Working towards finalising more portraits for the game. This design isn't too different from the previous one, just a different palette that's more aligned to the current style and a bit more of a mechanical theme.
2023-07-10 05:15:32 +0000 UTC
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This month was a very productive one, though not in many of the ways I intended at first. I've elected to share a video of the current build instead of releasing it for download for a couple reasons.
1 - It's kind of a pain to package it up.
2 - It's easier to show what are usually only a few big changes or additions than to have you downl...
2023-07-03 14:46:38 +0000 UTC
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some dota 2 fanart, just felt the urge for some reason
2023-06-10 10:50:34 +0000 UTC
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Finally feel like I have enough to upload a new update. It's still not much, I would've preferred to have more done but there's a decent amount.
https://drive.google.com/file/d/1BQVUWo22CuNxU-Ylz_-rCJa2Pfj8vS-x/view?usp...
2023-06-05 21:25:04 +0000 UTC
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The other part of the commission. This one was a doozy, there was a very specific pose in mind so making sure all the elements of the design were present and visible while keeping the pose's integrity was a bit of a challenge. Eventually though a balance was found and I'm very happy with the result.
2023-05-14 12:58:11 +0000 UTC
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Part of a recent commission.
I don't usually use yellows or browns in a lot of my drawings but while experimenting with this one I've grown to like how yellow works with purples. I've tried it before but it hasn't worked quite as well as it does here I think.
2023-05-14 12:52:08 +0000 UTC
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Bit of a luckluster month this one I'm afraid, I don't think I added enough content to warrant an updated download. Didn't end up having as much time as I'd like and probably won't for another couple weeks which sucks.
On the bright side, I've been looking in to a bunch of new VSTs that I might want to use so I can really nail down the sty...
2023-05-05 13:54:49 +0000 UTC
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New version released, simply replace the data.zip in the existing game folder and it should work just fine.
VERSION v0.1.1
https://drive.google.com/file/d/1zczUAWiqojjirOo2-ISXn0A8onrr8hgj/view?usp=share_link<...
2023-04-05 13:34:16 +0000 UTC
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First finalised portrait for the game.
This characters gone through so many iterations but I'm feeling great about this one. Actually looks like she's as aggressive as she plays as a player. Still not sold on the name, it has also gone through a few iterations and Flytrap is the best name for now unless I figure out something new. You migh...
2023-03-13 05:41:16 +0000 UTC
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First alpha release lets goo.
This includes the entire engine so you can actually play it. Future versions will just be data zip file replacements unless I make any changes to the source code.
Spent a bit more time getting some essentials implemented, like a proper pause menu, some better graphics for certain things and a very scuffe...
2023-03-12 19:33:13 +0000 UTC
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Another good month, managed to take it slower while still making some decent progress.
Firstly, you can see the current state of the game in the above video, it's really starting to look legit and quite frankly I probably could make a playable version for here super soon as long as I can figure out a good way to distribute it at this point...
2023-03-03 11:25:25 +0000 UTC
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Huge progress this month I'm happy to say. Lot's to go through but I'll start with the most exciting.
The visuals are really starting to come along. I have some basic backgrounds from last month, I have a bunch of new shaders to perform cool effects, I have a basic start on the UI, and I finally have a pretty much final enemy visual design...
2023-01-31 23:25:26 +0000 UTC
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likely won't be finishing stage 4'ers in a batch but I do have this for now
2023-01-14 05:25:39 +0000 UTC
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Happy New Year!
Surprisingly, heaps of stuff got done this last month, despite the celebrations.
First off, I have another working title screen and character select screen.

Don't mind the temporary item sprites.
Spent a long time...
2023-01-04 07:25:48 +0000 UTC
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Another big ol illustration, hopefully the last one for a while. Got a few more smaller ones in line and I'm excited for that as a break for these bigger ones, they do kinda exhaust me. Very happy with how this turned out, tried some new things with the bg, high focus on the presence of the fog and clouds.
