
Took a LOT longer than expected but components needed for the first public release of High Tail Hall: Sapphire Islands are finally seeing some progress!
NEXT: Navigation GUI (Back Buttons etc) and Dialogue system
2018-01-19 03:06:21 +0000 UTC
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Thank you everyone for your support! I'll be keeping on top of updates for everyone this month as we progress through Unity.
2018-01-08 22:14:31 +0000 UTC
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A quick look at a few sprites that will be appearing in the next Pre-alpha Update 3.7!
- Look for: Soft shading, Detailed textures, Light Reflections from water.
Gianna - Brown Cow
2018-01-07 21:53:56 +0000 UTC
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I know I have been a little quite since most of my progress within the Unity build of HTH has been code based BUT I wanted to give you a look in on the alpha build updates!
Flash vs. Unity:
In brief: Flash can't hold a candle to Unity, Unity is a more stable development environment that allows for wo...
2018-01-02 22:17:07 +0000 UTC
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A number of new and refined textures are being added to the visitors center and the area is coming close to being at a point where the terrain is set and the majority of work on the Visitors Center area is complete. Only 2 of the larger structures in the area remain. An Information Center and a Small Cabana.
Pictured: The Sapphire Gl...
2017-12-29 00:04:38 +0000 UTC
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Another look at scene progress this time with Jaymee and a new set of soft shaded textures with MUCH more detail than flash could ever manage. This scene also sees MUCH more camera movement to enhance the scene. Alpha Team members will be gaining access to this scene VERY soon and we will be testing her within the next 24 hrs.
2017-12-28 23:56:18 +0000 UTC
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A quick look at the difference in resolution with Unity and Flash. Unity handles well over 1080p while Flash usually struggled to deliver even 640x360 without lag or severe compression.
As you can see with Ava soft shading and red highlights in her hair have been added. Translating these scenes from flash to Unity is becoming faster as well. Ava,...
2017-12-28 23:52:50 +0000 UTC
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Please see the original post for more details: https://www.patreon.com/posts/release-or-not-16042939
Here's your chance to vote on the early release of HTH in Unity for a second time.
2017-12-24 19:10:15 +0000 UTC
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I realize things have been very slow for the tiers below Alpha Team. The reason for this is because again, Flash is becoming abandonware, and websites are moving away from support, so I've had to focus all my attention on rebuilding HTH in Unity.
Unity is all new to me and I'm learning as I build HTH in that system. Currently there are many aspec...
2017-12-24 19:04:28 +0000 UTC
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Character interaction for Jeanette and Rio in place, Controllers work.
Scene Notes
Scenes accessible
- Rio Reverse Cowgirl
- Jeanette Missionary
Areas Expanded
- Sapphire Cave
- Lagoon
- Docks
Know bugs
2017-12-20 06:28:38 +0000 UTC
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Landscaping for the entire Lagoon region of The Visitors Center is complete. All that is needed are some ruins and a number of smaller models to detail the Lagoon:
- Ground Lights
- Planters
- Seating
- Info Terminal
- Water Lanterns
- Rock Formation: Point
- Nariatt Shrine
2017-12-20 01:46:43 +0000 UTC
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Soft Shading and overall texturing on Jeanette is around 95% complete! Her animation is around 90% and her CONTROLLER is working at around 90% as well.
A few details such as wetness and blush need to be added, aside from that her scene is nearly complete and will be one of the first available in game!
2017-12-19 16:54:31 +0000 UTC
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12 hour suspension for cracking-wise about a talking dick in a suit.
...wow!
*sigh*
So, apparently I either got snitched on OR the FCC had their feel-bads hurt. HTH Twitter will be back in 12-24 hours lest the powers that be decide I am due for the block (I joke... but we'll see)
I DO NOT agree with the clas...
2017-12-15 19:08:45 +0000 UTC
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The controller translation from Flash to Unity is FINALLY working and will be placed into "Update 4" within the next few hours (if not sooner). This is the most basic form of controller and will be smoothed out and improved as we go forward. I still have to get a few scene transitions working before that can occur but this is a MASSIVE hurdle we ha...
2017-12-14 00:01:25 +0000 UTC
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A look at Jeanette's new rig and texturing in Unity!
2017-12-11 08:26:45 +0000 UTC
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Keys for December have been sent out. If you haven't received your key, please check your payment information.
Thank you so much for all your support!
2017-12-09 05:06:30 +0000 UTC
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1. A cave entrance near the Visitors center. An interesting side detail, This is the first time I've had an external map link to an internal map. It's very basic, tons of games have them but this is our first. ^.^
2. Looking inside, the cave goes quite far, I'll avoid any spoilers.
3. Some details: Crystal, plants, and glowbugs
2017-12-06 02:29:15 +0000 UTC
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I know I have been a little quite, not a whole ton to show, since most of My progress has been code based BUT I wanted to give you a look in on the alpha builds upcoming updates!
Pictured: Lots of new plantlife, custom textures and several new plugins refining texture quality and reducing stretching/pixel errors.
I'll have a separate posts ...
2017-12-05 22:25:42 +0000 UTC
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A new build has been uploaded for early testing. This should be the last build without character interactions, I have a few more bugs to work out but I don't want to leave you guys in the dark.
https://www.dropbox.com/s/kq0igt4pygyzm5l/TestNC....
2017-12-01 05:45:29 +0000 UTC
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Testing out some new designs for Jeanette and others.
2017-11-30 23:39:21 +0000 UTC
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We've opened up a Discord chat for Patreon and the public! With a special group for Alpha Team members.
There's lots of stuff going on in there.
https://discord.gg/PtVFQ9V
2017-11-30 20:17:35 +0000 UTC
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A complete overhaul of The Glass Room is about 2/3 of the way done. Not including detailing.
2017-11-17 11:17:41 +0000 UTC
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A few texture issues need to be cleaned up and furniture will be in next, but it's starting to come together at the glass room. The Area has gone from one floor to 2 with a stairway leading to the upstairs behind the stage.
2017-11-13 00:28:04 +0000 UTC
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Anne's shower scene is getting an overhaul to a waterfall scene (while the tower is worked on).
There is still work that needs to be done to get a working controller GUI but animation on Rio is complete.
2017-11-07 05:36:14 +0000 UTC
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All subscription keys for November have been sent. If you have not received a key, you may need to update your payment information.
Thank you for your support!
2017-11-07 01:55:14 +0000 UTC
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Join The Discussion LIVE on Discord: https://discord.gg/PtVFQ9V
Lighting, Shadow & Background
- Highlight and shadow layers revised for Rio and Player
- Have revised the time of day for the sc...
2017-10-29 22:27:44 +0000 UTC
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Face and body are updated and textured. LOTS of new features being detailed in. Player body getting updated as well.
2017-10-27 16:51:37 +0000 UTC
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A quick look at Rio in motion.
2017-10-26 09:46:20 +0000 UTC
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1. The area around the Tower has been vague over the years. It's near the glass room and the visitors center and that's about all I've given at this point. The Unity update is the perfect time to finally fix this and show a bit more of the surrounding area. Since it is such a tall/heavily populated structure, it is the only building in the area, ho...
2017-10-21 22:51:21 +0000 UTC
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