Opening credits
I have to adjust the actual credits, but finished the camera dolly and sounds
2017-08-23 00:15:08 +0000 UTC View Post
I have to adjust the actual credits, but finished the camera dolly and sounds
2017-08-23 00:15:08 +0000 UTC View PostPicked up the bundle for Lakeview Cabin (R&D purposes)
The rest are up for grabs
https://www.humblebundle.com/spooky-horror-bundle
2017-08-22 21:58:57 +0000 UTC View PostDon't read if you want to figure things out on your own!
As I said last post, map design is extremely important in a survival horror game. The rewards (or fun) of playing the game comes from not only solving puzzles or defeating enemies but unlocking new parts of the map to explore.
There'd be little mystery if every door was unlocked and e...
2017-08-21 16:42:55 +0000 UTC View PostPuzzles are finished and placed in the game. Ended up adding a few to make things flow a bit better (some insight into the survival horror level design method :http://horror.dreamdawn.com/?p=81213) I'm actually going to write a post about how the sections of the map unloc...
2017-08-20 03:50:39 +0000 UTC View PostGrab some popcorn and watch some trash.
Tonight at midnight!
https://www.rabb.it/vhs-horror
It's back up and running. Going to do a game update soon. Mostly been working on important but mundane stuff that isn't particularly interesting and might h...
2017-08-18 18:58:33 +0000 UTC View PostI was planning a horror stream tonight but my test stream got blocked by youtube :(
I'll try to get this sorted out for next friday
2017-08-11 23:15:15 +0000 UTC View Post3rd one: https://youtu.be/MFHbrjqoh6Q
3 lives. 3 deaths.
This actually took all day to set up. Had to dig out the dismemeberment system from Texas Butcher (and modify it). I may make some more variations
2017-08-09 05:45:54 +0000 UTC View PostI've been getting a lot done with few updates to avoid spoilers. Especially because I'm working on Ai stuff and combat and figure it's best to keep that secret.
A few of the standout features I've added
Weapon damage. The wounds are actually drawen in the spot that somebody is hit: 2017-08-05 06:52:09 +0000 UTC View Post
I was thinking today about future plans for the game. Figure I'll write it down while they're still fresh so I can remember this stuff later.
The June demo is the most current version of the game with the latest mechanics and code. The july demo is from 2015 but I'm going to be using the same opening, cutscenes and some of the levels in the full ...
2017-08-05 06:12:08 +0000 UTC View PostCheck out this month's Texas Butcher demo: https://www.patreon.com/posts/13511861
Sorry guys, failed again with estimating how long a game was going to take, so I have a new Texas Butcher demo instead. I've been working full time on it, but I'm not going to be ab...
2017-07-30 01:42:58 +0000 UTC View PostUPDATE: I've moved all the Texas Butcher stuff into one post so it's easier to figure out where to begin. The game has had multiple iterations which are all pretty different. You can find the download links in order here: https://www.patreon.com/posts/12201806 2017-07-30 00:53:21 +0000 UTC View Post
Finally updating the character models. Pretty happy with how they turned out. I'll do another video soon once I have them all in place. Also check out the gallery. Took some screenshots as I was working on these
UPDATE: new video with the final models!...
2017-07-27 03:29:34 +0000 UTC View PostI've been designing more of the farm house. Aiming for something like People Under the Stairs or the dream in Max Payne. Sort of a nightmarish claustrophobic maze. Getting the fixed cameras right is hard because it's easy enough to get lost as it is, never-mind the cameras disorienting you.
I'm trying use as few cameras as possible and have...
2017-07-22 21:53:07 +0000 UTC View Post*just temp art right now. I'll start adding the final art next week.
Been working hard on this new game. Haven't been posting so I don't give too much away.
Most of it is setting up the graphs and dialogue trees. But I also have to code the backend functions for the NPCS, like loading props and playing different animations. This is my first...
2017-07-20 23:10:04 +0000 UTC View PostFinished most of the puzzles in first level today. I've been mostly putting this together with FSM graphs instead of code. It's actually extremely efficient and modular. Here are a few videos
Been looking for this shader for years. It seems to emulate a limited psx color pallet http...
2017-07-14 10:36:17 +0000 UTC View PostSince finishing MCM this month is unfortunately impossible (see my previous post) I'm working on a PSX survival horror slasher similar to Babysitter Bloodbath. Here's a quick preview of the first area. Megan is just a place holder for now. Will be swapping her for a new character.
2017-07-12 21:31:12 +0000 UTC View PostI made this list last week of most the remaining stuff left to do for MCM. I'm sure there are some details I forgot about. I've crossed out some of the stuff I've finished in the mean time. Long story short: it's literally impossible to finish this month. But I have a backup plan!
Character model switching
I updated the character model swapping now that the important items and inventory are complete. Changing character models is actually more complicated than it may sound. I need direct access to the models armature bones for Ik (like pointing the gun towards the crosshairs in the middle of the screen), and hand interactions like holding items and st...
2017-07-08 20:51:54 +0000 UTC View PostHere's what I've been doing for most of the past week and a half. Thankfully I had a lot of code for all this already and actually had most of these mechanics working in other projects (like the MCM prototype) but I did some major refactoring and streamlining of the code.
New menus! I decided to go with the old VHS cover backgrounds rather than the newer VCR menu style I changed to for a while. I like how it came out. Might do different colored vhs for the different screens.
The Video Format setting is actually operational now. The shaders aren't finalized, but it's fun to toggle through them. CRT is a separ...
2017-07-07 08:52:22 +0000 UTC View PostPlease don't share Texas Butcher on youtube because I'm hoping for a big reveal next year
674 MB
Best Played at 16:9 aspe...
2017-06-28 04:00:00 +0000 UTC View PostI'm going to be posting the demo on 6/28 and leaving it up until 07/01
2017-06-27 02:59:24 +0000 UTC View PostI've been updating the character controller for MCM. Most of these features are already implemented in other projects, but I'm refactoring as I transfer the code over. The refactor is going great so far, simplifying things, reducing dependencies and deleting a whole bunch of unnecessary code.
Some of the new features:
Here's a preview of what's coming later this month. This game is actually pretty far along. Just have to fix a few things.
This download will only be available in June
2017-06-24 00:31:50 +0000 UTC View PostBacked up the files, updated Unity and assets (game runs smoother now), so now I'm putting together a list of what remains
Character Controller update
MCM uses an older version of my controller. Have to import the code from other projects and get everything set up.
The main level design phase is complete! That's not to say I'm 100% done, with the level design, but I'll work on the finishing touches after main coding is finished.
So what do I have to code? The prototype version is still there, so I have to transfe...
2017-06-23 09:42:05 +0000 UTC View Posthttps://youtu.be/TTU-tvNIcCM - Blu-ray version
Making more progress on the levels. The basement is last. Plus the stairways.
2017-06-21 09:22:07 +0000 UTC View PostSpent most of today working on doors. I must have over 20 different types of doors to use. The hinge, door frame, pivots and colliders make them complicated to set up. I'm sure I'll have to make some fixes down the line.
Did some new lamps too. Mostly ...
2017-06-17 09:49:52 +0000 UTC View Post