Every version has had a specific purpose. v0.1's purpose was to see how the game performed in different devices and based on that which mechanics needed to be fixed, v0.2's purpose was to make sure everything worked properly while expanding the foundation of the early game. so, what is v0.3's purpose?
Well, now that everything is working p...
2019-06-11 23:32:55 +0000 UTC
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It was a really rough ride for v0.2 for many reasons, one of them being that the engine was updated to unity 2019 so that there could be a Linux port which caused a wave of issues.
TL;DR updating the engine broke half the game... I fixed all the busted things I could find (which took a lot of time) so just keep in mind that there may...
2019-06-04 03:41:59 +0000 UTC
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It was a really rough ride for 0.2 for many reasons, one of them being that the engine was updated to unity 2019 so that there could be a Linux port which caused a wave of issues.
TL;DR updating the engine broke half the game... I fixed all the busted things I could find (which took a lot of time) so just keep in mind that there may be som...
2019-06-01 02:16:39 +0000 UTC
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The engine was updated to unity 2019 so that there could be a Linux port which caused a wave of issues.
TL;DR updating the engine broke half the game... I fixed all the busted things I could find (which took a lot of time) so just keep in mind that there may be some remaining bugs that i missed.
Now on to the good news. update is fin...
2019-05-31 09:15:18 +0000 UTC
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0.2 was to supposed to wrap up a couple days ago, unfortunately in the last few days a lot of last minute things came up which i had to sort out so in all honesty i haven't made much progress in the past week.
On the brighter side of things i did manage to add a few small things which weren't gonna be added until future updates so 0.2 will...
2019-05-14 02:02:30 +0000 UTC
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Haven't posted anything in the past 3 weeks so here is a bit of a progress update.
To keep things short 0.2 development has been going smoothly and is close to being done, here are more details on what is done and what is left to do.
• new point of interest : [80% done]
2019-04-27 06:10:34 +0000 UTC
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There were a bunch of bugs with v0.1 so i'm releasing v0.11 which will be fixing most of them.
v0.11 will also be adding some new functions and QOL improvements to make everything more intuitive.
Keep in mind that in the process of fixing bugs and adding features some things might have broken so if you find any new bugs let me know.<...
2019-04-07 02:37:12 +0000 UTC
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These type of posts will be for patrons but i'll make an exception this time around.
With 0.1 out some issues became apparent so i'll be addressing as many of those issues as i can for 0.2.
Now as for new content this what you can expect from 0.2:
• 1 new POI
2019-04-04 01:33:33 +0000 UTC
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So after a few months of development i finally have something i can share.
v0.1 contains:
• 2 points of interest
• 3 CG events with 2 stages each
• 80 frames of sprite animations
• Roughly 90~ sprites for various things
There's around 15~ minutes of gameplay which should give you a g...
2019-04-03 03:42:41 +0000 UTC
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