0.23 is building, so it's time to get started on the design for 0.24. The vote was not close, so I'm going to call it early and say that the next update is going to be the Living Galaxy option.
Preliminary Design (Subject to change, as always):
Minor Factions
There will be ma...
2019-07-19 22:13:52 +0000 UTC
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Good news, everyone!
I had an unusually productive couple weeks, and the 0.23 update this weekend will contain all of the polish and bug fixes I had planned for 0.24. That means that 0.24 is going to be another feature update after all! Just like last time, voting options are below (Note that they've chang...
2019-07-18 01:00:01 +0000 UTC
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I'm chugging through the final progression update, but there's not a lot left as far as features go, so I've been using the extra time to get a head start on some bug fixes and polish features (and maybe even get enough done to devote 0.24 to something more fun). A couple samples are shown above:
There are now counts and descriptions...
2019-07-13 19:35:36 +0000 UTC
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This was one of the longest updates so far (I had to skip town for a couple weeks). Thanks for waiting so patiently! This version adds a tech tree, a new room, some new content in a lot of systems, and some bugfixes.
Downloads:
2019-07-07 01:07:04 +0000 UTC
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I'm back from vacation with a sneak peek of the new laboratory! It's has the workbenches for your slave researchers, as well as the medical furniture that used to be in the slave quarters (some of which has been reworked to fit the new aesthetic).
Pretty much everything is implemented at this point, so I'm going to take the next couple day...
2019-07-06 01:39:51 +0000 UTC
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This update ended up touching almost every system in the game, but I finally have a pretty good idea of how the tech tree will look. There will be 40 distinct technologies in all, split across four trees for different specializations.
The Biology tree will unlock advanced alterations to both slaves and pla...
2019-06-21 02:51:40 +0000 UTC
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The new research system is moving along nicely, and I think I've finalized the list of technologies in the tree. It's split between locking old content (like the surgery center and the advanced arcade station) behind research, and adding new content like the Warp Gate.
The Warp Gate technology will allow your ships to move to their destina...
2019-06-05 00:21:53 +0000 UTC
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Now that 0.22 is all wrapped up, it's time for me to get started on the better progression update. I think this one is long overdue, and should really improve the distinction between early, mid, and late game.
Research System
The core of this update is the research system, which allows you to unlock furniture, plan...
2019-06-02 21:16:43 +0000 UTC
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This is by far the most under-the-hood patch I've done so far. It does almost nothing visible, but fixes a ton of bugs and improves performance by quite a bit.
Download Links:
Windows
2019-06-02 16:11:56 +0000 UTC
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At long last, I've gotten the new pathfinding engine integrated. It caused no significant lag on my machine with roughly 600 characters, all moving from one place to another. On top of being faster than the old one, it also runs in its own thread, which means that purchasing slaves in bulk and returning from the galaxy map after...
2019-06-01 19:14:34 +0000 UTC
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I'm really looking forward to this patch, but it's taking a bit more work than expected. It will likely be another week and a half before the final release. Performance improvements should be significant, but, as with all major changes, they come at the cost of time.
Thanks for all of the support, and I hope this is going to be worth the w...
2019-05-22 23:50:52 +0000 UTC
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0.22 should be done in a week or two, so it's time to start thinking about 0.23. At long last, there's no stretch goal or urgent bug hunt to deal with, so there's actually going to be a vote!
Station Decor
The station still looks a bit spartan in places, and this will help with that. It would add a bunch of new...
2019-05-12 19:02:22 +0000 UTC
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This one was a lot more fun to work on than 0.21. I think working on so much stuff that I wasn't personally interested in was hurting my productivity, and re-focusing to things I care about really opened the floodgates.
The main focus here was the bug hunt and quality of life, but there's still a good balance of new content.
Downlo...
2019-05-04 16:01:01 +0000 UTC
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0.22 is going really well, and I'm hoping to have the alpha released this weekend.
It's mostly focused on bug/annoyance fixes, and takes care of a lot of problems that have been around since the beginning. One of the big ones was filling large rooms, which used to be a pretty painful process. As of this build, though, you ...
2019-05-03 00:44:59 +0000 UTC
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It's hard to believe, but it's officially been a year since Stationmaster first entered the public eye. The official goal was to get five people to pay me to make games, and maybe get enough money to cover assets. I had no idea how big this would get, and I'm eternally thankful to everyone here who has participated in the process with me, either...
