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Shady Characters

Shady Characters

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Shady Characters posts

Devblog #18

Hey, Wizards!

Shady Character One here!

I am not good at writing prose. Maybe some of you have noticed that. Maybe you didn't. But I am. So, with this sudden revelation, some of you might be eager to ask: "Why the hell did you decide to make a game that is mostly prose, Shady One"? And I will answer: because that the only thing I fel...

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Devblog #17

Hey, Wizards!

Shady Character One here!

Still being out of town and out of my usual element, I almost forgot to write this weeks blog entry too. By only just "almost". So here I am, ready to share the news on the game development.

The most interesting part of the last two weeks' development was, of course, the arrival of two l...

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Devblog #16

Hey, Wizards!

Shady Character One here!

I have been doing these for a few months now, so I start wondering what you as our followers expect from these blogs. Development progress updates? Creator updates? Insights on the process of game development in general? All of the above? Something else entirely that I could not imagine or comp...

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New Builds 0.1.8 (public), 0.1.10 (alpha)

Hey, wizards!

The game is now available for android devises!

New game builds are up with 0.1.10a available in alpha:

New content:
-Added sprites for Thorgny and Bassant for all their respective events

Misc:
-Small fixes to multiple of the girls' sprites

Fixes:
-Fixed Meave not actually taking the money if y...

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Beta Build 0.1.9b

Changes in v. 0.1.9b:

New content:
-Added artwork for fairy queen Maeve event
-Added artwork for Gwen's third event
-Added two new items to the town store
-Added tooltips for main stats
-You can now get tips on "fateful encounters" during Divination Classes.

Balance
-"Rest" now restores 36 stamina (24 before)
-"E...

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Alpha Build 0.1.10a

Changes in v. 0.1.10a:

New content:
-Added sprites for Thorgny and Bassant for all their respective events

Misc:
-Small fixes to multiple of the girls' sprites

Fixes:
-Fixed Meave not actually taking the money if you pay her
-Fixed the stat deterioration hints appearing even if none of your stats actually decreased<...

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Devblog #15

Devblog #15

Hey, Wizards!

Shady Character One here!

This week flew by like it never even was there. I could swear to you that it feels like it was only yesterday that I was writing the previous devblog, and now I am already here doing another one of these. Sadly, it seems that weeks like this will still be an entity in our development cycle as a...

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Devblog #14

Hey, Wizards!

Shady Character One here!

It is time for another devblog already. To be honest, I a have been is a bit of a writers slump the last couple of weeks, so the progress on the writing was slower than I hoped it would be. I was planning on adding another event that would introduce a "rival" character that would give players a...

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Some bonus NSFW sketches from Shady Two

Some bonus NSFW sketches from Shady Two

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New Builds 0.1.7 (public), 0.1.9 (alpha)

Hey, wizards!

The game is now available for android devises!

New game builds are up with 0.1.9a available in alpha:

New content:
-Added artwork for fairy queen Maeve event
-Added artwork for Gwen's third event
-Added two new items to the town store
-Added tooltips for main stats
-You can now get tips on "fateful ...

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Beta Build 0.1.8b

Changes in v. 0.1.8b:

New content:
-Added events for learning Teleportation and Animal Form spell
-Added an event queen fairy (Explore)
-You can now train your extracurricular spells during Spell Practice
-Added sprites for fairy queen Maeve
-Added backgrounds for the Pub and School corridors

Balance:
-Exam difficul...

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Alpha Build 0.1.9a

Changes in v. 0.1.9a:

New content:
-Added artwork for fairy queen Maeve event
-Added artwork for Gwen's third event
-Added two new items to the town store
-Added tooltips for main stats
-You can now get tips on "fateful encounters" during Divination Classes.

Balance
-"Rest" now restores 36 stamina (24 before)
-"E...

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Devblog #13

Hey, Wizards!

Shady Character One here!

This one was a slower week, and I don't really have anything specific to talk about, so I will tell you about some progress that we made. I was mostly focusing on the smoothing out some of the rougher parts of the game in hopes of making the gameplay flow a bit better. The exams got a bit more ...

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Devblog #12

Hey, Wizards!

Shady Character One here!

You know what? Balancing a game is hard (not 'normal' or 'easy'). You really need to maneuver between it not being too easy and not having people drop the game after ten minutes of not understanding if it is their fault or the game's. I really don't want the game to be a clicking exercise. I wa...

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Concept Art Pack 2

More concepts art of girls.

Early concepts of Lily with her first lineart version

 Some Ciara concepts and sketches Concepts and drafts for Bassant....

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New Builds 0.1.6 (public), 0.1.8 (alpha)

Hey, wizards!

The game is now available for android devises!

