Shinobi Magic Update For MCO
Requirements
Payload Interpreter.
https://www.nexusmods.com/skyrimspecialedition/mods/65089
Precision
2022-12-04 20:21:20 +0000 UTC View Post
Requirements
Payload Interpreter.
https://www.nexusmods.com/skyrimspecialedition/mods/65089
Precision
2022-12-04 20:21:20 +0000 UTC View Post
Shinobi Moveset for MCO. Dodges also included (TKDodge).
Require Payload Interpreter.
https://www.nexusmods.com/skyrimspecialedition/mods/65089
The MCO Installer have also been updated. Download as usual in "2022-11-15 13:16:49 +0000 UTC View Post
November Update, Blogs links have been updated at the useful-links channel and your patreon membership tab. Thank you very much for your trust and continued support.
Update: Fixed SSE Blog link
2022-11-02 09:35:15 +0000 UTC View PostThe usual update for the MCO movesets and added precision support to all the attacks.
Require "Reversed Daggers"
https://www.nexusmods.com/skyrimspecialedition/mods/60066
OR
It's finally here, Kingsglaive MCO V2!
- 21 Animation Moveset.
- Normal and power attack chain setup for all attacks.
- For the first power attack and the Twinblade power attack you have the option to switch between 2 different power attacks by pressing the backward (S) key before you attack.
- Pres...
2022-10-12 17:48:18 +0000 UTC View PostThe usual update for the MCO movesets and added precision support to all the attacks. Also again some bugs fixes for FOMOD installer thanks to EspiOwnage.
Require "Animated Armoury". The animations are in a DAR folder that will switch from daggers animations to claws when you equip any claw waepon .
The MCO Installer have als...
Rapier Moveset MCO Update. Stances options for those who have installed the FOMOD installer and picked the stances option. Movest have been added to the installer too.
Also fixed some bugs (Thanks to@"EspiOwnage testing and reporting them) with some animations overwriting each other in the FOMOD installer.
Download as ...
September Update, New blogs links have been updated at the useful-links channel and your patreon membership tab. Thank you very much for your trust and continued support.
2022-09-05 19:49:41 +0000 UTC View PostThe usual update for the MCO movesets and also added precision support to all the attacks.
2022-09-05 19:31:30 +0000 UTC View PostStandalone have Stances options for those who have installed the FOMOD installer and picked the stances option.
2022-08-22 09:41:44 +0000 UTC View PostStandalone have Stances options for those who have installed the FOMOD installer and picked the stances option.
Same as the sword moveset. Cleaned and polished the animations and added power chaining and such (plus 1 new animation). Standalone have Stances options for those who have installed the FOMOD installer and picked the stances option.
Update for orginal sword moveset i made a while back. Polished the animations a bit and upgraded to 60 fps.
I also figured the problem with my setup that stopped me from doing power-combos. So as you can see in this moveset you can chain combo both normal & power attacks.
I will be doing the same for all my other MCO ...
2022-07-22 20:33:30 +0000 UTC View PostJuly Update, New blogs links have been updated at the useful-links channel and your patreon membership tab. Thank you very much for your trust and continued support.
2022-07-05 10:41:19 +0000 UTC View Post2 Attacks for the scythe set and updated both the MCO and skysa set with the latest attacks. MCO now also include the sprint attacks as default and it works with the stances folders.
I am here with some shameless plug about my own game project. Some of you might remember i shared a very early prototype on discord but i have been learning and working relentlessly on it on my free-time, And i am now at the point where i am confident that it's just matter of time.
I launched kickstarter of sort today for it on patre...
2022-06-17 13:51:22 +0000 UTC View PostSprint Attacks For MCO/Skysa 2.8 Part 2
Cleaned ESP & Fixed the mace option not installing correctly.
AMR Support, a bit of editing, 60 FPS and FOMOD installer. That also part 1
MCO doesn't support vanilla sprint attacks. So i made an esp that disables the vanilla sprint attacks while adding the animations to DAR folder that only trigger when you're sprinting.
Skysa 2.8 support it so you're good to go from the begini...
2022-06-08 11:05:40 +0000 UTC View PostRequire "Animated Armoury". The animations are in a DAR folder that will switch from daggers animations to claws when you equip any claw waepon from AA.
Also for ABR users i couldn't find the very first power attack name so i wasn't able to replace it. The animation is there and called "R1hm_HVY_AltCombo1". Just re...
3 Alternative Attacks for Dual Sword. Plus some minor edits for other attacks to fit with it.
MCO version is updated in the MCO FOMOD pack since there a lot of patches there. The attack is merged for skysa and ABR but split for MCO. It won't replace any animations in MCO /ABR but in skysa it will replace the first power attack. You can change that if you want. Just rename the animations.
This took longer than i would've liked but it's finally done. I have updated almost all my movesets to work with new combat mod MCO/ADXP by distar. And also made a FOMOD installer for it.
I have done a a lot of editing and testing to get them working perfectly, I also added the requested "PreHitFrame" annotation to every...
You don't need to download the first moveset. It's included with the new attacks. For those of you who don't know MCO/ADXP. It's the new combat mod from distar. You can download the beta and learn more about it from there https://www...
2022-04-10 13:01:18 +0000 UTC View PostIt's been a while but it's time for the blog links change. The new blogs links have been updated at the useful-links channel and your patreon membership tab. Thank you very much for your trust and continued support
2022-04-02 10:18:30 +0000 UTC View PostI couldn't find a twinblade weapon mod so i made a quick patch for austio mod. Install the patch after you have Silverthorn Weaponry. It will add extra 2 weapons to the set.
I was planning on releasing it for 2.7+ but i found it that you couldn't chain power attacks there anymore because of a bug. But fortunately it's seem distar have been working on another mod that will replace skysa with a lot more features and polish. You can still rename the attacks and use them separately if you want in...
2022-03-16 03:58:04 +0000 UTC View PostAnimations replacers for TKDodge. 4 animations for the 4-direction. Backflip have version for when unarmed and when you have weapon equipped. Require Dynamic Animation Replacer And TKdodge (obviously). For SE users i would recommend TK dodge RE because it get rid of the script lag plus a few other problems the original had.
2022-03-07 10:29:32 +0000 UTC View PostHello everyone, Just wanted to let you know that i am officially back to animating. I have been thinking about how i should tackle my burnout problem the past weeks and i think the answer is still the same one i figured as i was first writing to let you know i needed a break. And that's i shouldn't really going for full m...
2022-02-27 07:48:04 +0000 UTC View PostA quick guide on how to rename the power attack animation and use it with other movesets or weapons. If you have AMR then you just follow the first image and if you don't then you need to read the second one too. Let me know if you have any questions about it and i will try to answer. I would recommend asking in discord since it's easier to noti...
2022-02-27 07:45:19 +0000 UTC View Post