2019-04-28 23:31:33 +0000 UTC
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Hey all!
I'm going to do something a little different for 0.22. Here's the list of everything I think would be good for this patch, but it's a long list, and I can't promise that everything will be there.
I'm really excited about this one. It's got a lot of stuff that should be fun to work on, and the new pathfinding engine should b...
2019-04-20 17:14:25 +0000 UTC
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PSA: This version has a bug that makes the rules assistant default to applying male gender hormones. It's easy to work around in the UI (so no hotfix), and will be fixed in the next version.
It's over... It's finally over...
I'll post the proposed design for 0.22 over the weekend. It should be a bit more general-intere...
2019-04-19 19:59:49 +0000 UTC
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I'm working hard on the bug fixes from 0.21a (thanks everyone who reported things. You're helping out a ton). That should be released this weekend.
Unfortunately, there's been a bit of a snag: I'm not personally interested in the gender overhaul content (or the furry content for that matter), and the balance of "f...
2019-04-15 19:28:38 +0000 UTC
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That was easily the most harrowing patch since I first started working on this game. Thanks to everyone for your patience with the unusually long update cycle. I hope this one is worth it.
There are still some things to do, and this patch will be split into 0.21a and 0.21b (which should be much quicker). The planned additions for 0.21b ar...
2019-04-07 05:40:35 +0000 UTC
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It's all starting to come together. Most of the time since starting on this update has been dedicated to content (things like clothing, voices, and writing), and it's finally starting to pay off.
So far, I:
- Rewrote all of the text to work with all combinations of player and slave genders.
- Added
2019-03-25 00:57:02 +0000 UTC
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Hey all,
This patch is a huge undertaking. I've (finally) finished most of the writing, and ZaZ has finished most of the genital models, but the "male master/female slaves" assumption is held in almost every system of the game, and something new comes up every day. One big one is how to handle the children of a female player character (so...
2019-03-13 19:32:10 +0000 UTC
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Graphics are part of the next patch, but by far the biggest changes to the game are going to be in the writing.
After a bunch of "research" (and a nice chat with an extremely helpful domme), I think I have enough to get started, but I would love to hear more from you about your priorities.
Currently, the changes I have pl...
2019-03-06 01:57:02 +0000 UTC
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Hey all!
0.20 is now available for Brothel Owners. Have fun!
Windows
Mac OS
2019-03-03 04:41:52 +0000 UTC
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Real life has reared its ugly head, so the next patch will be slightly delayed. I expect it to be released on the weekend of 3/1.
2019-02-20 18:55:55 +0000 UTC
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Before I get into the meat of this post, I wanted to take the time to thank you all for making this possible. I'm humbled by the amount of support you've given for this project.
That said, oh man. This is going to be another big patch, and I've been slightly dreading it since release. It's a bit surreal to finally write the design out.&nbs...
2019-02-12 02:14:01 +0000 UTC
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This version is a lot more stable than 0.20a, but is exclusively a bugfix release. 0.20 will come in another week or two, and contain the rest of the new content.
Download
Windows
2019-02-10 20:13:53 +0000 UTC
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Because of the number of bugs reported for 0.20a, I've decided to do an extra release (0.20b) this weekend just for bug fixes. 0.20 proper will come a little later, and contain the rest of the new content.
The biggest content change for 0.20 proper is shown above. I've been working with the incomparable ZaZ on new genital mod...
2019-02-08 02:42:19 +0000 UTC
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This has been the longest time between patches so far, but I hope this one is worth it. Generally speaking, this patch is focused on the Exo market and the Laboratory, a new market for engineered slaves.
Also, I'm switching everything over to S3, so please let me know if the links aren't working for you. It should be better all around than...
2019-02-03 02:05:25 +0000 UTC
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This patch isn't just fur and scales. I rewrote large sections of the character rendering system to make it more flexible, and the Angelus' holographic wings are a great example of the new functionality.
As far as progress goes, 0.20 alpha is now in the final testing stage. I expect to meet the target of 2...
2019-01-30 03:34:59 +0000 UTC
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Here are some screenshots of a Bova transitioning from 1% to 100%. As I mentioned in the design, the process can be paused at any point, either by stopping serum or through the game settings.
People were divided on udders, so I opted to remove them for now, and plan to extend the surgery center to add implantable a...
2019-01-26 23:24:03 +0000 UTC
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