SamuKata
lemonkeygames

lemonkeygames

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lemonkeygames posts

Progress Update(-ish)

Hey all, I hope you've all had a lovely week. I've got a bit of a painful news this week - I've had to have a tooth taken out due to an impacted tooth causing infection. I'm on painkillers and it's been hard to work...

I'm still rendering daily (there's a back log of scenes that needs rendering) but the work rate has slowed down in afraid....

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Public release!

Here are the links to the latest release (v0.12.6)

PC

Mac

Here is the change log for this version (v0.12.6)...

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What's next?

So as I've detailed in an earlier post, we're fast approaching the point where our main character needs to make a decision (which will then allow the more..sexy things to happen.)

We need to be careful here so as not to push the bounds of realism, the setup has to be right or nobody's going to be convinced this is something that could poss...

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New release imminent

New release imminent

Hey all, the new release is out and Patreons have access to it right now.

Public release will come in a week so watch this space!

So as usual, some thoughts on this release -

This is a 4 week release, as oppose to my usual 8-10 weeks. Therefore it's a bit on the smaller side, but as it should be, since it's just a side branch o...

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Tip Jar!

Hey all, you'll notice that we now have a Tip Jar tier available! We've gotten some feedback on the possibility of adding this tier and I thought - why not?

Just to be clear, this tier is purely for support (both moral and financial!) and has no early access to the releases or weekly updates. I will still love you to bits ...

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v0.12 Public Release

v0.12 Public Release

Just a shout out to everyone that v0.12 is now available for public download!

PC 

Mac 

Or if you'...

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Platform usage

Trying to see what's the platform of choice for most of you!

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Post-release update

Hey all, another post-release update!

So some thoughts and retrospective on the latest update.

Firstly, time and schedule - It took about the time I thought it would. Not counting the 1 week where essentially no real work was done because of unexpected travel, we hit pretty close to our estimates! (30th April is still April!)

S...

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v0.12 release!

v0.12 release!

Thanks for being patient, the links for the next release is now live and can be found below. Post will be unlocked for public a week later.

PC Version 

2019-04-30 19:48:18 +0000 UTC View Post

Name in credits!

Hey all, patrons old and new. I'm working on the credits page right now, if anyone wants to hide their name or use a different name please let me know! 

Just in case anyone missed it  - As long as you're within the first 25 patreons that pledged, you get a credit regardless of amount!  Even if you were an ex-patron . PM me i...

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Problem solved!

Problem solved!

Finally managed to fix and render this! Turns out having thousands of grass and moss instances in a forest setting is bad for your graphics card. Who knew?? And with this, our renders are complete! Thanks everyone for your tips and advice - onward to writing dialogue.

This is not a substitute for our weekly Patreon update though, that is s...

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Warning, crashes, fire everywhere

Warning, crashes, fire everywhere

Literally the 2nd last shot to render and my machine can't deal. Crashes on every attempt, the memory load from all the trees and leaves is bringing it down to it's knees! Someone lend me some video ram for a day or two?

Looks like I'll need to do some pruning to get this out the door..

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Production schedule

Production schedule

In the interest of transparency and accountability, I've done up a quick image to show how we're approaching the production in the coming weeks. While these are estimates, it's my goal to try and hit them as close as possible. 

This doesn't mean that any particular bit is only restricted to that week however! Eg: Writing is mostly don...

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Name change!

Name change!

Finally got the new graphics done, rebuilt the game and added an android build. Those glass shards took the longest time!

This is the only change to the game so don't worry about it unless you want the swanky new menu graphic!

Eye of the Storm is now Mirror Mine, and below you can find a small signat...

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Post launch update

Much thanks to everyone who tried the game! 

So the first order of things is a quick name change - It was a working title that I intended to make into my actual title (even got all the banners made!) but turns out someone got there first. But this also means I have a few other titles in-mind ready to go, gonna choose one and change al...

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Progress Update and Launch!

Progress Update and Launch!

Anddd we're live!

After almost 2 months of frantic writing, coding and rendering we're finally done with v0.1!

To celebrate the first ever release, this download will be available for everyone right off the bat -

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