my last friday report for this year I want to look back on the past year and talk about what worked out and what still needs improvement.

The year began with much-needed rework to some scenes and the combat system. Imawyn's scene in particular was in desper...

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Release 0.5.9.6b (Winterhowl Special 2024)

Release 0.5.9.6b (Winterhowl Special 2024)

Good... uhm morning it is already.

So this is just in time for christmas!
In the end it wasn't possible without some crunch on the finishline, but it was definitly worth it! In the last hour I added another animation which I just HAD to add... totally worth sleeping one less hour for it. ;) - In case you wonder, yes the title image has ...

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Almost Winterhowl

Almost Winterhowl

Good evening,

Friday again and now time to take a short break from work and write this report about the past week.

The past week was again very eventful in terms of the things I got done. Over the last few days, I've written a large part of the quest for Helena and the associated dialog and also worked on finishing the animations req...

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Preparations for the 0.5.9.6 update

Good afternoon,

Another week almost over, so time to give you a review of what I did the past days.

First of all, I would like to comment on the results of last week's poll.
In total (Patreon & Subscribestar summed up) Helena got the majority with 216 votes. Sabrina took 2nd place with 151 votes. So Helena won and I have alre...

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Winterhowl Preparations

Good evening,

Another week is is over and so it's time for a quick review of the past days.

First of all, I'm glad that the 0.5.9.5 update is finally ready. It has challenged me a lot in the last few meters, on the one hand because of bugs that were not so easy to iron out and on the other hand because I wanted to round off the indiv...

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Release 0.5.9.5a

Release 0.5.9.5a

Good evening,

This update comes much later than I wanted. If you've been following my posts on Discord you already know why it took longer, for everyone else I'll list it again briefly at the end of this post along with the next steps I want to work on now.

Ok, time for a short changelog:

  • New Flail and Club weapons that...

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Progress On 0.5.9.5

Good evening,

I would have loved to write this report after the release of 0.5.9.5, but now that it's getting late and I see the still open to do's I have decided to take a short break from work and write it quickly.

Ok, first looking back on the past week let's talk about what I worked on:
The main focus was again on the story, ...

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Weekly Status Report

Good evening,

it's gotten a bit later today as I wanted to get a few things done before actually writing this report. But now time to talk about the past week.

I started the week by working on some more animations for Bianca and also did some last renders for Gavina's scenes. This took a while and when I was finally done with it I im...

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What's Cooking?

What's Cooking?

Hello everyone,

Late afternoon already, so about time to give you a review of my past week.

This week I've been working on events on the new map in the mine as well as some interactions in Gavina's house.

At this point, I'd like to start by talking about my general plan for the 0.5.9.5 update: I plan to expand some interacti...

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Into The Deep

Into The Deep

Good afternoon,

Another week has come to an end and I would like to talk about what I have achieved and what my plans are for next week.

I started the week by working on Bianca's battle sprites, after that was finally finished I went straight on with the normal sprites and dialog images for the new goblin characters. I also made some...

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Goblin Showcase And Vote

This week I've been working on the 3 goblin models and can now present you the results.
In the course of this, I would like to introduce you to the characters and ask you to vote on which of the 3 characters should receive content in the upcoming update that goes beyond an introduction of the characteristics and dialogs of the frame story. Bu...

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Work On 0.6.0.0 Has Begun

Work On 0.6.0.0 Has Begun

Good evening,

another belated weekly report, this time at least with a real outlook on upcoming content.

It took again longer to finish 0.5.9.1, but given the fact that last Monday was mostly used for bug fixing, time was actually a bit tight to finish all the animations I had prepared.
But let's go through it step by step. Ed...

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Release 0.5.9.1 + Hotfix a

Good evening,

I know I'm starting to sound like a broken record, but I can't believe that it really took another full week to get everything in now... But by the number of animations (~420 images) this has the size of a bonus scene so I guess it is at least comprehensible why it took so long to make. Even today I wanted to add more and wor...

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Content Poll 0.6.1.0

Good Evening,

It's finally time to get the next content poll started and of course there is a new addition to the poll as usual:

Anya: Her mother Haying is still a prisoner in Van's camp. (Depending on route so is Anya herself) It's time to sneak into the camp and free her. Or do you even need to sneak in? Maybe it...

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Upcoming Tasks And Review Of The Past Week

Good evening,

I have just finished fixing the test version and would now like to talk about the past week and the things I want to do in the coming days.

