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kuja

kuja

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kuja posts

Finishing touches before the sandbox release

Finishing touches before the sandbox release

We are almost there!

If you haven’t read the previous week post, please read it if you want more details. Compared to last week, we managed to add almost all of the minimum we hoped to still add, to the point that it is easier to list what is missing than what was added.

Here’s the art that is missing:

  • 3/4 back Bandag...

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Finishing touches before the sandbox release

We are almost there!

If you haven’t read the previous week post, please read it if you want more details. Compared to last week, we managed to add almost all of the minimum we hoped to still add, to the point that it is easier to list what is missing than what was added.

Here’s the art that is missing:

  • 3/4 back Bandag...

    View Post

Where we are compared to our plan, what will be released, and progress of the week

Where we are compared to our plan, what will be released, and progress of the week

As we approach the release, and that famous 5th week of the minimum time we’d need to deliver, let’s take stock of our situation, and what is done, and what is left to do compared to what we planned a month ago.

We wrote:

If we all work at maximum capacity, we’ll need at least 5 weeks ...

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Where we are compared to our plan, what will be released, and progress of the week

As we approach the release, and that famous 5th week of the minimum time we’d need to deliver, let’s take stock of our situation, and what is done, and what is left to do compared to what we planned a month ago.

We wrote:

If we all work at maximum capacity, we’ll need at least 5 weeks ...

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Character customization, Meiri, looting

Character customization, Meiri, looting

We’re two weeks away from release. Theoretically, we should complete the needed assets and features this week, as per schedule, and start testing the build to remove the major bugs and polish it a bit so that it will be available for you to download the week after.

We had a meeting this week to check the state of the project and any last...

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Character customization, Meiri, looting

We’re two weeks away from release. Theoretically, we should complete the needed assets and features this week, as per schedule, and start testing the build to remove the major bugs and polish it a bit so that it will be available for you to download the week after.

We had a meeting this week to check the state of the project and any last...

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Happy 2021! - New launcher, memories, lizardgirls art, stealth crouching

Happy 2021! - New launcher, memories, lizardgirls art, stealth crouching

Happy new year! As we all celebrated, we also progressed with the parts required for the new version of the game. We discussed the opening sequence and determined that for this release we are going to replace Golak with Meiri, since she will greet you first. A bandaged skin and Kay’s suit have to be added and this could possibly slow things do...

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Happy 2021! - New launcher, memories, lizardgirls art, stealth crouching

Happy new year! As we all celebrated, we also progressed with the parts required for the new version of the game. We discussed the opening sequence and determined that for this release we are going to replace Golak with Meiri, since she will greet you first. A bandaged skin and Kay’s suit have to be added and this could possibly slow things do...

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Hunger, gathering, basic male movement in game!

Hunger, gathering, basic male movement in game!

We hope you had a great time this past week, and that the new year will also be better than the past one! In between celebrations, we managed to define several lore elements, prep the art from the previous week and complete the idle, jump, walk and run basic animations for each direction of the male rig. The hunger system is also in place now, c...

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Hunger, gathering, basic male movement in game!

We hope you had a great time this past week, and that the new year will also be better than the past one! In between celebrations, we managed to define several lore elements, prep the art from the previous week and complete the idle, jump, walk and run basic animations for each direction of the male rig. The hunger system is also in place now, c...

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Cooking minigame, male movement, and UI

Cooking minigame, male movement, and UI

Video links:

https://streamable.com/2cet2b

https://streamable.com/yg7a1d

https://streamable.com/n6hu7u

2020-12-21 10:00:03 +0000 UTC View Post

Cooking minigame, male movement, and UI

Monday is here, and so is the Monday post! While everybody is making plans for festive celebrations this upcoming week, the past week has been very busy: The focus of the week has been the cooking minigame and dialogue interface, as well as a whole batch of movement animations, with the skeletons and art required to make this possible. We’re o...

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Planning for next weeks, new UI, dialogues, recolors and Sek

Planning for next weeks, new UI, dialogues, recolors and Sek

Streamable links of in-game previews:

https://streamable.com/fgwi73

https://streamable.com/cy8ad5

https://streamable.com/7e...

