Summary
- Finished Kav Ch 4 scenes
- Finished Kav Ch 5 scenes
- Started on Kav Ch 6 scenes
- Received another completed BG
Ramble
So this was a writing focused week for sure. I will jump into the details...below.
Writing
As I mentioned in my last post, my goal this wee...
2023-09-02 00:00:03 +0000 UTC
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So as I've mentioned, there are going to be images that are unlockable in the music room and will display in a gallery there when you are listening to music in When Stars Collide.
I thought I'd share sneak peeks of those images here on Patreon!
And of course, we usually go in alphabetical order so we are starting with Asher - l...
2023-09-01 05:00:05 +0000 UTC
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Hi everyone! Today starts the beginning of our next Q&A.
Just like before, I'll take questions for a week and then go through them and post all the answers.
As before, you can send questions about:
- characters
- character reactions
- lore
- game stuff
- game development
- future relea...
2023-09-01 04:00:05 +0000 UTC
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Hi everyone - over the next few weeks I will be uploading profile sheets and "stat" or "ability sheets for the characters. These are, like all of the lore content, for fun. And some of the information on the profile sheet will get mentioned in the game as part of character back stories.
(So if you really want to avoid any and all spoilers ...
2023-08-30 00:00:02 +0000 UTC
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And here we have....Kav'isari. Or Kav, for short. The newest LI in When Stars Collide - and a character I have jokingly called the space hobo due to his usually unkempt look.
It's always interesting to have a character who has one eye covered because it can really impact how certain expressions come across. He also looks quite different wh...
2023-08-27 00:00:01 +0000 UTC
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Hi everyone! I am reposting this, which was posted a couple of months ago, because I realised the post didn't have the full sized images in it which, I think, meant they were kind of hard to read.
So I am reposting the whole thing but with the full sized images so they are easier to read and use.
I'm also reposting the original text ...
2023-08-27 00:00:01 +0000 UTC
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Hellooo! So this is not my first actual devlog for WSC but it's also kind of my first official one. The first one that follows my usual format and that is accessible to all patrons. And it's going to be the start of weekly check ins for this game.
It's really long mostly because I take the time to explain my writing spreadsheets for any ne...
2023-08-26 00:01:00 +0000 UTC
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This week I will be covering both games but will still divide the updates so it's less confusing. Especially because the WSC update is pretty long while the GS one is pretty short.
This Week's Summary:
- Sent out the beta
- Worked on the art book
The Ramble:
As I mentione...
2023-08-26 00:00:02 +0000 UTC
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Hi all. It's been a while since I posted one of these (though I have multiple written up - I just stress over if they're too complicated or silly. This one seems safe. LoL!)
So I have mentioned before that a lot of my game contemplations comes from realising language that we frequently use is...maybe not as accurate or useful as I want it ...
2023-08-23 00:00:02 +0000 UTC
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Hi everyone! So as Gilded Shadows winds down and When Stars Collide picks up, I will start making the general developer logs for WSC available to all tiers.
And I will start doing them on a regular schedule.
Any spoilers or major sneak peeks will remain exclusive to the relevant tiers, though.
For now I want to do a quick updat...
2023-08-20 00:00:03 +0000 UTC
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Yren is one of those characters where something about his features just makes his expressions more subtle. Though sometimes even if it's harder to detect differences in a side-by-side, and static, comparison...they can be a little more obvious in game when you see the expression switch from one to the other.
Even so, the differences been s...
2023-08-20 00:00:02 +0000 UTC
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Halloooo~oo! Time for the GS devlog for this week!
This Week's Summary:
- Finished coding the CGs
- Finished a few other small things
- Finished writing up the content guide
- Finished writing up the walkthrough
- Tweaked some of the CGs
...
2023-08-19 03:07:04 +0000 UTC
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Sorry for the delay for this month's answers. I have no excuse - I just basically forgot to post even after I had all the answers written up. (づ ̄ 3 ̄)づ
How do you name your games? What and how do you think when you’re coming up with one.
I don't know that I have a clear process, really. I guess my...
2023-08-14 02:25:03 +0000 UTC
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So...Noel.
The one whose tattoo I will regret for the rest of my life. And also one of the only characters with a distinct colour scheme. I feel like my main goal with Noel's design was "especially hot" LoL
I suppose I did want a character who looked a little more mature than some of the others. He's definitely the dad-like or big-br...
2023-08-13 00:00:02 +0000 UTC
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Hallooooo! Time for the GS devlog for this week.
This Week's Summary:
- Finished all the remaining CG art
- Have coded half the CGS
- And have done basic testing on them.
The Ramble:
Sooo. Yeah.
I finished the CG art this week. I honestly did n...
