Shady Deals v0.4.3
Full: Pixeldrain
FileOnly: Pixeldrain Mega
The public release will be available on 08.05;
v0.4 finally brings some retaliation for the player's actions, wit...
2025-04-28 18:53:37 +0000 UTC View PostOnline version: 2025-04-27 05:02:02 +0000 UTC View Post
v0.4 finally brings some retaliation for the player's actions, with the whole update centered around the new "Heat" mechanic - and the ways to manage it. Plus, a few nice QoL improvements along the way.
2025-04-26 09:12:27 +0000 UTC
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Public (v0.2.6): link
Patreon (latest): link to the post
Web version is live!
2025-04-22 01:01:42 +0000 UTC View PostHere we go. Also, made a few tweaks to the 2025-04-20 00:28:55 +0000 UTC View Post
v0.3.0 is all about a new recurr...
2025-04-17 05:31:17 +0000 UTC View PostFull v0.2.4: Gofile Mega Pixeldrain
Patch to v0.2.5: 2025-04-17 05:23:40 +0000 UTC View Post
v0.3.0 is all about a new recurring mechanic and reworking all the naughty events to support it properly. I’m also still cleaning up leftover junk that was left hanging out in placeholder-ish state - low-quality media, weird formatting, clunky UI... you name it.
Here’s a few screenshots (idk why they're not in high-res, so I've attache...
2025-04-15 01:14:59 +0000 UTC View PostFull: Gofile Mega Pixeldrain
File-only: 2025-04-11 12:54:06 +0000 UTC View Post
Full: Gofile Mega Pixeldrain
Patch only: 2025-04-10 14:18:32 +0000 UTC View Post
Download links for public release.
Link to patron's download page: Link;
The changelo...
2025-04-07 08:48:28 +0000 UTC View Postv0.2.0 is mainly focused on cleaning things up after the initial release, balancing, improving the UI, and adding more dynamics to the game i.e. introducing some randomness.
Here are some screenshots before proceeding with the preliminary changelog:
2025-04-04 21:26:35 +0000 UTC
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I don’t want to leave you with a pig in a poke, but I’m n...
2025-03-28 13:16:27 +0000 UTC View PostHey hey people.
Plans for v0.14 - v0.15:
Rework of naughty times with randomly generated NPCs. I'm going to fully remake it because the code for this system is atrocious, and it's much easier to start anew. The idea will stay mostly the same - a loop of “action - reaction” - but it will rely much more on NPC stats.
2025-03-27 11:52:00 +0000 UTC View Post