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legendkeeper posts

LegendKeeper is Growing: Welcome Adam!

Justin and I are thrilled to announce that the LegendKeeper team has added a new core member: Adam Waselnuk (@wazels on Discord, and the founder of https://swordandsource.ca) has joined us full-time to accelerate...

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July Development Update

Hey folks! It's been quiet so I thought I'd just give a little update. I'm currently working on LegendKeeper's editor; it's the main source of bugs and jank right now, so it's about time it was polished up. I'm pleased with the progress so far. The new editor will:

* Have a nicer UI/UX overall

* Enable dragging and dropping blocks of...

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LegendKeeper 0.9.1.10

* Hidden pages should no longer be shown in subpage index to users who shouldn't be able to see them.

Hey folks! I'm currently on a working vacation in Colorado, my first "vacation" in a very long time, so expect things to be little bit slower this week. I took a full day off on Monday, and when I sat down to work yesterday, I realized the...

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Here Be Taverns: Town Generator, by Sword & Source

Hey folks; ya boi Adam from Sword & Source has done it again with another great generator. This time around, it's for towns and buildings!

https://www.herebetaverns.com/town-generator&n...

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LegendKeeper 0.9.1.9

* Text is now left-aligned by default, rather than justified. Manual text alignment settings coming in next major patch with editor upgrade.

* Various bug and crash fixes


FYI, I'm aware of the issue with the hover previews showing up behind stuff when a Mention is inside of a info block or table. Currently working on it; i...

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June Development Update

Since Hydra launched, my main focus has been platform stability and quality of service. The past weeks I've been fixing bugs, and improving our error tracking infrastructure so that I can more easily find, diagnose, and remedy more bugs on my side of things. Today's update should help me a lot with catching a lot of the smaller, sporadic bugs in...

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LegendKeeper 0.9.1.8

* Improved error tracking

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LegendKeeper 0.9.1.7

* Fixed bug preventing secrets from being deleted while a member is viewing the page the secret is hidden in.

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LegendKeeper 0.9.1.6

* Tab reordering. You can now move tabs left and right via the context menu. This is not an ideal method; drag & drop support will come for this, but this was a quick way to get the functionality into the app so that folks aren't stuck with their tab order.

2021-06-15 01:34:54 +0000 UTC View Post

LegendKeeper 0.9.1.5

* Fix bug that causes wiki tree to crash/blank screen on dragging some items. (Some small action required if this is happening to you.)

If you have wiki pages that cause a blank screen or crash when you drag them, you'll need to sort the parent folder. This will reset any bugged position values; from there you should be able to drag those ...

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LegendKeeper 0.9.1.4

* Fix bug causing create dialog to get stuck on image pin setting.

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LegendKeeper 0.9.1.3

* Fix some link and button styling. (Whoops, that broke embedded hyperlink styling. Shift+Refresh to fix it.)

* Fix bug preventing chaining of hover previews

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LegendKeeper 0.9.1.2

* Improve synchronization procedure

* Detect project shortcuts in undefined state and auto-repair

* Use different method for storing project shortcuts. 

* Auto-linker now supports diacritics and diacritic-normalization. (i.e., "Espana" wil match and suggest "EspaƱa" )

* Page selector fields now support diacritics an...

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LegendKeeper 0.9.1.1, hotfix

* Fix race condition causing pages made via duplicate or template to not sync their text content until directly edited. Once they were edited once or twice, they then re-synced, so the impact scope of this bug was hopefully low. 

Hey folks, tonight I discovered a bug that impacted pages created via templates or duplication after View Post

Action required: Pages created via templates are currently bugged

Hi folks;

Discovered an issue with templates; they are currently bugged; please don't use them. I'll get a fix out for it as soon as I can.

If you have created any pages via templates, I encourage you to export/copy paste them outside of Legendkeeper to preserve their content. They will likely be okay, but I just wanna make s...

