Evening patrons!
In this month's Demon Tale update, a few bugs were addressed including some mentioned, and one in particular that caused the main character stats to not save properly after a certain point.
On the other hand, we've got an animation for the Wisp versus a downed opponent now. She will approach vulnerable enemies to ta...
2025-05-05 22:17:49 +0000 UTC
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Afternoon patrons!
This month, I'll be putting out a PvB build in addition to the latest Demon Tale build.
First, the Demon Tale changes.
The Wisp can now be recruited, and you can create their spawner in your base. There is also now a very specific way to get them to come down from the sky. I won't spoil it though. I fee...
2025-04-05 19:17:02 +0000 UTC
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I recently spoke of things I've been working on outside of Patreon via commission, or otherwise. I believed that they were pretty easy to come by, but recent comments as well as some DM's are making me think that this might not be the case...at least for some people.
Obviously, I'm not sharing private commissions here. Also, these things h...
2025-04-01 18:09:05 +0000 UTC
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Afternoon patrons!
In this month's Demon Tale update, the save feature has been updated to include scenario progress as well. So now, whatever you've accomplished will be saved up to Titania. Resetting the game for now, will allow you to fight Titania again.
I've also implemented some of the aforementioned mechanics for how I want th...
2025-03-05 22:54:50 +0000 UTC
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Evening patrons!
In this month's Demon Tale, I've finally begun putting together the save feature. No more hard resets when you die. It instead, kicks you back to the opening where you can choose to either load your game or start a new one. Right now, game saves whenever you go through the menu and choose "Exit Area". Also, when starting t...
2025-02-06 02:04:54 +0000 UTC
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Happy New Year all!
In this month's Demon Tale, I've expanded even more on the core of the game, among other things.
The creation system is implemented! You can now talk to Kanna to get a look at what the item creation will be like. I've added some tool tips in the castle that will give players a quick tutorial on how to play the gam...
2025-01-06 04:18:40 +0000 UTC
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Season greetings, happy holidays, and happy new year to all! I wish you and your families the best as we wrap up the year. Go easy on the nog, enjoy time with your relatives/friends, and have a great one!
2024-12-25 16:35:01 +0000 UTC
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Evening patrons!
In this month's Demon Tale, I've further expanded on the core mechanics of the game.
The item and ability menu systems have been configured. You can see the items in action if a Chomper happens to drop a healing item and you use it to regain health by selecting it in your inventory. Abilities that you achieve by cudd...
2024-12-05 23:18:07 +0000 UTC
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If you celebrate, I hope you're having a good one.
2024-11-29 04:21:21 +0000 UTC
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Good night patrons!
In this month's Demon Tale, I focused a little more on stabilization. It's not as hefty as last month's update, but necessary all the same.
The camera moves much more reliably now, and I've added the option to change the field of view in the menu. The menu itself should not bug out in the ways it did previously. ...
2024-11-05 06:49:33 +0000 UTC
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Just some of the things you can expect in the next PvB update. Some interface stuff, including camera settings as well as being able to select characters. I'll also be touching up the outfits/models more beforehand.
2024-10-24 15:28:09 +0000 UTC
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Evening patrons!
Well as I said, today marks the day that the public version of Demon Tale becomes available. Hopefully, it'll give people on the fence a better idea of what the game is. The current difference between the public version and the patreon version, is that the public version lacks access to the areas with the extra enemies.
2024-10-05 23:37:43 +0000 UTC
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Afternoon patrons!
In this month's update for Demon Tale, my main focus was asset creation for the first level which is the forest, in order to push it towards completion. The way things look might have changed slightly as well, in order for me to get a certain look and feel to some of the environment. Like many things, this is a wo...
2024-09-04 21:56:16 +0000 UTC
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Afternoon patrons!
This month's update will include both Demon Tale, and PvB.
Demon Tale:
For Demon Tale, I've added the special attacks for the two previous enemy characters added to the game. Fire jelly blows her floating fire ball, and water jelly will summon the slime that captures you, and lets her ...
2024-08-04 22:22:36 +0000 UTC
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Happy 4th of July any fellow Americans, and anybody celebrating independence! XD
In this month's update, I've added the base functionality for area navigation, added the two previously mentioned enemy characters to the game, and changed the background aesthetic a bit, with more changes to come.
Enemies no longer spawn in the courtyar...
