Above is a video showing test cut with music. It's a bit better timed in-game now, and there's old gui shown in the video ^^
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Heya everyone!
Sorry for the radio silence; Been a bit chaotic lately. Not just with the coronavirus (Please wash your hands and follow your local guides on interaction and stay safe!) and things rela...
2020-03-28 00:18:46 +0000 UTC
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We're looking for a Level Designer, and a Programmer!
Level Designer
You would work together with me and our writer Kadi on lore, decorating Skiia, and building new islands for Hunt and Snare.
You don't need to have 3D modelling experience, but it's a plus. You do however need experience using Uni...
2020-02-19 17:59:54 +0000 UTC
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Best wishes from the Hunt and Snare team, you all rock <3
2020-02-14 17:28:06 +0000 UTC
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Editor’s Note on banner image: Clean and pretty. Vaguely matches the character. Just like paperdolls should be <3
Lil progress update! We released r5.25 preview build 1 on January 10th which primarily brought in the new character controller and shooting mechanics, and the first pass of inventory system (and piercings) along w...
2020-02-07 22:23:58 +0000 UTC
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Windows / Linux / OSX:
http://www.mediafire.com/folder/3asnjp0nglszf/r5.25%20Preview%20build%201
This build is available simultaneously on Steam on branch r525_previewbuild_1
2020-01-10 00:17:54 +0000 UTC
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Build is nearly ready! :3
2020-01-01 15:44:29 +0000 UTC
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P.s. First preview build of r5.25 is coming soon. Nearing internal testing and then it's just short period to release ^^
2019-12-24 22:44:37 +0000 UTC
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Hello!
A small update on progress and other things related to upcoming build! ^^
DONE?
We're pretty much complete with the controller replacement; Effectively the new controller is more stable, shooting less fiddly, and the camera is a little bit smoother. There are also some basic improvements to it that aren'...
2019-11-16 20:25:30 +0000 UTC
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Temporary ship will be gone! Hooray!

A model ship :3
2019-10-27 17:39:39 +0000 UTC
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The cover image is actually a bug, no, dancing is not confirmed. The character is trying to walk sideways and forward at the same time, and it results in… ...dancing x)
Our focus on inventory system and controller rework continues and is progressing very well. Not much longer until the basics are in and then we can start polishing, tweak...
2019-09-28 20:54:18 +0000 UTC
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There (above) is a little sneak peek into the player inventory, so you can better guess what it is like and what it will be like :3
Last week we primarily worked on the upcoming inventory system (some basics like moving items around, using tiles, and such) and new character controller system (replacing the old one, improving basic co...
2019-09-11 21:31:40 +0000 UTC
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Heya! <3
Last three weeks were primarily spent in build release work (r5.24.2, and wrapping up r5.24 with the .3 build), and now we’re finishing up “a post-release” -cleanup phase; A period when you can safely update the engine and tools (e.g. Unity Engine from 2018.2.22 to 2018.4.8), and fix some outstanding issues, clean up unne...
2019-09-02 22:11:18 +0000 UTC
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The r5.24 is now complete, next we'll start working on r5.25 and more information about that will come soon (including the vote results) ^^
As for the r5.24.3; The Patreon builds are here: https://www.patreon.com/rufflenecks/posts?tag=patreon%...
2019-08-25 00:53:11 +0000 UTC
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(This is public post for the changelist ^^)
Changelist r5.24.2:
- NEW Options menu - Fully customizable graphics options, act filtering, and gui text size and speed in conversations. Some other gameplay options are also customizable, but those will be expanded further in the future.
2019-08-17 03:24:52 +0000 UTC
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This week we’ve been mostly wrapping up the features of r5.24.2 and fighting against pesky Unity Engine bugs (such as characters spawning in the “sea” under the terrain because for some reason Unity prefers that navigation surface more than the one on the terrain).
Here you can see the issue:
2019-08-11 20:42:41 +0000 UTC
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Where shall we go next? Pick one, pick two, pick all! ^^
(Note: Requires google account for limiting answers to one per person)
2019-08-05 20:08:10 +0000 UTC
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Though spins is probably better. Some crew member can't decide what to do so they'll just spin around x)
Optimization pass for the Kirhaal is complete, here’s some comparisons (ignore FPS, it’s from Unity editor and doesn’t really represent much game performance wise):
OLD - 5139 batches (draw calls), 7.6M triangles
2019-08-03 15:02:13 +0000 UTC
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A new map is also coming for r5.24.2 (in addition to the Options menu, and Crew Saving), while it’s not vastly different per se, it’s updated to match the new Kirhaal, is prettier, more future proof, and more capable of displaying some fluff and better rumor location guides ^^
2019-07-26 22:57:05 +0000 UTC
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We're currently working on r5.24.2 which is primarily the Options menu (and some more fixes, and additional optimization for the Kirhaal; Some benefit inside city, big benefit when outside the city), but in addition to that we're rolling out a temporary solution to prey saving until actual systems are made for it.
2019-07-21 03:39:13 +0000 UTC
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Patron downloads: https://www.patreon.com/posts/28403828
(Note: Download link is changed in the linked post, but Steam beta code remains the same and if you've already joined the beta branch Steam should update Hunt and Snare automatically for you! ^^)
2019-07-18 01:40:22 +0000 UTC
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Patreon build:https://www.patreon.com/posts/28403828
Changelist of r5.24:
- NEW Kess will finally give female players a reward for rumor hunting!
- NEW Cabin Paw, the first actu...
2019-07-15 22:59:38 +0000 UTC
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Not long until the actual r5.24 build is out <3
2019-07-07 03:06:39 +0000 UTC
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Bad news first?
Good news first?
Balance?
Balance!
BAD NEWS
We won't be able to release the build in time (in the extended time) because we still have so many things we want to add and polish before release.
GOOD NEWS
It's not far away! We should be ready for internal testing very soon...
2019-06-11 18:05:48 +0000 UTC
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I was thinking of what represents the Pride and LGBTQ the best (besides the flag of course) and I think it is a spyglass, as we are always looking towards the future, to a more accepting future, to a future where we don't need Pride anymore because we're all equal, accepted, and loved regardless of who we are, and instead just celebrate the Prid...
2019-06-02 16:13:05 +0000 UTC
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Last week we showcased Hunt and Snare at the Dragons After Dark panel at Biggest Little Fur Con. This was the first time we ever showed off the game in person, and it honestly was a lot of fun to hear everyone’s laughter and curiosity about the game. We also had a small giveaway at the end for some Steam keys.
The Dragons After Dark pane...
2019-05-27 09:46:31 +0000 UTC
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2019-05-14 20:28:53 +0000 UTC
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A bit more classical RPG map than the current map in game. Eventually the in-game map will cover the whole of archipelago. Not sure yet, but might either be able to place markers on the map, or get markers visible on the map when you learn of something new, instead of the current setup where there's a set of ? on the map just... sitting there x)...
2019-05-13 18:00:03 +0000 UTC
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I wanted to write a small update as we're approaching the two month mark up date since the latest build (uhm... ah... erh, we are at it!). We're well under way with the build, but it'll likely take us one more month to finish up with it as we want to push more meat in ^^
As you know, the Hunt and Snare developer team is just four people, b...
2019-05-08 18:10:46 +0000 UTC
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