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LegendKeeper 0.9.1.0

It's been nothing but bugfixes lately, so I figured it'd be fun to throw in a little something new.

* Custom image pins. You can now use images from your asset library as pin images. Animated GIFs work, as well. Small, square, transparent images work best. I'll be adding sizing controls in the future; right now they are lo...

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LegendKeeper 0.9.0.8, hotfix 1

* Windows, tabs now refresh if another window or tab upgrades or deletes the database.

* Harm reduction: In some cases, the client silently loses connection to the browser database. Seemingly related to this issue. Rather than allow the browser to con...

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LegendKeeper 0.9.0.8

* You should have less issues with images that rendered off screen failing to load.

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LegendKeeper 0.9.0.7

* Fix permission overrides; more specific permissions (i.e. per user) should always override role ("Member") permissions.

* Fixed some permissions bugs when switching between projects.

* A dialog is now shown for "first-time sync". I realize it can be scary looking at a big empty project when syncing it from zero; i.e. on a new brows...

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LegendKeeper Outage

Hello, LK is experiencing an outage. Working on it

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LegendKeeper 0.9.0.6

* Fixed small bug in offline sync code.

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LegendKeeper 0.9.0.5, #2

Per https://www.patreon.com/posts/legendkeeper-0-9-51860105, LegendKeeper now prohibits connections from clients with versions less than 0.9.0.5. If you are on a version less than 0.9.0.5, (found in the bottom right question mark menu), close all othe...

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LegendKeeper 0.9.0.5

* LK Client now sends version number along with connection handshake.


TL;DR: Tiny change in preparation for a larger one tomorrow, but requires some context. Starting tomorrow, I will be forbidding connections from clients that do not send their version number (i.e., any LK clients that aren't 0.9.0.5). So you m...

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The Quickstart Guide to Game Mastering from Sword & Source

Our buddies over at Sword & Source, creators of Here Be Taverns, have another great release for game-masters, new ones especially! I'll let them tell you about it in their own words:

2021-05-28 16:14:58 +0000 UTC View Post

LegendKeeper 0.9.0.4

Hey, I forgot to mention in the last patch notes! You can quickly create new sub-pages by surrounding text with [[brackets]]. I haven't put a length limit on this yet so... be careful :P


Patch Notes

Fixed sub-templates, they were accidentally disabled

Added checkbox ...

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LegendKeeper 0.9: Hydra

Hiyoo! Let's give this another shot, yeah?




LegendKeeper's largest update ever, Hydra, aims to make LegendKeeper the world's most creator-friendly worldbuilding app. I'm excited to present it to you!


...

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Deploying 0.9 "Hydra" tomorrow

Hey folks! Giving the Hydra launch another shot tomorrow. I'll be running another round of final checks tomorrow morning, and then will launch after that if everything looks good. Patch notes coming shortly after launch.

Expect some instability! 

Braden



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LegendKeeper "Hydra" Progress Update #4

Allo! You may have received an email on Saturday regarding the Hydra (0.9) launch. I quietly launched Hydra on Saturday morning and monitored it for a while to make sure everything was good. Everything was looking amazing! (TOO amazing) Later that evening I posted the launch announcement post, but moments after I hit "Publish", I found a very su...

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Avast anti-virus false positive

Hey folks; I've had a few reports of the LK login page being blocked as a "phishing" risk by Avast Anti-virus. I've reported this false positive to both Avast, and Google, the hosting provider for the login domain.

While this is being sorted out, you can take a few steps in the meantime: You can stop using Avast because it's far past its p...

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LegendKeeper "Hydra" Progress Update #3

Hey folks! This is a progress update for "Hydra" , an upcoming upgrade for LegendKeeper that adds offline support, and a number of bugfixes and UI updates.

I've solved the main backend issues that caused Hydra to be postponed from its initial launch. The new backend is an absolute monster and should be able to handle whatever we throw at i...

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