New Build, advancing Story! [LLL v1.1b2]
Grab the new build here:
https://drive.google.com/file/d/1MxU661vK1qG4ePljlG8J7asPo7aIL5EG/view?usp=sharing
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New features:
- 2 new events
- 5 new CG scenes (+5 variations)
- Reworked...
Grab the new build here:
https://drive.google.com/file/d/1MxU661vK1qG4ePljlG8J7asPo7aIL5EG/view?usp=sharing
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New features:
- 2 new events
- 5 new CG scenes (+5 variations)
- Reworked...
After catching up to the Deerdude™, Molly leaps into him to get her pants back!
This time with 3 different versions:


The sketch for this looks ...
2019-11-05 20:22:06 +0000 UTC View PostWhat, where is he going..?!
After catching the Deerdude™ standing in the forest with Mollies pants, he swiftly skedaddles away. Molly won't let him have it tho and will try to catch him!
This is where I have a little chase sequence planned gameplay-wise. Coding the Deerdude™ AI will be a challenge, so I hope that'll turn ou...
2019-10-24 17:58:31 +0000 UTC View PostHeyhey, got another pic done!
After chugging the second load of tea, the Deerdude™ suddenly shows up again, wearing Mollies pants! Outrageous!!
Here's the second version without her clothes:

Also one more thing I wanted to share is ...
2019-10-14 15:37:33 +0000 UTC View Post...so I forgot that I wanted to add multiple versions of these images, based on how many pieces of clothing you've lost up till this point, quickly edited that, so here's the alternative no-sweater breezy chug xD
2019-10-10 19:28:56 +0000 UTC View PostYoyo, I just cranked out this picture of Molly chugging the whole teapot xD
That'll be the first image to appear for when you go back to the spot with the Deerdude™ in the forest, and this time Molly is pretty fed up and doesn't have the patience for graceful drinking.
Got this one done quicker than I thought!
Starting is alwa...
Hey everyone!
It's been a while since the last update, sorry about that...
I hope we didn't get you all too worried, in any case we haven't just been sitting around idly!
When summer came around I got inspired for a new small project, to take a short break from Lewd Leaf Land.
It's about a girl selling coconut milkshakes at her l...
Yoyo, I've finished up this scenes shading, and added different versions!
I thought about how to approach triggering this scene with the new health system, cause depending on Molly's "health" she'd be wearing a varying amount of clothes, which made me wonder if I should just default the scenes to no clothes and come up with a narrative exp...
2019-07-13 14:55:16 +0000 UTC View PostWorking on scenes for the 2nd encounter out of order now!
This would be scene 8 from the storyboard I've posted earlier.
Here's some WIPs up to this point:

2019-07-11 19:44:56 +0000 UTC
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So I've been sketching out the upcoming scenes!
These images are obviously just rough approximations of the final scenes, which will appear when visiting the Deerdude™ for the second time.
I might change the perspective or other details on some of them, but for now they're there to visualize how the next encounter will play out.
The imagery for restoring clothes is now done!
Compared to the sketch before I've slightly adjusted Molly's lines and added a bunch of things to the background.
This one looks very busy compared to the other image where she's just reaching into her wardrobe...
2019-06-29 09:32:04 +0000 UTC
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Yoyo, I'm currently working on the pictures for when you'll change back into new clothes!
With the new health-system in place you'll be able to lose your clothes, and then regain them by going back home and picking up some fresh ones. This will be displayed in a little extra scene, and I'll show the sketches I've made for those right now.<...
2019-06-25 20:05:14 +0000 UTC View PostGrab the new build here:
https://drive.google.com/open?id=1SyyqIECw4aa7MwvTDWHuhkMa_Fx1_9-K
EDIT: Clear your save data in the options menu for the game to work properly, in case you've played another version of LL...
With the new health system set up, there's a couple more sprites I've made that I wanted to show you!
I think the spritesheet image should be pretty self-explanatory, the main difference in Molly's pose is that she's trying to cover up her crotch a little bit in the idle and crouching frames, once she doesn't have a bagpack to hold onto an...
2019-06-13 14:01:40 +0000 UTC View PostHeey everyone, the new health system is now in place, so dropping into pits will make you lose one piece of clothing! =w=b
Your default HP would be 2, without pants 1, and one more stage where you're completely nude at 0.
After the Deerdude™ encounter you'd start out heading back home at 1 HP. The only thing Molly will never lose is h...
Yo, so about that last posts title image, that happened while trying to make fullscreen work... xD
So far what I've attempted aiming for fullscreen support was scaling the game to the screens width and height, but this resulted in tearing around the edges of the tiles.
As you can see there's these ugly little gaps going on everywhere.
2019-06-09 13:03:03 +0000 UTC
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So most of this week I've spent getting some necessary cleanups out of the way.
I started out with wanting to make it so the game remembers certain events that already took place.
So once Molly wakes up again, after the Deerdude™ encounter, new things could be triggered, like scenes and the delinquent enemies.
To achieve that, I...
2019-06-07 13:32:00 +0000 UTC View PostImplemented the teleport effects!
We messed around with shaders for use with a teleportation item, to make things look cool while you're moving from A to B.
We ended up using a wavy filter, a color filter, and motion blur for it.
Here's where the motion blur effect happened, we tried lowering the draw transparency and it loo...
2019-06-06 16:34:04 +0000 UTC View PostThe beautiful placeholders from the last post about the chasing enemy system got replaced, say Hi to Lewd Leaf Lands newest feature, getting tracked down by an eyeball-gang near you!
There's 5 hairstyles I've added, and I made it so they're randomly distributed among these enemies.
2019-05-31 15:08:56 +0000 UTC
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Heyo, I'm currently writing the code for floaty enemies chasing you around!
The plan is to include 2 types of enemies, one grabby type that is out to enhance Molly's boob physics by clinging onto them on collision, and the other bully type that just wants to push you around, which you can see here!
These enemies will appear after the...
2019-05-30 12:21:13 +0000 UTC View PostAlot of people wanted to see Lewd Leaf Land continued, so I've decided to work on it some more!
The game will go on where it left off previously. After the deerdude encounter, Molly is stumbling out of the little forest clearing, legs still weak, with some of her clothes missing.
You'll have to help her get back to her place to get changed...
So at first everything was still pretty tame, ignoring the fact she can 360-spin her head around...
There was still a bit of shaking going on when you got too close to her though.
The shaking was pretty irritating, we couldn't ignore that problem, so we went out of our way to fix it!
2019-05-28 11:33:44 +0000 UTC
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Yoyo, so since alot of people wanted to see Lewd Leaf Land continued I've decided to work on it some more, while Grey will continue to write the code for Flower Plower!
Here's the first image I've got for it, basically the game will go on where it previously ended, so Molly's now stumbling out of the little forest area after the deer-dude...
Yo everyone! We're happy to announce our new project:
Flower Plower フラ・プラ !
In the game you'll be able to roam the lands as >THE FLOWER PLOWER< , where you will be able to breed different Flower Girls by plowing them.

Fir...
2019-05-19 17:53:58 +0000 UTC View PostYoo the first animation is all cleaned up and ready to go now!
Coloring all the frames took longer than expected.. actually animating in general takes forever, but I think it was worth it going the extra mile for dithered shading, looks pretty nice now xD
Eventually more animations that take it further than a bj will be coming as w...
Heyhey we've got a new build up!
This one already contains the first CG animation you can trigger ingame!
To continue a loop of the animation, simply mouse-click on screen to advance it.
There also are a couple other functions in place now, like the new inventory system. Try picking up and throwing fruits and other objects aroun...
Heyhey, so things are coming along, but before our next bigger update we still wanted to add a couple more things, including the games first H-Scene!
Until then, here's a sneak peak WIP of our progress!
Patrons can already see the animated version of this WIP!
2019-05-02 08:38:45 +0000 UTC View PostHey, I'm currently working on the new games first H-Scene, and it's going to be animated!
The first loop is already done and basically just needs to be cleaned up and colored, which I'll get to once I'm done with the lines of the other sections for this animation.
The scenes are set up in a way so the background would stil...
2019-05-02 08:32:16 +0000 UTC View PostYo, I've been working on a new track!
It doesn't have a title yet, since I'm not sure what I'll be using it for yet, but when i showed my brother the very last section stood out to him in particular, and he named it "Drowning in Juice" xD
I like that last section quite a bit in general, its just 2 tracks mashed up pretty much, I've ...
2019-05-02 08:29:05 +0000 UTC View PostHeyhey! So I've been tinkering with the music of the new Flower Girl Game for a while now, trying to come up with a general direction to go in with the sound, and I'll share some of my sketches and other progress up until this point:
This first one is just me brainstorming, throwing a bunch of melodies together that don't really fit ea...