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Doc Destructo

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Mon/Fri: The Hell Was That?

Surprise!


Gamewrecks episode 2 is underway, and I'm really pleased with what's been going on with it so far. Granted, what's been going on so far is that the research and scripting has panned out some real entertaining (and also horrifying) stuff. More over, I'm just really pleased with how the initial trailer worked o...

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[ G A M E W R E C K S ] Episode 2 Trailer

[ G A M E W R E C K S ] Episode 2 Trailer

There is not a marital councilor impartial enough to deal with this bullshit, trust me.


Tender Loving Care is a game that will challenge your ability to like interactive entertainment. You will see, as my patron, every bit of me sussing out the wrong in it. For now, enjoy.

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Hold Your Own: Stories from A Strange Wilderness, Part 1 (Draft)

Please mind the dust from me building my o

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Mon/Fri: Postings Imminent

That wasn't the earth shifting, that was gears turning.


Today was a day for taking time for my partner and for myself. This is because tomorrow will be a big day for you. First, a big ol' draft of Strange Wilderness fiction is headed your way tomorrow afternoon. Then later, I'll show you what's coming ...

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Mon/Fri: Churning Noises from the Walls

Things Are Happening, Even When They First Appear to Not Be

You want to keep momentum going through the completion of a project. I was really pleased by how Gamewrecks came out, but also needed to take a break from getting it out. Then brain stuff occurs, and you find yourself needing to get back in it.

I'm back in it, but ...

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[ G A M E W R E C K S ] - Tattoo Assassins

[ G A M E W R E C K S ] - Tattoo Assassins

IT'S DONE

A saga of pinball developers, a hot genre, Hollywood connections, destructive flatulence and little success. 

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[ G A M E W R E C K S ] is rendering

Watch this spot, I don't know if I'm under the wire for "The Weekend," but I did it. It's done. Soon, it'll be up.

Thank you all.

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Mon/Fri: GAMEWRECKS IS ALMOST HERE

Mon/Fri: GAMEWRECKS IS ALMOST HERE

I'M WORKING ON IT RIGHT NOW


This thing I am building is on track for release tomorrow evening. Before then, enjoy an 8 minute look on a version that only needs audio tweaking before it's live for prime time. I'm getting really excited, and I hope you all enjoy! See you tomorrow! Hopefully!

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Gamewrecks, Week 3: Listen, I know what I said

Gamewrecks, Week 3: Listen, I know what I said

THIS IS HARD

Yeah, hi. The feeling out process of making video has been fun, but also time consuming, mainly as I figure out as I go what this thing needs to be. Less fun, is brain-related stuff that makes it hard to work on even the things I want to do- meds adjusted, attempting in earnest to have instances of that particular va...

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Mon-Fri: Gamewrecks, Week 2

Mon-Fri: Gamewrecks, Week 2

Learning to take time to make good.

This week, I decided to challenge old behaviors of mine, which is to say I make myself suffer mentally and emotionally, "like a Catholic" as a therapy facilitator of mine used to say, when I don't deliver. Instead of doing that, I instead decided to accept that rather than be an individual that...

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Mon-Fri: Gamewrecks Episode 1

We'll resume gamedev content soon, but I had an urge to branch out to break up the monotony.


For this Week's Mon-Fri recap of what I've been up to, I've got a treat for patrons alone: the script, as it stands, for the first episode of Gamewrecks: Tattoo Assassins! FEAR! 

Or more likely, feel sympathy for the poor fo...

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[GAMEWRECKS] is Coming Along Nicely

[GAMEWRECKS] is Coming Along Nicely

So here's a trailer. Enjoy!

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[GAMEWRECKS]

[GAMEWRECKS]

Coming soon, I talk about games so bad, they're amazing, only in video form. Here's the intro.

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Mon-Fri: Week 4

Now on Mondays, now with combat!


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Mon-Friday: Coming This Monday

Combat begins! For real this time. But on Monday, because balancing the fickle nature of living in a mental space with illness means sometimes weekends are very important, and also, I've got other stuff going for this weekend. In other words, I'm taking as much of this Saturday as I can for myself, but bringing you the beginnings of the much promis...

