At last count, Strange Scaffold has 8 unreleased projects in development - three of which we've spoken about publicly (Space Warlord Organ Trading Simulator, El Paso, Elsewhere, and Witch Strandings). They're coming along smoothly, and we're really excited to show more of the awesome stuff you're enabling as we come to the end of the year,...
2021-10-09 14:01:59 +0000 UTC
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Information to come in today's update, but this build is basically what it says on the tin. We've spent the last couple months working our asses off, porting the game and getting it ready for certification on all current Xbox platforms. Meanwhile, I doubled all the content in SWOTS--and doubled it again.
Then translated it into 9 languages...
2021-10-09 13:16:49 +0000 UTC
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Hello, patrons!
Among the Strange Scaffold projects, I've been working on a secret successor to one of the most beloved titles I've had a hand in creating - and it's ready.
I can't tell you what it is or share anything about it yet, but every patron is getting a copy of it in a week's time.
2021-09-01 02:05:07 +0000 UTC
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As evidenced by the header, we're doing some intriguing work on something that's been my game design white whale - which I finally cracked the formula for earlier this year. It's now making artistic strides to match the growing systems, and this is the first peek of this that anyone has seen. I can't speak to when we can show more - but...
2021-08-19 05:35:57 +0000 UTC
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We doubled the content currently in the game.
There's progression.
You can pay off opposing traders, and buy favor from them to up your reputation level.
We doubled the content in the game, and firmed up a bunch of our design...
2021-08-19 03:08:26 +0000 UTC
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Behold - Draculae, lord of the vampires.

She's your abusive ex in El Paso Elsewhere, one of the most complex characters I've ever written, and unfortunately: hot.
In general, we've been marching towards completion of our core monste...
2021-07-15 06:43:57 +0000 UTC
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Space Warlord Organ Trading Simulator has been making an incredible amount of progress lately. Above, you'll find our personal screen--the last un-implemented tab in the game, now implemented.
You can choose your face! We track how many breaths you've taken while playing the game! We graph the value of your stock portfolio over time, your ...
2021-07-03 00:35:20 +0000 UTC
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That MS Paint personal page?
GONE.

You can choose your face! We track how many breaths you've taken while playing the game! We graph the value of your stock portfolio over time, your wealth accrued, and rate of reputation gain! We're keepin...
2021-07-02 22:38:19 +0000 UTC
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Heya, folks!
We got some patron feedback that helped us identify some issues with the latest build - specifically, saving and loading your games, so you can continue your spacebound organ trading adventures!
We have some exciting stuff on the horizon (including a fully-implemented pause menu), but the changes in this build are critic...
2021-05-23 10:21:16 +0000 UTC
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Dog Airport Game comes out in 7 dang days, on May 25th, 2021. That means it's time to start gathering information so we can send y'all your complimentary codes on launch day!
Even if you don't want a code and would prefer to buy the game, please fill out the form linked above just so I can make sure that w...
2021-05-18 22:38:46 +0000 UTC
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Heya, folks!
Patrons at the $5 tier and higher just got a new build for Space Warlord Organ Trading Simulator in advance of the Dog Airport Game keys that will be landing later this month, along with a status update on Strange Scaffold!
TL;DR: we're announcing a game at E3 on June 5th. Dog Airport cleared its final c...
2021-05-13 10:04:18 +0000 UTC
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I bet ya thought the big thing this month was just gonna be the distribution of Dog Airport Game keys for its launch on May 25th, huh?
WRONG.
We're announcing a game at E3 on June 5th. Dog Airport cleared its final cert barriers officially, and is releasing worldwide on PC and Xbox Series X|S on May 25th
2021-05-13 09:47:06 +0000 UTC
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Heya, folks!
We're closing the first chapter of our comics adventure with a small, reflective comic about a superheroic celebrity using his last months on Earth to personally bring about a better world--starting with a face-off against a toxic chemical plant. Art by the incredible Raven Stark.
This story actually had an interesting e...
2021-04-16 16:16:26 +0000 UTC
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Every secret area is implemented.
Every questline is playable.
Every step of your love story across the stars, and nearly every dog you'll meet in the final game...
It's there.
We're doing all the shenanigans to bring the game to Steam and Xbox platforms now (you'll get news on how to claim a complimentary code for one of...
2021-04-02 02:09:17 +0000 UTC
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my days and my nights are a haze of dogvelopment
the game has more than tripled in size, in terms of content, in the last three weeks
and it was already quite big
i do not have a clean list of changes, but among so many other things, we do have anti-aliasing now, which makes an unexpectedly positive difference ...
2021-03-14 11:28:01 +0000 UTC
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all except one patron pet (from those currently submitted) is now in the game
the universe is full of fully-functioning, polished quests and interactions
all the secret areas can be pursued and activated
also, they're filled with unique characters
we're in the middle of doing a giant pass to make every item ...
2021-03-14 11:17:33 +0000 UTC
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We just... we did a lot, man.
