jepegraphics posts
Kimo
I think one of the main challenges these days for 3D rendering artists is it to make the skin of a human character kind of believable. Over the years I thought I have found a fairly good recipe but you know, technology evolves and the goal to constantly improve the own work lead to more experimenting with the DAZ Iray shader and it's options. Th...
2020-02-19 00:34:39 +0000 UTC View PostKimo 1 2K
2K resolution only because this scene needed more than 16 hours to render and still wasn't as clear as I hoped, so I had to shrink the image down to get to my quality standards.
2020-02-19 00:34:22 +0000 UTC View PostKimo 1a 2K
2K resolution only because this scene needed more than 16 hours to render and still wasn't as clear as I hoped, so I had to shrink the image down to get to my quality standards.
2020-02-19 00:34:19 +0000 UTC View PostKimo 2 2K
2K resolution only because this scene needed more than 16 hours to render and still wasn't as clear as I hoped, so I had to shrink the image down to get to my quality standards.
2020-02-19 00:34:16 +0000 UTC View PostBad Guy Collection
Eight new 4K high-resolution renderings of him in color and black&white.
2020-02-11 17:34:43 +0000 UTC View Post




