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Mon-Fri: Week 3

Disciplined, but still noncombatant.

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Mon-Fri: Armored Company, The Second Week

This thing begins to take a deeper shape,

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Mon-Fri: Tomorrow

It's on its way. Don't think I haven't been hard at work in the content mines for you all, and I've got some delightful stuff to show.

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Mon - Fri: Armored Collective, Week 1

Section 99 evolves further.


Section 99 started in an earlier time in my life, when I was a more cynical young man, that thought he knew more than he did. As time went on, I tried to correct its course to fit a lot of what I had made to fit the politics I had evolved, and move it in the direction it needed to go. Two th...

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Mon to Fri: Game Dev, Quicker

AT LEAST IN THEORY


Game development takes time, and often this is expressed in the form of Crunch, which states that a developer's life is worth less than the product they create. This is unsustainable, and also not exactly the sort of practice I would condone, let alone tolerate. I'm about sustainability here, you've ...

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Storm Dragons and Personal Brands

Storm Dragons and Personal Brands

Ryu is one of the most boring fighting game characters ever, except that he’s not. 

 

It’s hard to argue with the idea that a guy in a white gi with a black belt is a pretty blank character design. It’s the sort of uphill battle you willingly take on when you decide to debate something that just boilerplate ...

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Sustainable Cities (Skylines)

Sustainable Cities (Skylines)

Some games are thought provoking, while others are thought luxuriating.


Begone, liberal.


More and more as I grow older and watch the world turn, I come more and more to appreciate my instincts and what they ...

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Violence, Tone and Hitman

Violence, Tone and Hitman

There is no hard heart needed in doing what you love.


A side effect of having no limiter valve on your emotions is coming to terms with just how violent your ideation can actually get. A naked id is a scary thing to live with, and part of learning to cope is understanding what is healthy engagement with ideas you reall...

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Stories from a Strange Wilderness

 

Welcome to the first installment of That Thing What I Worked On When My Brain Did The Bad Thing Again. It's the first of two shorts within the New Nature, a post-Earth otherworld shaped by dreams and reawoken ancient instincts. The characters range from immortal weapons of the tribe, viciously happy in a deathless war with occupiers fr...

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Extreme(ly Ill-Advised) Early Access

Extreme(ly Ill-Advised) Early Access

How to show your ass. Or Ken-doll like crotch.


My first response to the news that the studio behind Lawbreakers, days after announcing that Lawbreakers tanked hard enough to not even warrant going free to play, View Post

Building a Personal Valhalla

Because we all deserve nice things. Yes, even you.


I knew that whatever I had to do in my life, whatever I wanted be when I grew up, it'd have to be adjacent to games. The reason for this is simple: when I was little, I wanted to make games, so I explored what that was like as a kid- doodles on paper with markers, insp...

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The State of Things Around Here

Yes, hello, hi, I meant to do this earlier.

I like to give explanations for when I'm gone for a stretch. I've done so before, and I will again, which is to say: ibid.

I'm still mentally ill, and I still fall apart sometimes. I'm getting better, in the sense that I'm back on my feet. Just that this happens when life turns in...

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Streaming Warframe in One Hour!

Space Ninja Go On The Prowl, Here at 8pm PST!


If this goes well, I'm going to do these on the regular basis, at the same time.

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Warframe, Positivity and Reputation

Warframe, Positivity and Reputation

*extremely Vay Hek voice* THERE IS ONLY ONE WAY TO ENSURE PLAYERS KNOW THEY WON'T BE ABUSED BY A SERVICE GAME EXPERIENCE: REPUTATION!

I'm a fan of TieTuesday, he's a great streamer and a solid person who knows that part of what makes streaming the positive form of new entertainment that it can be, is genuine enthusiasm for what y...

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Get a Load of This Idiot

Get a Load of This Idiot

 At the very least, his thin skull will ensure he does not suffer. 


There’s a special class of dimwit innate to videogames, one that I think we’re all frankly a little overloaded on. You know, the type that probably grew up, for certain values of “growing up”, on an anonymous chan board, who thinks sl...

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