Tears of Magic - Small House
Just a simple house. We plan to have different architectures, including different materials and directions (not all buildings will use front view). What do you think?
2020-09-16 17:14:23 +0000 UTC View Post
Just a simple house. We plan to have different architectures, including different materials and directions (not all buildings will use front view). What do you think?
2020-09-16 17:14:23 +0000 UTC View PostYet another improvement to the water. Next we will add some plants, algae and rocks to the water. We are also working in some buildings, inside and out. What do you think?
2020-09-13 18:03:17 +0000 UTC View PostWe have noticed the program we were using to record videos was not so good, giving a choppy feeling to the movements. We changed program and hope that gives a better representation of what our game looks like. What do you think?
2020-09-02 19:07:39 +0000 UTC View PostWe just finished adding some shadows to our trees and characters. It was quite tricky to implement because this kind of shadows cannot be handled by the physics engine in 2D games from this perspective. What do you think?
Music by Sérgio Alves
email: sergio_alves.c@hotmail.com
LinkedIn: linkedin.com/in/s%C3%A9rgio-alves-249b3171/
2020-09-02 07:16:00 +0000 UTC
View Post
Showing off some NPCs. We are working on adding shadows under trees and characters.
2020-08-29 10:23:49 +0000 UTC View PostMirror effect is not natural from 2D perspective, but with a bit of programming, we can use this to make our game more beautiful.
2020-08-15 21:13:22 +0000 UTC View PostSupport us for exclusive behind-the-scenes content explaining the creative process of both programming and arts.
2020-08-13 14:26:58 +0000 UTC View PostThis is a small improvement to visibility. When your character is behind an obstacle, not only the obstacle becomes transparent, but your character also gets highlighted by an outline. Additionally, I added some blur effect to the water reflection.
2020-08-10 23:24:56 +0000 UTC View PostVisibility can become a problem in 2D games because of perspective. To avoid obstructing view, trees and walls must become transparent to reveal your character. We believe this type of mechanics improves the gaming experience, removing issues that can be bothersome. What do you think?
2020-08-08 19:14:10 +0000 UTC View PostReflection and refraction are not natural effects in 2D games using this perspective, so they need to be simulated. Objects over the water should reflect on the surface and follow the water movement, while objects underwater should be distorted by refraction. We think it will look pretty cool once we add stuff like plants, logs or fishes underwa...
2020-08-08 13:53:53 +0000 UTC View Post