New audio features. New quests. New items and dogs. A lot of polish on various parts of the game. Critical bugfixes for characters and secret areas - and a ton of ideas and features conceptualized early in the project that are finally being given life, like the Haunted Horse Plane, and the Babayadog. There's.....
2021-02-22 13:26:30 +0000 UTC
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we changed so much
we added so much
there's been a total revision of the new user experience including a new level and tutorial (Phobos pre-renovations!), I wrote a METRIC TON of quest dogs, there are new items and sound additions and polish mechanics and you can enter the Candy Plane and the Haunted Horse Plane will scare the bejabb...
2021-02-22 12:55:52 +0000 UTC
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Sorry, I'm excited.
We're doing a bunch of polish in the ramp-up to release near the end of Spring, which means we just added controller rumble for various actions, which ALSO means that we have, of course, added special petting rumble.
It feels like you are running your hand across a giant dog a...
2021-02-08 11:58:25 +0000 UTC
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You can play the game from beginning to end--and Krista no longer sounds like a dog!!
She has a voice now, that sounds like a human.
It makes a big difference.
Speaking of polish, we've added a ton in this build as we ramp up for release near the end of spring. There's rumble, for the controller users out there. You can t...
2021-02-08 11:27:30 +0000 UTC
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"Xalavier!", I hear you cry. "How is this Build #2 when we've only played Build #0?!"
I-I don't know, man.
I'm tired.
It's just build #2, now.
Build #2s, all the way down.
--Xalavier
2021-01-29 21:34:37 +0000 UTC
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We've got a NEW BUILD for Space Warlord Organ Trading Simulator, y'all!
It includes systemic and bespoke content created in our first-ever development livestream (now available on YouTube), as well as a seamless soundtrack feature. All of our man...
2021-01-29 21:32:21 +0000 UTC
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Sorry for the text-only update this time. It's hard to look at Dog Airport Game just now, to be perfectly honest.
You can play it from beginning to end.
There's a lot of game to still make, to be clear. But the fact that you can play it from beginning to end - follow every chapter of your story with Krista, and then hit our tem...
2021-01-27 11:26:19 +0000 UTC
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You can play the game from beginning to end.
We're starting to get sounds in for items and actions. You'll hear footsteps and jumps and throws. The orb has become more terrifying, if that was possible. Each airport has a secret area, and those will be filled with content - or already have content, in the case of the pirate cove.
But ...
2021-01-27 10:43:47 +0000 UTC
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SPACE
WARLORD
ORGAN
TRADING
SIMULATOR
That's right y'all - among the slate of Strange Scaffold stuff quietly developing alongside Dog Airport Game, I've been making a sci-fi body horror market tycoon.
BEHOLD, THE WONDERFUL KEY ART (courtesy of 2021-01-14 19:00:03 +0000 UTC
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There's a new game afoot - which means a new series of builds!
The core game loop (TAKE ON CLIENTS -> FIND THE ITEM THEY NEED -> PURCHASE THEIR ITEM -> FULFILL THE REQUEST -> REPEAT) is present and extremely compelling, along with a number of other mechanics that support this core. Some organs affect each other in the ...
2021-01-14 19:00:03 +0000 UTC
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WE'VE GOT AN INTRODUCTION/TUTORIAL SEQUENCE.
IT WAS ONLY HALF AS PAINFUL AS I EXPECTED IT TO BE, WE HOPE YOU LIKE IT, AND WE HOPE THAT YOU DIG KRISTA AS MUCH AS WE DO.
THANK YOU FOR YOUR SUPPORT.
Aside from that huge milestone, big victories were also won for project optimization and workflow, over the past couple week...
2020-12-16 08:13:23 +0000 UTC
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It's tutorial time!! When you start a game, you'll begin in a cage created by Cage Dog, trapped with your fiancée. Then - you're off to the races! The world is your oyster. Insert cliche about travel here.
We made a lot of optimization and backend improvements for this build, but having a minimal and informative opening sequence is ...
2020-12-16 07:16:12 +0000 UTC
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HELLO.
WHY DO WE ALWAYS MEET WHEN IT'S PAST 3 AM.
Short update text today. We made it so dogs and cats and any other lovely animal we decide to include in the game at some point can be affected in a bunch of ways, by a bunch of items.
Make dogs magical, stinky, confused, cold, hot, jazzy (complete with a spinning saxophone)... ...
2020-11-30 10:41:22 +0000 UTC
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WE ADDED A TON OF STUFF AGAIN.
THE DOG MOD SYSTEM HAS BEEN OFFICIALLY FLESHED OUT TO LAUNCHABLE STATE. DOGS CAN BE CONFUSED AND JAZZY AND ROCK OUT AND SUCH, AND THE POWER IS IN YOUR HANDS TO MAKE IT SO BECAUSE GOSH DO A BUNCH OF OUR ITEMS MAKE STUFF HAPPEN WITH DOGS.
ALSO THE UMBRELLA HELPS YOU DEFY...
2020-11-30 10:27:41 +0000 UTC
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