2023-08-12 02:20:56 +0000 UTC
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So for this sheet, I ended up leaving Raif's eyes a single colour but in reality, a lot of his expressions probably would only appear with certain eye colours because they are so strongly correlated to emotion. I want to do another post showing their range but I'm undecided if I want to spoil which colours go with which expressions or let everyo...
2023-08-06 00:00:01 +0000 UTC
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Hallo~oo again! Time for the GS devlog for this week.
This Week's Summary:
- Completed all remaining sprite art
- Imported all sprites (and tested
- Completed 1 CG
- Started two additional CGs
- Lined, flatted 1
- Sketched out 1
- Added the glossary links
2023-08-05 00:00:03 +0000 UTC
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Hi everyone! It hasn't been that long since my last update on WSC but I've kind of done a lot of stuff since then and decided to do a new update on it.
So this time I'm going to break it down because there is a lot of stuff.
Basically I have one small bit to finish for Yren ...
2023-08-03 01:00:00 +0000 UTC
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Hi everyone! Today starts the beginning of our next Q&A.
Just like before, I'll take questions for a week and then go through them and post all the answers.
As before, you can send questions about:
- characters
- character reactions
- lore
- game stuff
- game development
- future relea...
2023-08-01 02:00:02 +0000 UTC
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Daaz, interestingly, probably went through the most design changes of any characters. His hair, his markings (which weren't always bioluminescent). His hair went through several styles before I settled on this one - which is just a style I like. He actually has several alternate hairstyles for the game, though I forgot to put them on the sprite ...
2023-07-30 01:00:01 +0000 UTC
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Hallooo! Time for the GS devlog for this week.
This Week's Summary:
- Coded all other sprite expressions
- Coded in one new sprite
- Yuu's content guide (worked on)
The Ramble:
I managed to finish sprite expressions this week.
This route was SO tedious. Like ...
2023-07-29 00:00:02 +0000 UTC
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So I have been, in between writing, working on sprite variations and such for the main cast. A lot of the side characters won't necessarily get secondary outfits or hairstyles but the main cast always will have as many as I can squeeze in.
Though these sheets won't have every variation or outfit, they are designed to show off at least some...
2023-07-23 07:44:15 +0000 UTC
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Hellooo everyone! A quick WSC ramble!
Or not quick. I don't know.
General Writing
So...I've mentioned this before but WSC is a bit of a different story structure compared to my previous games. Gilded shadows and Changeling are both games where the story overlaps through a short common route and then branches ...
2023-07-22 03:34:34 +0000 UTC
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Hallo~oo! Time for the GS devlog for this week. Let's get into it.
This Week's Summary:
- Morgan's expressions. All of them
- Minor testing and editing
The Ramble:
Probably another short update since I've embarked on another of the major chunks of work currently left for ...
2023-07-22 03:30:01 +0000 UTC
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My last write up was really hard to write (I kept re-evaluating the way I was explaining that concept and thus rewriting that whole thing over and over. LoL! 🤣) but this one, I think, is going to be a little easier. It is something that is really important to bear in mind during game design imo.
This is what I call the "mechanical" vs t...
2023-07-19 12:00:03 +0000 UTC
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Hallo! Time for the GS devlog for this week.
This Week's Summary:
- Finished up the flowcharts
- Okay, I coded a few sprite expressions too.
The Ramble:
Short update this week. All I did was flowcharts. All week.
But I did...
2023-07-15 02:27:23 +0000 UTC
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Halloo~oo! Time for the GS devlog for this week.
This Week's Summary:
- Coded in the Music and SFX
- Finished up all the flowchart templates
- Created all the official flowchart images
The Ramble:
Short ramble this week - I did a lot of work but it was all centred ...
2023-07-08 02:06:18 +0000 UTC
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Hi everyone!
I just wanted to do a quick WSC check-in since it's been a while.
Writing
I have finished the rough draft for Daaz's scenes! And....Noel is next but...
I can't remember if I mentioned in my last update that I was looking back over what I have written so far and had decided I don't like ...
2023-07-08 00:31:00 +0000 UTC
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Hi everyone! Here are the questions and answers for this month's Q&A. Thanks to everyone who sent in questions!
Do you know how long it'll be between episodes when you start releasing When Stars Collide?
I don't. Not yet. I won't start releasing more until it's fully written so the space between episod...
2023-07-08 00:01:00 +0000 UTC
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So this is one of those topics that I have thought about and just written down some random observations and thoughts.
But.
Trying to collate it into something coherent is a little tricky though, so bear with me.
My opinion is that "Right Choices" and "Wrong Choices" are a feature of any game that gives you choices. This i...
2023-07-05 11:37:02 +0000 UTC
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