This script helps you to import in blender the meshes created with Avatary Autoface.It will get all the objs generated and create a single mesh with all objs as shapekeys, so you can create the handles and use it with FaceGood facial mocap system.
You can download Facegood software for free at
2021-10-14 14:25:10 +0000 UTC
View Post
Sorry for the lack of update, let me explain what is happening and the ideas I'm working on.
Probably you have seen that I released the AnimMotion open beta.
This addon aims to make animation extremely simple, but, it's not an easy one to create.
The programming part seems to be the easiest part at the moment.
What is tak...
2021-09-26 20:22:05 +0000 UTC
View Post
Fixed a problem that if you didnt have opencv2 or medipipe installed, you wouldnt be able to open the addon.
And added an option to install opencv2 from the addon.
Attention.
If you try to install mediapipe and it doenst work, try closing blender and open it as ADMINISTRATOR, and try to install mediapipe again.
2021-09-20 10:03:10 +0000 UTC
View Post
Here is how to install and how to use this new addon for blender that is in development.
To download it, please go to:
https://carlosedubarreto.gumroad.com/l/animmotion_ob
2021-09-18 20:27:55 +0000 UTC
View Post
Here is a early test of a new addon in development.
This addon comes to make easy the creation of animation. This is done giving the user the ability to control the character like in a videogame, at the same time, the animation is recorded.
This will be a paid addon, that will be available for free for our patreons.
...
2021-09-17 12:49:26 +0000 UTC
View Post
This new version brings a better UI, and a new method to use mediapipe, that should bring better conversion from video to an animated armature.
Besides that, you will also get an option to load a single video to convert, or to load a folder full of video files.
2021-09-07 17:37:07 +0000 UTC
View Post
After watching the amazing new addon from Facegood/Avatary I saw that a similar approach could be done right inside of blender.
Link to Facegood/Avatary: https://www.avatary.cc/en/
Here is a test using only Blender.
What was don...
2021-08-23 07:42:58 +0000 UTC
View Post
When looking at twitter I've found a post showing some amazing tech for facial mocap.
This tech was done by Facegood, a chinese company.
The post in twitter
https://twitter.com/Yokohara_h/status/142803124471...
2021-08-19 08:44:25 +0000 UTC
View Post
You can download the file and open on the script tab inside blender, or copy the text and do like its show in the video
-----------------
import subprocess
import sys
import os
# path to python.exe
pyt...
2021-08-14 07:02:10 +0000 UTC
View Post
It has been more than a week that I started the C++ development effort to create a better and custom mocap data creation tool.
But, C++ is not so easy like Python, and that's why I was not able to give much update on the work I've been doing.
There is 2 sample videos I've done, that were after configuring all the env...
2021-08-13 12:12:33 +0000 UTC
View Post
Hello everyone.
I'm not posting about the development of mocap import addon, because I had to do a step back, to learn about C++ to go further on the addon development.
But soon I'll release an update to the addon with the news things i released on the dev preview files.
2021-08-06 09:50:51 +0000 UTC
View Post
I made a change in the code, so now, if you want to load a single video, on the load button you choose a video.
If you want to load lots of videos, just choose a folder and the script will load all the mp4 files i that folder and create a mocap version of it, keeping each video file in a collection with the name of the video
2021-07-31 09:53:51 +0000 UTC
View Post
This code preview let you get bones movement from hands.
The easiest way to install the python packages inside blender to be able to use this blend file and run your own pose estimation, is doing this:
go to your blender installation folder, and copy its path
In this example, the path to blender is:
D:\...
2021-07-26 12:07:07 +0000 UTC
View Post
If your simulation is exploding. Move it from the center, and it might start working correctly.
This problem was driving me nuts, but with the help of RiceClever from the Blender Discord server, I could find what was the problem
2021-07-21 09:01:59 +0000 UTC
View Post
This video shows a part of the project for the modular mocap.
Here you can see that at the first try, the bone does not align correctly. That's because the bones are in different position in relation to each other.
Preparing to run:
First run the code in the script view(0_RUN_Menu_retarget...
2021-07-17 09:19:01 +0000 UTC
View Post
This is a preview video of the reviewed code for mediapipe.
In this post you can download a demo file with a model from Vroid and the script
You also have the option to load the py code in your own scene
We provided the mapping to be used with Rokoko Studio and AutoRig Pro
The youtube video explains ...
2021-07-15 12:14:51 +0000 UTC
View Post
Updated code that also works with one child (hierarchy of one and two bone child)
Blend file attached
Added a file with loop to add N childs
2021-07-13 07:29:28 +0000 UTC
View Post
The previous post worked only when the reference point where on the Y axis.
By the time you moved (both objects that you wanted to get the angle) the angle got "crazy"
I found a workaround (not the best solution) to make it work anywhere (except when y=0).
Blend file attached and below is the code.
2021-07-12 08:25:46 +0000 UTC
View Post
After days researching it, we've found a way to copy the angles from an object to bones.
Here is the code and the blend file is attached to this post
#This code was created to copy the angle between 2 points
#And transfer it to a Bone
import bpy,math
e1 = bpy.data.obj...
2021-07-09 18:10:22 +0000 UTC
View Post
Since last week we've been working on the code to make a better conversion of data from Mediapipe (wich is great because Mediapipe is fast and runs on CPU)
One step we saw, was that, to make this better data conversion, it would be better to work with rotation data instead of location data.
The problem:
Mediapipe at ...
2021-07-08 14:02:43 +0000 UTC
View Post
- added alternative import for frankmocap
- fixed import orientation for frankmocap (instead of load tilted, now it loads upside down, its not perfect but seems to be less worst 😊)
2021-07-04 16:43:04 +0000 UTC
View Post
This is a preview video of the reviewed code for mediapipe.
Making mediapipe more stable when creating an armature is a crucial part to be able to continue the idea of a modular mocap solution.
Its not perfect, but it is getting much better.
Attached is a blend file with the code needed for ...
2021-07-04 06:53:08 +0000 UTC
View Post
Hello,
This week we got more busy than usual, so there was not many new things to show.
We are working to have some interesting things to show you all, probably by the end of next week.
Thanks a lot for your support 😍
2021-07-02 09:18:07 +0000 UTC
View Post
After some research, we were able to make a good chain animation using as reference this tutorial
https://www.youtube.com/watch?v=vhicmKyMB-s
2021-06-26 09:47:09 +0000 UTC
View Post
Here is the service we are using to do the text to speech on our tutorials.
https://azure.microsoft.com/en-us/services/cognitive-services/text-to-speech/#features
We use a python code to gene...
2021-06-26 06:38:30 +0000 UTC
View Post
Here is a tip on how to use asset browser on Blender 3.0 Alpha to use your animations, or pack of animations downloaded
2021-06-23 16:06:09 +0000 UTC
View Post
Here is the preview code to be used with deeplabcut.
To use it, you must train your machine learning using deeplabcut. You can find more about it in:
https://github.com/DeepLabCut/DeepLabCut
When you train you data, you can create ...
2021-06-21 07:46:00 +0000 UTC
View Post
This new version of Mocap Import, you are able to use the oficial code from Easymocap site https://github.com/zju3dv/EasyMocap
Now you can generate body and figers movement adding "--write_smpl_full" to the command
For example:
pyt...
2021-06-18 08:56:48 +0000 UTC
View Post
Sometimes when you import audio2face files in blender, you will have problems, here is a simple workaround to help with the problem.
2021-06-14 08:38:04 +0000 UTC
View Post