SamuKata
CodeLikeMe

CodeLikeMe

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CodeLikeMe posts

How to replace Unreal Third Person Mannequin Character

How to replace Unreal Third Person Mannequin Character

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode, I am going to show you how to easily replace the mannequin character we have in unreal third person template easily with a different character mesh. F...

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Unreal Climbing - Capsule Trace Before Climb - UE4 Tutorial #392

Unreal Climbing - Capsule Trace Before Climb - UE4 Tutorial #392

 Project Files : https://www.patreon.com/posts/36050769 In this episode of unreal engine open world series, I am going to further improve the ledge climbing system. Today, I am going to do a check to see if the character can climb up the ledge using a capsule tra...

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Design Patters In Game Development II

Design Patters In Game Development II

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Unreal Character Customization System Tutorial

Unreal Character Customization System Tutorial

 Project Files : https://www.patreon.com/posts/36136513

This is another request from one of the patrons. Here I am going to implement a ...

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Unreal Third person Shooter #50 - New Exo-skeleton Character Mesh

Unreal Third person Shooter #50 - New Exo-skeleton Character Mesh

 In this episode  of unreal engine third person shooter series, I am going to import and retarget a new character mesh for the player character. The new mesh has a exo skeleton, so we can implement stuff like higher jumping, wall running and other interesting mechanics in future.  Download Project :  2020-04-22 04:37:09 +0000 UTC View Post

Project Files - Character Customization System

Project Files - Character Customization System

Here is the project file of the character customization system i developed in this video
https://youtu.be/B5fmS8vmHNQ

password : codelikeme_customization

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Unreal Third person Shooter #49 - Getting Hit With Layered Animations

Unreal Third person Shooter #49 - Getting Hit With Layered Animations

 In this episode  of unreal engine third person shooter series, I am going implement a layered animation system so that the hit reaction will be played independent from the character movement footwork. Download Project :  https://www.pat...

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Project Files - Ledge Climbing Animation Improvements

Project Files - Ledge Climbing Animation Improvements

updated open world climbing system as of episode 390

password : codelikeme_landledge

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How to create Ziplines in Unreal Engine

How to create Ziplines in Unreal Engine

 Project Files : https://www.patreon.com/posts/35975173 I wanted to make a zipline system as in Star wars Last Jedi fallen order game. So, here is my attempt on creating a zipline system in unreal engine where the character can move down the zipline using also mo...

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Design patterns in game development

Design patterns in game development

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Unreal Climbing - Climb Up Ledge - UE4 Tutorial #389

Unreal Climbing - Climb Up Ledge - UE4 Tutorial #389

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am going to implement climb up on the ledge after he hang on the ledge. In last episode, we implemented a way to ...

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Unreal Climbing - Hang On Ledge - UE4 Tutorial #388

Unreal Climbing - Hang On Ledge - UE4 Tutorial #388

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am going to improve my character jumping to a predictive jumping system. This part is about hanging the character...

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Project Files - Unreal Ziplines System

Project Files - Unreal Ziplines System

Here is the project file of zipline system i implement in unreal engine 4.24


password : codelikeme_ziplines

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Project Files - Ledge Climbing

Project Files - Ledge Climbing

Ledge Climbing System update as of episode #389 in open world series
password : codelikeme_ledge

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Unreal Third person Shooter #48 - Enemy Bullet Trails

Unreal Third person Shooter #48 - Enemy Bullet Trails

 In this episode  of unreal engine third person shooter series, I am going to improve the visibility of the bullet trails so that the player will be able to clearly see from where he go shot and who is shooting at him. This is very important for the player's experience.  Download Project :  2020-04-07 14:13:49 +0000 UTC View Post

[Project Files] Unreal Character Selection - Persistence

[Project Files] Unreal Character Selection - Persistence

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Last Time, we developed a character selection screen in unreal engine. Player is able to select a male or female character and for each gender, there are be multiple c...

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Unreal Character Selection

Unreal Character Selection

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, I am going to develop a character selection screen in unreal engine. Player is able to select a male or female character and for each gender, there will be mult...

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Third Person Wall Running In Unreal Engine

Third Person Wall Running In Unreal Engine

 Project Files : https://www.patreon.com/posts/35566022 Today, I am going to develop a wall running system using the third person character template in unreal engine 4. Just like in games like prince of Persia, Star wars Fallen Order - Last Jedi, the character wi...

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Predictive Jump - Launch Velocity - UE4 Tutorial #387

Predictive Jump - Launch Velocity - UE4 Tutorial #387

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am going to improve my character jumping to a predictive jumping system. That means, when the character jumps, it...

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Object Inspection in unreal engine II - Dynamic Depth of field

Object Inspection in unreal engine II - Dynamic Depth of field

 project Files : https://www.patreon.com/posts/35481926 This is a special request tutorial from one of the patrons.  The objective is to implement an item inspection system. In the last episode, I implemented a way to move the object closer to the camera whe...

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Project Files - Wall Running in Unreal Engine

Project Files - Wall Running in Unreal Engine

Here is the project file i used for the third person wall running demonstration in unreal engine

password : codelikeme_wallrunner

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Projct Files - Shooter AI

Projct Files - Shooter AI

Here is the updated project files as of episode 47 in unreal third person shooter series

password : shootlikeme_ai

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Project Files - Object Inspection In Unreal Engine

Project Files - Object Inspection In Unreal Engine

Here is the project file of complete object inspection system I developed in unreal engine 4

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Predictive Jump - UE4 Tutorial #386

Predictive Jump - UE4 Tutorial #386

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am going to improve my character jumping to a predictive jumping system. That means, when the character jumps, it...

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Lecture 7 - Object Oriented Principles In Game Development

Lecture 7 - Object Oriented Principles In Game Development

 Due to the corona outbreak, The local universities are closed and as a result, we have to conduct the lectures through internet. So, here is the 2nd video lecture I have recorded. This time we are going to discuss about Object Oriented Programming Priciples (OOP) and how to use them in game development. We are going to discuss about basic ...

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Project Files - Water Leaks on Camera

Project Files - Water Leaks on Camera

Here is a sample project with the water leaks on camera effect I have developed.

password : codelikeme_waterleaks

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Safely Destroy Actors When Out Of Range and Not On Screen - UE4 Tutorial #385

Safely Destroy Actors When Out Of Range and Not On Screen - UE4 Tutorial #385

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am going to create a system to destroy the NPC characters who are far away from the player more than a certain th...

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Unreal Third person Shooter #47 - NPC shooting AI Behavior Tree

Unreal Third person Shooter #47 - NPC shooting AI Behavior Tree

 In this episode  of unreal engine third person shooter series, I am going to implement a shooting AI system using behavior trees. When the player is visible for the enemy NPC characters, they will start shooting at player, if player go out of there visibility range, they will stop shooting.   Download Project : 2020-03-27 12:35:24 +0000 UTC View Post

Inspect Objects in Unreal Engine

Inspect Objects in Unreal Engine

 project Files : https://www.patreon.com/posts/35152293 This is a special request tutorial from one of the patrons.  The objective is to implement an item inspection system. In the last episode, I implemented a way to highlight the object when the mouse hove...

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Open World NPC Spawner - UE4 Tutorial #384

Open World NPC Spawner - UE4 Tutorial #384

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world series, I am going to create an NPC spawning system based on the players location. As you know, in an open world game, we c...

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