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Planning for next weeks, new UI, dialogues, recolors and Sek

This was a week of great progress. We reorganized our objectives and priority list, and tried to optimize the production so that everybody can keep a steady flow of work.

We’re making recolors possible, adding UI and revamping the dialogue mechanics, refining movement in game, and Sek front and back are ready.

If we all work at max...

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Male idles completed! - Gallery

Male idles completed! - Gallery

Another week has ended, and we have completed the male idles, begun the female idles, added another direction for the basic male razorclaw rig for combat and companion purposes, as well as had several discussions to define elements like combat, how to optimize the female creation, as well as allowing the team members to import backgrounds or dia...

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Male idles completed!

Another week has ended, and we have completed the male idles, begun the female idles, added another direction for the basic male razorclaw rig for combat and companion purposes, as well as had several discussions to define elements like combat, how to optimize the female creation, as well as allowing the team members to import backgrounds or dia...

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New website up, hands, hands everywhere! - Gallery

New website up, hands, hands everywhere! - Gallery

Hello all! Loads of new art was created and added to animations this week which are 75% for the male idles in the village, plus the website is ready to go live! You can visit it here: http://thetribedevs.com/ . Uylani’s redesign is under works, (there was a patreon poll on the di...

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New website up, hands, hands everywhere!

Hello all! Loads of new art was created and added to animations this week which are 75% for the male idles in the village, plus the website is ready to go live! You can visit it here: http://thetribedevs.com/ . Uylani’s redesign is under works, (there was a patreon poll on the di...

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Male razorclaws, tools, and delicious food - Wip gallery

Male razorclaws, tools, and delicious food - Wip gallery

Here's a collection of what we created during last week:

Various tools to be used in idles

Vanlen skin2020-11-23 10:11:19 +0000 UTC View Post

Male Razorclaw base skeletons completed, Vanlen on the way, lots of tools!

Hello all, we’re back with a new recap of the past week. One main character, Vanlen, is near to completion as his base skin was added to the rigs of the various directions (clothes excluded), and all his tools are ready to be used for his idle animations. Speaking of tools, a ton of new tools are ready to be used by the characters around the v...

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WIP gallery

WIP gallery

hello, as promised, here's the patreon only gallery with a collection of gifs and images from last week  development progress.


In game tests:
https://streamable.com/pv0l0y

Generic Razorclaw art and rigging stage for each direction:

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Monday Post!

Hello all, we are implementing some changes in the way we communicate with you, so this post will explain what is our plan in this regard, as well as the focus of our short term plans for the game and what we completed this week. Let’s jump into it!

Better communication

The first step we’d like to take is to increase the freque...

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Tech Demo - Patch 2

Download Launcher (Recommended - Access to every build and more!)
Windows   |   Linux   | &...

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September Update and Patch 1 is Public

September Update and Patch 1 is Public

Patch 1 is now public! Download the latest version now from the Launcher available or direct download here.

Hello everyone,

We’re hard at work with getting Patch 2 out with new animations. Milestone 2 is also getting significant headway a...

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Patreon 2D Update and Roadmap

 Patreon 2D Update and Roadmap

 

Above is the Road-map for the next few months!

Hi all, an important update we'd like to inform you about, due to community feedback and the time it was taking to make 3D environments, we've decided to go back to the old 2D environm...

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Tech Demo Patch 1

Tech Demo Patch 1

We’re releasing the next patch of animations to the tech demo! We’d like to confirm that we’re going to be redoing the game view in Milestone 2 to fix the odd ‘flat’ 3D look to make it look better and feel more natural, I was working on mini-games that we have planned, however it is still not ready unfortunately and will be put in Mile...

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Launcher Update to End Updates

Downloads

Windows - https://thetribedevs.com/UpdaterBuilds/1/windows/Launcher.zip
Mac - https://thetribedevs.com/UpdaterBuilds/1/mac/Launcher....

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Launcher Goes Public

  


Download Here (Windows)


TECH DEMO IS OUT - 2020-07-03 10:42:31 +0000 UTC View Post

0.0.0 - Tech Demo

  

The Launcher is recommended for launching LoK:Rebirth.

Launcher (Recommended) | View Post

Launcher Patreon Preview Release

Download Launcher (Windows) - Here

Preview Video of Launcher - Here 

Linux and Mac will be coming soon

We...

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