New game builds are up with 0.1.8 available in alpha:

New content:

-Added events for learning Teleportation and Animal Form spell
-Added an event queen fairy (Explore)
-You can now train your extracurricular spells during Spell Practice
-Added sprites f...

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Alpha Build 0.1.8a

Changes in v. 0.1.8a:

New content:

-Added events for learning Teleportation and Animal Form spell

-Added an event queen fairy (Explore)

-You can now train your extracurricular spells during Spell Practice

-Added sprites for fairy queen Maeve

-Added backgrounds for the Pub and School corridors

Bala...

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Beta Build 0.1.7b

Changes in v. 0.1.7b:

New content:

- Added Shopping to the town, you can now buy some items there

- Added a new event during Study

Balance:

- Slightly lowered the exam difficulty

Fixes:

- Fixed a crash in the "Corgi jousting" event if your luck was not an integer

- Fixed a crash in "C...

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Devblog #11

Hey, Wizards!

Shady Character One here!

This is not me on the picture above. That's Maeve, the fairy queen. We do think that she will be our mascot character from now on. Not sure how that will work out, but I do like the general idea.
H...

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Devblog #10

Devblog #10

Hey, Wizards!

Shady Character One here!

Most of things that I was doing this last week was connected with the last more or less major mechanic in the game, the extracurricular spells. You will be able to find, buy or learn those during your playthrough and train them with Practice Spells activity to get extra options during certain r...

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Devblog #9

Devblog #9

Hey, Wizards!

Shady Character One here!

A LOT was done during this past week. First of all, let's get the the small stuff out of the way. I did some major optimizations to the code. Currently, the calendar system is by fast the most cumbersome and over-engineered in the game (it had more than 6000 lines of code which dwarfed every ot...

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New Builds 0.1.5 (public), 0.1.7 (alpha)

Hey, wizards!

The game is now available for android devises!

New game builds are up with 0.1.7 available in alpha
Alpha changes:

New content:
- Added Shopping to the town, you can now buy some items there
- Added a new event during Study

Balance:
- Slightly lowered the exam difficulty

Fixes:
- Fixed a...

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Beta Build 0.1.6b

Changes in v. 0.1.6b:

New content:

- The Trial of Mind finished

- Added a new event during Enchantment class

- Reworked how History tab works. Can now be opened and closed by mouse wheel

- Added artwork to broom-racing event

- Added artwork for Lily's introduction scene in House Talamhdan

- Added sprites...

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Alpha Build 0.1.7a

Changes in v. 0.1.7a:

New content:

- Added Shopping to the town, you can now buy some items there

- Added a new event during Study

Balance:

- Slightly lowered the exam difficulty

Fixes:

- Fixed a crash in the "Corgi jousting" event if your luck was not an integer

- Fixed a crash in "C...

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Devblog #8

Hey, Wizards!

Shady Character One here!

Since Shady Two was out of town for the whole last week, I decided to turn my attention to the much requested feature - android version of the game. Thankfully, Ren'py does a lot of heavy lifting in t...

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Devblog #7

Devblog #7

Hey, Wizards!

Shady Character One here!

Last week was a very fun and strange one. I finally found courage to get back to interface coding after writing mostly events for a long time. A lot of people kept complaining about the lack of rollback and and "History" being inconvenient to get to. So I thought that it was time to get somethi...

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New Builds 0.1.4 (public), 0.1.6 (alpha)

Hey, wizards!

New game builds are up with 0.1.6 available in alpha
Alpha changes:

- The Trial of Mind finished

- Added a new event during Enchantment class

- Reworked how History tab works. Can now be opened and closed by mouse wheel

- Added artwork to broom-racing event

- Added artwork for Lily's introduct...

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Alpha Build 0.1.6a

Changes in v. 0.1.6a:

New content:

- The Trial of Mind finished

- Added a new event during Enchantment class

- Reworked how History tab works. Can now be opened and closed by mouse wheel

- Added artwork to broom-racing event

- Added artwork for Lily's introduction scene in House Talamhdan

- Added sprites...

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Beta Build 0.1.5b

Changes in v. 0.1.5b:

New content:

- Added floor to stats. The stats will not fall below starting values now

- Added event with cockatrice eggs hunt (Beastology)

- Added event with skill-testing (Training, Practice spells)

- Finished the event with broom-racing

- Added new expressions for Aisling

- Added...

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Devblog #6

Devblog #6

Hey, Wizards!

Shady Character One here!

This time, I wanted to talk more about how the development itself is going, rather than just the specific things we have done. You know, I bet no one ever thinks about how much of your work on the game is actually dedicated to promoting it rather than making it. Most of last week, I spent my ti...

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