elmrtev posts
Feed. Jan 13th 2019.
Welp.
There is not much to update on. I was sick on and off during holidays. And I've had some private commishes that I want to share, but it won't be fair.
There are at least some new pics that I'll upload soon-ish.
VN Scene Animatic Snippet
And another one from the same scene.
2018-11-23 13:09:20 +0000 UTC View PostVN Scene Animatic
Obviously, I can't show the finished scenes at this point, but I also did some traditional animation for vn, so it's not just an assortment of pictures.
2018-11-23 13:07:46 +0000 UTC View PostYet another VN Sprites Lineup
I like drawing random characters to the point that I can't stop even if I know that's not something that will be used.
Here are a few sprites that most possibly won't make the cut.
Red Wind - Thanks Polydactyly
At some point I had nothing better to do, so I went and put my poetry to music.
2018-11-21 18:54:45 +0000 UTC View PostAnother VN Sprites Lineup
Self explanatory.
It turned out, I have a jolly good time creating random characters.
VN Sprites Lineup
For some time (almost a year, I think), I've been working on art in vn game in development. I didn't talk much (or at all) about it, because for me there is not much to say.
It's not my game, I don't know the timetable, progress or even the title.
It is an adult themed visual novel game with contemporary theme.
But I was given the per...
Some Captain America mockups
Main thing, why I disasmed Captain on NES is that I wanted to continue my older hack (the one with reworked upgrades and a silly additional level) and improve upon it. I caught a nasty bug in my original coding of Hawkeye's trick arrows and, overall, it'll take a long time to do (both by itself and due to fluctuations in my motivation). So, for now...
2018-11-20 07:56:09 +0000 UTC View PostNES - Captain America (U) [!] - ASM Source
Disasm code for NES Captain America and the Avengers (U) [!] game.
Ram block is junky and there are no descriptions whatsoever, but it compiles byte-to-byte with the original game.
Can be recompiled by loopy’s ASM6 with morskoyzmey zpage patch (included).
2018-11-20 07:43:06 +0000 UTC View PostNES - Friday the 13th (U) [!] - Map Hack
Features:
Maps inside the cabins, so you don’t get lost.
You evade and attack faster in “punch-out” mode. Jason’s mom is slower.
Jason alarm timer is more lenient (90 seconds instead of 60).
Also, fixed intro text error and added jump attack.
Basically, the game is still difficult, but it’s less unfair.
...






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![TMNT - Long Live Shredder [HR]](https://img5.samukata.com/storage/11/oq/km/4e9b88-019e8aba-763e-7609-b82c-b9719fc06554.png)




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![Triffid Farm [HR]](https://img5.samukata.com/storage/1/vu/hw/4e9b88-019e8aba-778b-76d5-8615-da07c9e8f055.png)







![NES - Captain America (U) [!] - ASM Source](https://img5.samukata.com/storage/6/yw/og/4e9b88-019e8aba-7990-7574-8702-6b59973728e4.png)
![NES - Friday the 13th (U) [!] - Map Hack](https://img5.samukata.com/storage/12/so/kj/4e9b88-019e8aba-79c0-7e78-8956-0bc9251b80c5.png)