We are almost there!
If you haven’t read the previous week post, please read it if you want more details. Compared to last week, we managed to add almost all of the minimum we hoped to still add, to the point that it is easier to list what is missing than what was added.
Here’s the art that is missing:
- 3/4 back Bandag...
2021-01-25 09:43:28 +0000 UTC
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We are almost there!
If you haven’t read the previous week post, please read it if you want more details. Compared to last week, we managed to add almost all of the minimum we hoped to still add, to the point that it is easier to list what is missing than what was added.
Here’s the art that is missing:
- 3/4 back Bandag...
2021-01-25 09:40:49 +0000 UTC
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As we approach the release, and that famous 5th week of the minimum time we’d need to deliver, let’s take stock of our situation, and what is done, and what is left to do compared to what we planned a month ago.
We wrote:
If we all work at maximum capacity, we’ll need at least 5 weeks ...
2021-01-18 10:29:23 +0000 UTC
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As we approach the release, and that famous 5th week of the minimum time we’d need to deliver, let’s take stock of our situation, and what is done, and what is left to do compared to what we planned a month ago.
We wrote:
If we all work at maximum capacity, we’ll need at least 5 weeks ...
2021-01-18 10:23:30 +0000 UTC
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We’re two weeks away from release. Theoretically, we should complete the needed assets and features this week, as per schedule, and start testing the build to remove the major bugs and polish it a bit so that it will be available for you to download the week after.
We had a meeting this week to check the state of the project and any last...
2021-01-11 10:31:46 +0000 UTC
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We’re two weeks away from release. Theoretically, we should complete the needed assets and features this week, as per schedule, and start testing the build to remove the major bugs and polish it a bit so that it will be available for you to download the week after.
We had a meeting this week to check the state of the project and any last...
2021-01-11 10:22:18 +0000 UTC
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Happy new year! As we all celebrated, we also progressed with the parts required for the new version of the game. We discussed the opening sequence and determined that for this release we are going to replace Golak with Meiri, since she will greet you first. A bandaged skin and Kay’s suit have to be added and this could possibly slow things do...
2021-01-04 10:01:28 +0000 UTC
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Happy new year! As we all celebrated, we also progressed with the parts required for the new version of the game. We discussed the opening sequence and determined that for this release we are going to replace Golak with Meiri, since she will greet you first. A bandaged skin and Kay’s suit have to be added and this could possibly slow things do...
2021-01-04 09:54:17 +0000 UTC
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We hope you had a great time this past week, and that the new year will also be better than the past one! In between celebrations, we managed to define several lore elements, prep the art from the previous week and complete the idle, jump, walk and run basic animations for each direction of the male rig. The hunger system is also in place now, c...
2020-12-28 10:22:02 +0000 UTC
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We hope you had a great time this past week, and that the new year will also be better than the past one! In between celebrations, we managed to define several lore elements, prep the art from the previous week and complete the idle, jump, walk and run basic animations for each direction of the male rig. The hunger system is also in place now, c...
2020-12-28 10:19:07 +0000 UTC
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Monday is here, and so is the Monday post! While everybody is making plans for festive celebrations this upcoming week, the past week has been very busy: The focus of the week has been the cooking minigame and dialogue interface, as well as a whole batch of movement animations, with the skeletons and art required to make this possible. We’re o...
2020-12-21 09:48:50 +0000 UTC
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This was a week of great progress. We reorganized our objectives and priority list, and tried to optimize the production so that everybody can keep a steady flow of work.
We’re making recolors possible, adding UI and revamping the dialogue mechanics, refining movement in game, and Sek front and back are ready.
If we all work at max...
2020-12-14 15:05:37 +0000 UTC
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Another week has ended, and we have completed the male idles, begun the female idles, added another direction for the basic male razorclaw rig for combat and companion purposes, as well as had several discussions to define elements like combat, how to optimize the female creation, as well as allowing the team members to import backgrounds or dia...
2020-12-07 09:32:04 +0000 UTC
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Another week has ended, and we have completed the male idles, begun the female idles, added another direction for the basic male razorclaw rig for combat and companion purposes, as well as had several discussions to define elements like combat, how to optimize the female creation, as well as allowing the team members to import backgrounds or dia...
2020-12-07 09:24:05 +0000 UTC
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Hello all! Loads of new art was created and added to animations this week which are 75% for the male idles in the village, plus the website is ready to go live! You can visit it here: http://thetribedevs.com/ . Uylani’s redesign is under works, (there was a patreon poll on the di...
2020-11-30 10:07:03 +0000 UTC
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Hello all! Loads of new art was created and added to animations this week which are 75% for the male idles in the village, plus the website is ready to go live! You can visit it here: http://thetribedevs.com/ . Uylani’s redesign is under works, (there was a patreon poll on the di...
2020-11-30 09:50:59 +0000 UTC
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Here's a collection of what we created during last week:
Various tools to be used in idles


Vanlen skin
2020-11-23 10:11:19 +0000 UTC
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Hello all, we’re back with a new recap of the past week. One main character, Vanlen, is near to completion as his base skin was added to the rigs of the various directions (clothes excluded), and all his tools are ready to be used for his idle animations. Speaking of tools, a ton of new tools are ready to be used by the characters around the v...
2020-11-23 10:08:52 +0000 UTC
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hello, as promised, here's the patreon only gallery with a collection of gifs and images from last week development progress.
In game tests:
https://streamable.com/pv0l0y
Generic Razorclaw art and rigging stage for each direction:
2020-11-17 07:45:46 +0000 UTC
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Hello all, we are implementing some changes in the way we communicate with you, so this post will explain what is our plan in this regard, as well as the focus of our short term plans for the game and what we completed this week. Let’s jump into it!
Better communication
The first step we’d like to take is to increase the freque...
2020-11-16 16:42:33 +0000 UTC
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Download Launcher (Recommended - Access to every build and more!)
Windows | Linux | &...
2020-11-04 02:56:38 +0000 UTC
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Patch 1 is now public! Download the latest version now from the Launcher available or direct download here.
Hello everyone,
We’re hard at work with getting Patch 2 out with new animations. Milestone 2 is also getting significant headway a...
2020-09-26 02:37:50 +0000 UTC
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Above is the Road-map for the next few months!
Hi all, an important update we'd like to inform you about, due to community feedback and the time it was taking to make 3D environments, we've decided to go back to the old 2D environm...
2020-08-27 01:48:06 +0000 UTC
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We’re releasing the next patch of animations to the tech demo! We’d like to confirm that we’re going to be redoing the game view in Milestone 2 to fix the odd ‘flat’ 3D look to make it look better and feel more natural, I was working on mini-games that we have planned, however it is still not ready unfortunately and will be put in Mile...
2020-08-27 01:29:03 +0000 UTC
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The Launcher is recommended for launching LoK:Rebirth.
Launcher (Recommended) |
2020-07-03 10:42:26 +0000 UTC
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Download Launcher (Windows) - Here
Preview Video of Launcher - Here
Linux and Mac will be coming soon
We...
2020-06-27 17:57:49 +0000 UTC
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