2024-07-04 21:55:12 +0000 UTC
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So basically, I'm at the point where I feel like I want to introduce this small project into the fold. To preemptively answer some questions:
Isn't this the same as bedlam or whatever else?
No. Because Bedlam will feature many more characters and things you can do during a match, as well...
2024-06-17 18:21:28 +0000 UTC
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Afternoon!
So going into next month, I want to implement some changes that I think will improve things as a whole.
First, I'm implementing what I'd like to call a discrete game, which is basically a game that I will only put out updates for, sometimes. Not unlike the line goal game, this is mainly to let me control the pace I ...
2024-06-17 18:16:51 +0000 UTC
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Morning!
In this month's update:
Grab attacks.
I've added the ability to grab the dryad. You can grab her while she's standing, or while she's on the ground. Of course, this means that she will attack you now. The dryad can also grab you while you're standing. Either of your grabs can be interrupted in the same ...
2024-06-04 15:08:39 +0000 UTC
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Okay...so I've been going over this in my head. I want support for Bedlam to help drive the patreon upwards, but right now, 300 might be a bit much...
Keep in mind that when I first put that goal down, we were much closer to that mark, but somehow support just diminished to point we're at now. The build itself was also at a much earlier de...
2024-05-19 02:41:59 +0000 UTC
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In regards to the current flow of content, how are you feeling about it? Please note I've thought about making Bedlam the main game, but I really don't believe that doing so will improve anything.
2024-05-19 00:18:03 +0000 UTC
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Just giving a look at the initial models I have for the other two enemies that appear in the Demon Tale prologue. More enemy models on the way of course.
2024-05-18 22:32:39 +0000 UTC
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Morning!
In this month's update, the pause function and a pause menu have been added. None of the selections work just yet, but you can scroll through them. This happens if you press what equates to the pause button on the joystick that you should definitely have by now =D.
Implemented a targeting reticle to help identify whic...
2024-05-05 13:39:37 +0000 UTC
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Just a quick Bedlam update. Added some more moves to the repertoire, and increased the pace a little. I'll probably increase it a bit more by changing the speed of some things, since I do think this quicker pace is a bit better. I still want to be careful not to make it move too fast, as that will go against the nature of the game as I imagine i...
2024-05-03 10:57:53 +0000 UTC
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Morning!
In this month's update, I've added to the targeting to allow switching targets between multiple opponents (there are 3 chompers now), and I've added the Dryad npc as well. For the time being you can target her, but you can't really hurt her or anything. She will fight chompers alongside you and spawn at a specific location ...
2024-04-05 13:24:03 +0000 UTC
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Afternoon!
In this month's update I've added a few more mechanics to the combat, as well as a rudimentary health and stamina bar that will be replaced with something better looking at a later time.
-Chomper has their initial grab now. They should grab you occasionally, especially if you stand near them without doing anything. There a...
2024-03-04 19:42:02 +0000 UTC
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So I've been configuring the game to have slightly bigger character models as well, for the sake of making the size difference between certain characters a little more apparent. In this video, you'll see a WIP of one of said characters, as well as one of the new moves implemented.
I'm trying to get some more stuff done this month, so hopef...
2024-02-12 08:26:51 +0000 UTC
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Afternoon!
In this month's update as I've said, I've added some initial assets and configuration for said assets into the game. I've also added some sound effects for the combat so far.
Next month, I'm aiming to get the initial NPC faction system I want for the game working, along with adding the first humanoid enemy, and at least on...
2024-02-04 22:11:58 +0000 UTC
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Happy New Year all! Hope it's going well for everybody! I've just sent what would be Demon Tale's next update which includes an introductory to the combat.
In game, jump down to the makeshift arena below(or take the stairs to be on the safe side) and you'll see the monster enemy known as Chomper. You can both knock each other around for a ...
2024-01-05 07:07:27 +0000 UTC
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Merry Christmas if you celebrate, and happy holidays to all! I hope everybody's holiday is going great! To you and all your loved ones, be merry and have a great night!
2023-12-25 21:18:25 +0000 UTC
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Morning folks! So I've just sent out the 2nd update for Demon Tale. In this update, I've added some more of the basics and mended some other things:
- The camera starts off in a more acceptable position, so those of you who still don't have a joystick for some reason can at least see the model.
- Chako has some more dynamic...
2023-12-05 15:11:46 +0000 UTC
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