Tori Loading Screen
New loading screen for streaming on picarto provided I get the time to do so.
2023-10-08 02:12:41 +0000 UTC View Post
New loading screen for streaming on picarto provided I get the time to do so.
2023-10-08 02:12:41 +0000 UTC View PostThis was a (relatively speaking) short rough test using moho and davinci together but this time trying some of the more advance features in davinchi that I usually don't mess with, specifically the visual and audio effects beyond simple fade ins and fade outs.
I ultimately went with the blaze animation for a final product mostly 'cause I j...
2023-10-04 06:23:33 +0000 UTC View PostStill working with Godot (and now twine) but this is a SUPER rough build of donut party - remastered that i designed using the feedback i got from itch.io and since some folks had been asking about donut party, i figured i would share what i have even though it's really rough and I don't think it's ready for public viewing, but since folks showe...
2023-09-15 00:54:21 +0000 UTC View PostMore Godot Updates coming soon (hopefully, gotta figure out why files are so freaking large on export) also, that Mario wonder event was pretty cool. I don't normally mess with characters I don't know well or those that come from companies / fandoms that are known for hounding fan works or NSFW artists but I might make an exception this ONE TIME...
2023-09-01 17:23:41 +0000 UTC View PostWeekend is going to get busy so here's a quick expansion of Queen Tyr'ahnee. Tossed a coin to decide if I was gonna do lip expansion since she doesn't have a mouth originally and landed on heads, in favor of adding lips. :3
2023-08-12 06:16:37 +0000 UTC View PostFound a way easier way to add chromatic aberration in CSP and using what I know now, decided to do an animation using CSP alone to see if I could get a reasonably nice animation out of it. I think the mp4 looks WAY better than the gif file but hey, gif files are limited in their color range so what can you do? Either way, y'all enjoy.
2023-08-07 05:32:18 +0000 UTC View PostWe're definitely not doing skeleton animations in godot anytime soon I just can't wrap my head around it, in every animation program you just draw the bones over the sprite but in godot I couldn't figure out how to do it and using scripts & coordinates to rig something is just... a lot, when I could just animate it in moho and export the fra...
2023-08-06 06:40:02 +0000 UTC View PostJust Another Game Test with a set of things i'm testing. I got the Huni-Brew Clicker mini game to function the way I wanted it to as well as the time of day, day of week, and season system that I wanted to implement. Now i need to add the ability to upgrade units using Huni-Buns to allow for greater production and add the date/pet mechanics for ...
2023-07-31 21:35:40 +0000 UTC View PostCoding stuff & testing systems in an imageless scene isn't really something you can post online since people aren't going to be interested without visuals BUT I finished a functioning cookie clicker in-between work and I'm happy about it so wanted to share.
2023-07-24 21:27:26 +0000 UTC View PostBut it's a functional janky mess. :3
This took so much time to figure out and originally i was going to attempt to do something much larger but the moment I felt like I had an understanding of Godot i plunged into the deepest pits of not knowing anything. however while i'm crawling out of that pit, I managed to put together this and push u...
2023-07-14 00:56:40 +0000 UTC View PostI'm so tired, the sun has risen, my body aches and my code is like a blob of spaghettis but damn it, i managed to make something functional with my little hodgepodge of code! don't expect much from this, it's litterly a little catcher mini game, but what i learned from making it was invaluable and i feel like i'm starting to understand the gdscr...
2023-07-04 10:58:10 +0000 UTC View PostLittle steps become big ones over time. Was more concerned about learning the Godot functions & parallax so just used transparent collision shapes for platforms unlike the metal crates from last time.
2023-06-29 06:10:04 +0000 UTC View PostThis was made to test the Moho 13 camera effects for another project I'm working on as I wanted to see the limits of the camera tilt, panning and other movements that could be done with 2d objects before things got too distorted by the lens. All things considered, I think it turned out pretty good for a test animation, had me thinking of PaRappa...
2023-06-16 19:33:20 +0000 UTC View PostSo apparently Moho can treat background elements as a 3d environment by mapping 2d objects to a 3d plane. The closest thing I can think of that's similar to what I'm seeing in Moho is jammer Lammy and Parappa the rapper but without me having to actually map it to a 3d object in something like blender.
The Shantae project is experimental so...
2023-06-16 00:01:43 +0000 UTC View PostOne scene down, way to many to go. Played a little bit with the moho camera tools in the two scenes but I need to learn more about them and how they interact with 2d rigs. from what I can gather by just messing with it, the layers are in a 3d Space, kinda like ubi-art games, specifically Rayman legends, where 2d objects can exist within a 3d spa...
2023-06-10 04:38:09 +0000 UTC View PostDecided to hunker down and try to finish it even if i think the concept may have been to complex. I'll consider it a challenge or something. whatever keeps me motivated to not buckle under the idea of spending weeks / months on a single video.
Got the 4 intro scenes done so next is animating shantae and the expansion scenes. again, i'm not...
2023-06-09 22:51:30 +0000 UTC View PostWe're just going to do each scene one after another, that way I'm not getting completely overwhelmed by the idea of doing everything all at once. hopefully that will make it easier on me to finish this animation. Long forms aren't my strong suit.
2023-06-05 19:40:33 +0000 UTC View PostBeen working on this for a while, finally got to storyboarding but i'm so tired so I figured I'd upload the concepts.
It was supposed to just be a simple animation that I could use to practice moho and davinchi with but got carried away. However, since i got the beat down, I could do each scene on their own and then compile them later.
... 2023-06-05 06:20:33 +0000 UTC View PostI'm loving the new bone tools and I'm almost tempted to make a full character rig (something akin to the rigs used in EGQ, MLP, Producing Parker, Ectera). But I want the end results to be more like an animated visual novel, akin to the stuff Drunk Oak puts out, as i feel that's something I could produce without too much stress as I'd greatly pre...
2023-06-01 05:51:31 +0000 UTC View PostAfter doing a lot of behind the scenes stuff and learning, I think moho shots/scenes shouldn't be longer than 5 seconds, maybe 10 at the most, as the program and my computer starts to struggle after that point as it has with past animations. I think it'd be better to animate each shot in separate files then compile them in Da Vinci studio to mak...
2023-05-30 00:03:00 +0000 UTC View PostI've been learning more complex animation tools in moho using bones, mesh warp and a few other things. I normally rotate and scale the parts manually but I finally got the bone tools to behave like I wanted and tried using some other features to make a more complex rig after importing the images from CSP. I still don't know how to draw in moho, ...
2023-05-29 02:31:44 +0000 UTC View PostHad tacky wallpaper on the brain, I think going pure linework and color flats is more viable for quick works, which would be useful for longer projects like comics and godot stuff.
2023-05-22 00:00:04 +0000 UTC View PostToday was a long day and I don't know why my pc had so much trouble today after getting back from doing stuff but updates are finished and even if today was kind of rough, tomorrow is an opportunity to have a better day. Besides, the PC didn't crash, which is the main thing, so I think tomorrow drawing should go a lot smoother. Though, I wish CS...
2023-05-14 02:12:44 +0000 UTC View PostIt's been a stressful week but fortunately tomorrow I'll be able to focus on on commissions and more Patreon stuff without interruptions / getting called for work.
2023-05-06 01:19:05 +0000 UTC View PostI apologize for being missing for so long. Been focused on other things and health at the moment. Not to mention the random power outage the other day. I'd like to get back to making at least some short animation loops and pin ups but until finished works are completed, I may as well try to share WIPs and other stuff just so folks can see what i...
2023-05-05 02:04:02 +0000 UTC View Post