Let's start with the elephant in the room, which is that the update has now taken another whole week. I didn't like it at all, but unfortunately it didn't go any faster. There wer...

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Release 0.5.9.0 + hotfix c

Good morning,

It's far too late again, and I still can't believe it actually took the whole week to finish this update. I'm still a bit speechless, because at one point tonight I wasn't even sure if it would work tonight. But now, finally! Well... at least to a certain extent, the update is completed.

I spend the past 4 hours with b...

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Final Steps

Final Steps

Good afternoon,

I would have liked to wait with this report until after the release of update 0.5.9.0, but due to problems that occurred during the tests yesterday I have decided to write it now to then have my head free to focus on working for the rest of the day.

In short, during the first test runs that I started yesterday, I rea...

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Progress on 0.5.9.0

Progress on 0.5.9.0

Good afternoon!

It's Friday again and I want to give you a quick update on what I've been up to this week.

This week, again, everything revolved around the Coldstone mansion. I worked on detailed routes for the guards there and came up with a way system that allows them to move back and forth between rooms, which was not possible be...

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Interactions And Story Progression

Interactions And Story Progression

Good afternoon,

it's been another busy week, so now it's time to tell you what I've achieved and what still needs to be done.

I started the week working on more animations and still images. For the scene I planned for Elisabeth I also had to rework the already existing upper floor map of the coldstone manor a bit, which led to me ad...

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Weekly Status Report

Good afternoon,

another week has passed, so it's time to write a brief overview of what I've been up to over the last few days.

The week started as the last ended, with work on Ophilia's bonus scene. I had actually hoped to finish it last Friday, but there were so many bugs that I didn't manage to finish it before Monday night, even ...

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One Drink Too Many

One Drink Too Many

Good afternoon,

another Friday, another report.
I've been very busy with Ophilia's bonus scene and by now it is almost done.

This week I started working on the images I had already prepared for the scene. All of them were still missing background renders and I had to add more to my existing animations until I had a sufficient quan...

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After The Update Is Before The Update

After The Update Is Before The Update

Good afternoon,

the week is again close to it's end and so time to sum up what I manged to get done over the past days.

The week began very stressfully. I was very unhappy last Friday that the 0.5.8.6 update wasn't ready yet and wanted to change that as soon as possible. So some crunch was necessary to finally ease my mind. Despite ...

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Release 0.5.8.6a + Hotfix b

Good morning,

it feels like forever since I started working on this update... And yes, It's been over a month now. This one was so much more complicated to make than I originally thought.
The good thing however is that now all of the technical stuff is done. I know this isn't the 0.5.9.0 release that some of you are waiting for, but th...

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Weekly Status Report

Good afternoon,

the week is again almost over, so time to give you a review on the things I managed to get done.

First of all: I'm sorry that the update wasn't released this week as I intended to do. I did what I could to get there over the past days but with every passing day it became less likely and with it the pressure I felt bec...

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Status Report On 0.5.8.6

Good afternoon!

After last weekend and another dislocation treatment on Monday, I am finally feeling better and the headaches are gone. This week has therefore been much more productive than the last and I have managed to get a lot done, although not as much as I would have liked.

I started the week by finally completing the interact...

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The Ups And Downs Of This Week

Good afternoon,

the title sais it, this week wasn't easy for me.
I have spoken about my concerns about Patreon's guideline changes in March, this week I got a first taste of how that impacts my work.

I wasn't sure if I should write ab...

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New Animations, Maps And Dialogs

New Animations, Maps And Dialogs

Good afternoon!

The week is almost over again, but not before I've given you a brief review of the things I've done over the last few days.

I started the week with a bugfix of the android version (saving was not possible, thanks again for the report). After that was done, however, I let the android issue rest for the time being and...

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Android Version And Progress On Penny's Update

Good afternoon,

the new month just started and I want to give you a review on what I did over the past days.

As mentioned in my last report, I continued work on the Android version of the game this week. I added an extra plugin for the overlay, which is similar to a gamepad. Originally my idea was to have both touch and pad controls...

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Back To Work

Back To Work

Good afternoon,

the month is now almost over, so I've decided to slowly get back to my normal working rhythm.

I had set myself some goals for the time after my vacation, but I have to admit that I really needed some time just for myself. Nevertheless, I worked on a few smaller things last week and this week.
 
Firstly, as...

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