SamuKata
CodeLikeMe

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Project Files - Randomizing NPC Characters

Project Files - Randomizing NPC Characters

Here is the NPC randomization system update as of episode 373 in open world series. 

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Character Randomization (Hair) - UE4 Tutorials #370

Character Randomization (Hair)  - UE4 Tutorials #370

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to randomize/customize the character so that I can make the characters look different upto some...

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Pedestrian Variations - UE4 Tutorials #369

Pedestrian Variations  - UE4 Tutorials #369

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to create 2 more variations of civilians with the newly imported and retargeted character model...

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Retargeting Mixamo Characters in unreal engine - UE4 Tutorials #368

Retargeting Mixamo Characters in unreal engine  - UE4 Tutorials #368

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to import a new female character to be used as a civilian in my project. And I already have ano...

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Retargeting Mixamo Characters in unreal engine - UE4 Tutorials #368

Retargeting Mixamo Characters in unreal engine  - UE4 Tutorials #368

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to import a new female character to be used as a civilian in my project. And I already have another c...

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Project Files - Pedestrians AI & Road

Project Files - Pedestrians AI & Road

Here is the road blueprint and pedestrians AI as of episode 368 in open world series.
password : codelikeme_pedestrians

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Unreal Procedural tools - central point of controls

Unreal Procedural tools - central point of controls

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code This is another request I got from one of the patrons. The request was to show how to make a central point where the settings for multiple procedural objects to can be...

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Spawning pedestrians along the road - UE4 Tutorials #367

Spawning pedestrians along the road  - UE4 Tutorials #367

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to fix some of the issues I have in the dynamic pedestrian spawning system. sometimes, I get an...

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Retargeting Animations and Replacing Characters in Unreal Engine

Retargeting Animations and Replacing Characters in Unreal Engine

 This is to cover a request I got from one of the patrons. Here I am going to show you how to retarget animations with the animation blueprint to another character. The reason to do that is, I wanted to replace the character in the character interaction template with another female character. The female character has a different skeleton, t...

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Spawning pedestrians along the road - UE4 Tutorials #366

Spawning pedestrians along the road  - UE4 Tutorials #366

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going dynamically spawn pedestrians along the road. after spawning them, they will start walking on t...

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Unreal Greybox Level Design with BSP Geometry

Unreal Greybox Level Design with BSP Geometry

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, I wanted to do something different. I saw this art from this great artist avant choy and I wanted to build that fantasy city in unreal engine. So, I started ske...

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Pedestrian NPCs - UE4 Tutorials #366

Pedestrian NPCs  - UE4 Tutorials #366

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to implement an AI NPC character who can follow roads. *In my level, there is a village near th...

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Unreal Third person Shooter #43 - AI character Turning Towards Player

Unreal Third person Shooter #43 - AI character Turning Towards Player

 In this episode of unreal engine third person shooter series, I am going to fix some issues i have in the NPC enemy character when turning towards the player while aiming. at some point, he turn to the opposite direction and disengage from aiming at the player or the enemy character.   Download Project : 2020-02-20 07:20:44 +0000 UTC View Post

Unreal Third person Shooter #42 - AI character Aiming at Player

Unreal Third person Shooter #42 - AI character Aiming at Player

 In this episode of unreal engine third person shooter series, I am going to fix some of the aiming issues I have when my NPA AI character aiming at player. The main problem is, it doesn't align to the player's direction.  Download Project : https://www.patreon....

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Project Files - TPS AI Aim at Player

Project Files - TPS AI Aim at Player

password : shootlikeme_aiming
Here is the project files as of episode 43 in third person shooter game

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Unreal Level Design - Public Park - UE4 Tutorials #365

Unreal Level Design - Public Park  - UE4 Tutorials #365

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to create a public park area in my island village near the temple. Later on I am planning to ad...

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Project Files - Star Wars Hologram Effect

Project Files - Star Wars Hologram Effect

This project contains the demo map and material I created to look like a hologram

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Unreal Static Mesh Collision Editing - UE4 Tutorials #364

Unreal Static Mesh Collision Editing  - UE4 Tutorials #364

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to show you how to edit the collisions of static meshes. How to apply complex collisions or sim...

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Unreal Level Design - Temple Entrance - UE4 Tutorials #363

Unreal Level Design - Temple Entrance  - UE4 Tutorials #363

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to create design the temple entrance area at the bottom of the procedurally generated staircase...

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Procedural Stairs - UE4 Tutorials #362

Procedural Stairs - UE4 Tutorials #362

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to create a staircase in the island level to access the shrine in the top of the island. I am g...

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Project Files - UE4 Hyperspace effect

Project Files - UE4 Hyperspace effect

This project contains the hyperspace effect and the infinite subway effect I developed as in star wars jedi - fallen order game

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Star Wars Hyperspace effect in unreal engine 4

Star Wars Hyperspace effect in unreal engine 4

 I was playing star wars Jedi - fallen order and wanted to see how they have developed the hyperdrive in hyperspace effect. So, it seems it is just a moving material applied to a capsule around the ship. So, I recreated that effect in unrealengine.  

Project Files  : 2020-02-11 19:10:33 +0000 UTC View Post

How to merge static meshes - UE4 Tutorials #361

How to merge static meshes - UE4 Tutorials #361

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to show you how to merge multiple static meshes into a single object inside unreal engine. I &n...

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Project Files - Character Update

Project Files - Character Update

This update contains all the updated character blueprints as of episode 361. 

password :  codelikeme_civilian 

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Project Files - Island Level Design

Project Files - Island Level Design

This update contains the island level I have developed as of episode 361 in unreal engine open world series. 

This contains 

- updated landscape material

- procedural cliff placement tool

- water material

- and the island level

pasword : codelikeme_island

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Blending Rocks & Land - UE4 Tutorials #360

Blending Rocks & Land - UE4 Tutorials #360

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am continuing to work on blending the rock textures with the landscape textures. This time, i am trying ...

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[Failed Attempt] Blending Rocks & Land - UE4 Tutorials #359

[Failed Attempt] Blending Rocks & Land - UE4 Tutorials #359

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I was trying to blend the rock texture with the landscape textures by modifying the rock material to rende...

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Unreal Third person Shooter #41 - AI character distinguishing Enemies & Allies

Unreal Third person Shooter #41 - AI character distinguishing Enemies & Allies

 In this episode, I am going start working on the AI controller for the enemy NPC characters in my third person shooter game. In last episode we added an AI perception sight component. When the npc character start seen the player, it will equip the weapon and start aiming, if the player walk away from the sight radius, it will stop aiming. ...

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Unreal Island Level - Megascan Cliffs - UE4 Tutorials #358

Unreal Island Level - Megascan Cliffs - UE4 Tutorials #358

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to continue working on the island village. This time, I am going to import some of the megascan cliff...

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Shooter Project Files - NPC AI Update

Shooter Project Files - NPC AI Update

Update AI system for the third person shooter project as of episode 41 in TPS series. Now NPC AI system can identify enemies and allies

password : codelikeme_enemyDetect

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