2022-12-16 10:49:16 +0000 UTC
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another 2015 one, apparently 2015 was the year I went off, so many are from that year. I think i must've just gotten FL Studio either that year or the year before.
Sorry bout forgetting to post these, on one hand I kinda forgot and on the other I kinda get embarrassed listening to some of these. It is good to have these out there though.
2022-12-15 20:24:40 +0000 UTC
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Finally made it to a state where the workflow is super clean, at least for developing the base game. Making new items and stages is super easy now and making the assets to go along with them is also fairly easy although I'm still havin' trouble with art in general recently.
Here I finally got around to making a bunch of bullet assets to us...
2022-12-04 14:42:44 +0000 UTC
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Commission work.
Been a while since I've had art to post, went through the most horrid art block last month but finally managed to push through it semi-recently. Really happy with how this one turned out though. Hope to have more done soon as well.
2022-11-19 10:35:35 +0000 UTC
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Dug up something real spicy, had to get my old laptop running again which the battery is probably close to frying but I managed to salvage a bunch of old stuff. This in particular is something that probably hasn't existed online for ages.
It was made early 2015, and yes its almost half an hour long. I was really proud of it at the time, no...
2022-11-18 06:46:18 +0000 UTC
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Coulda done the much more popular metroid track Phendrana Drifts but I dunno. I always liked to focus on lesser known stuff, and while Metroid Prime 1 probably left a huge impression on me, Prime Hunters is also nostalgic for me, and I kinda liked the lower quality soundtracks for some weird reason.
So I guess this was kinda supposed to be...
2022-11-12 03:59:26 +0000 UTC
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So I tried to look for my old soundcloud account recently and couldn't find it, I can only assume it has been deleted at some point which is a bummer. I'm gonna try and dig around for some of my old songs that were uploaded there since a lot of them can't be found anywhere anymore. Plus it's been a while since I had an excuse to post music here....
2022-11-10 23:58:11 +0000 UTC
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Some big fundamental changes happened this month. The main thing being that I am no longer making the engine from scratch. Instead I plan to use the luaSTG engine in future while migrating some of my engine's features over to it (most notably the particle system).
The reason I'm doing this took a lot of thought beforehand and in the end I...
2022-11-03 05:16:22 +0000 UTC
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Alright so I'm presented with the difficult task of detailing 2 months of work having done an awful job of documenting said work so I'll do my best but I might not remember everything.
I think I've implemented a lot of mechanics and got them working in gameplay such as temporary stat buffs, enemy debuffs, more item effects and stuff of tha...
2022-10-03 14:52:32 +0000 UTC
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went through too many ideas for both of em and finally ended up with something nice
im a little disappointed with how unremarkable iyozane is but i didnt want to go full ghost cause chouki is basically gonna be that and its probably fine to have a normal design amongst the chaos
if i have a better idea i might redo it in future but f...
2022-09-30 06:03:12 +0000 UTC
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Another commission of the Legion monster design and also the (semi) final sketch of another monster design which you might see illustrated soon.
2022-09-22 07:23:22 +0000 UTC
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was trying to wait until I finished the other two but im stuck on sese so imma just post what I have so far and hopefully the other two can join them soon.
2022-09-19 09:05:37 +0000 UTC
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Honestly, didn't do much this month, so not a whole lot to show this time.
Most of what I did was boring engine stuff, porting most of the remaining functions to LUA and fixing and changing how some things worked so I would have more control over them in LUA.
The only real interesting thing I managed to do was a basic character selec...
2022-09-01 09:36:56 +0000 UTC
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super happy with how these are turning out.
stage 3'ers are probably gonna take a while longer, i have commissions to work on and I haven't even sketched sese or iyozane yet.
2022-08-23 12:15:33 +0000 UTC
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all stage 2s incoming very soon too
2022-08-20 13:54:00 +0000 UTC
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i've actually finished the colours for all the other sketches i did so far i just need to make cool backgrounds and add some details to them so maybe I'll finish a batch of len'ens tomorrow who knows
2022-08-19 15:06:53 +0000 UTC
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