SamuKata
MonsterGirls

MonsterGirls

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MonsterGirls posts

Release 23

Release 23

So this month we worked on the conversation system, right now it's not quite right, but it shows a bit of how it's going to behave, I added a few characters to the first conversation, and they 'appear' from the left on every single dialog change (it will be only once que'ed eventually when I can figure out the best way to show this)

Also worked o...

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B. Season

B. Season

I just noticed that B. Season just dissolved  the team and read both sides claims. I have to say, I'm super surprised... This is one of the reasons I don't do partnerships, there are so many ways things can go wrong.. I don't care if it costs me money if it's not profitable, just as long as things can't go that wrong.

It's super easy to have...

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Lighthouse encounter

Lighthouse encounter

BG for lighthouse encounter, it won't be used for battles, just a place the writers will be able to use for scenes.

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Release 22

Release 22

So a very busy month, business trip, modifications on our funding for making the game, etc..

We got some stuff done though.

- Fixed a bug with the UI overlay being in the wrong order
- Changed battle damage to be stronger
- Moved animation to the start menu's "start" button, but it's all coded by hand, without the tool yet, since ...

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Physical figurine tests

Physical figurine tests

We're just testing how to print figures... learning process etc, not really viable for this game yet.

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Old Map concept

Old Map concept

I found this from a few months back, city style concept piece.

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Ui concepts

Ui concepts

Working on some UI concepts due to a comment we received ;)

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Animation system task

Animation system task

Seems the next task in my list is going to  be a difficult one, I hope to work on some in-game content as well so that I don't go crazy.

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Linking up plugins

Linking up plugins

So we've started to link up the conversation plugin with the character plugin, this went pretty fast, let's hope the speed keeps up. I'm hoping to see the real character's name soon "ish"

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Release 20

Release 20

Huge changes, I hope things are not too broken, please inform me if something is broken that wasn't before.

So now we are using the GPU for some of the elements, and things seem to be running smoothly, I'll post stats for the nerds among-st us eventually. Only part of the system is converted, so if you notice anything that can't be clicked, o...

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Cave area concept

Cave area concept

So the idea inside the cave is to have a special type of game-play, dungeon-crawler, or linear progression through battles, for a nice boss battle and better loot... or something.. depends on our asset budget.

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Just some inspiration

Just some inspiration

We were inspired by some comments from fans about more gruesome / monster-like girls... so we sketched some out. That loli doesn't seem very gruesome though with that cute smile. I highly doubt these will come to be in the game, as we have so much to do in terms of stories etc right now, but who knows, maybe in the future.

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Release 19

Release 19

Mostly we worked on planning and preparing for quests, some bug fixes related to conversations, and some art updates, my favorite is the prison scene updated with art.

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Lost art found.

Lost art found.

Some item ideas just came in from some time ago, not sure how I lost them, but now they are back, so I'm going to work on adding items into the game, working them into the lore, etc.  Recently we've been working on fixing art for the backgrounds and perspective of some of the scenes.

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More NPC's

More NPC's

Now to just attach meaningful connections to each of them, spread them across the world, and introduce them slowly...

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Conversation system overhaul

Conversation system overhaul

So, the conversation system I had initially did a few cool things, showed the basic data, text filling animation, proceeding to next data, etc. But editing visual layout was all in the XML you can view in the top left.

SOOO I fixed it, now basically you just generate a menu, then from the conversation system you specify which menu you wa...

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Release 18

Release 18

Mostly code stuff that you won't see, preparing for conversations to be as editable and powerful as fight-able monsters are currently.

I also worked a tiny bit on the protagonist's stats page, you can access it by clicking on the HP bar below the icon.


I was hoping to get the conversation system to be fully converted over to th...

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Encapsulation Challenges

Encapsulation Challenges

So... in programming we have something called encapsulation, it's basically the idea that objects have access to specific data only, in my case, I'm working on the conversation plugin, and have been for a few days, specifically I want it to be properly made so we can start to add the story of the game with no 'code' getting in our way.

A conv...

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Moar NPC's

Moar NPC's

Been super busy at work these days, and will be until around the 23'rd, hopefully I'll have enough time after that to finish all that I have planned for this month.

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Conversation Test

Conversation Test

I've been testing what a possible conversation would look like in the game, flipping monsters, tall vs short monsters, a quickly designed bottom panel, etc. And I'm pretty happy with this. What do you guys think?

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Sketch and update

Sketch and update

I'm back! I have been with a broken keyboard for a long time (several weeks), which made it very difficult to even post things on Patreon! Programming was also very impossible. And now I'm very behind in everything.

So I will try to get some programming done, as I organize all of the rest of the stuff that needed a keyboard.

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Release 17

Release 17

My keyboard is broken... I will update you guys once I get a new one... many small art updates.

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Art from the Garun!

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Testing animations

Testing animations

So... this happened.. Testing so many things, gif construction, animation making, patreon gif's, etc.. right now there are no plans for animations in the game... but things can change... we're thinking about it at least.

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Npc focus

Npc focus

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Release 16

Release 16

21 Monsters can be found in the game, they have unique starting stats, that make them more/less difficult to beat, but the battle system is still has a long ways to go. There is a known bug with the health bar not being updated at the beginning of a fight. And You still have to use the cheating buttons to win/capture/lose. (some of the screensho...

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Discoverable areas

Discoverable areas

Finally got some code done that had been on my list for quite some time, dynamically "discover-able" areas. So that when you arrive in a new place, you will discover adjacent places. There are some bugs, but it works for the most part. The reason this was much more difficult than expected, was because we're doing communication between two very diff...

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Some NPC's

Some NPC's

NPC's lots and lots and lots of them... I'm worried about memory size now.

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Puppet Master stage 2

Puppet Master stage 2

Concept for puppet master stage 2 on Monster Girls.

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Merry Christmas

Merry Christmas

Working on some NPC's, I hope we are able to get content in the game before next release. Besides content, most of what we've been working on doesn't change much visually. Walking system, node discovery, a way to find bugs in the interceptions (while walking the path) etc.

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