SamuKata
Farmfield

Farmfield

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Farmfield posts

Crinoid walkthrough

Sorry, missed to put this out there yesterday! :D

https://www.patreon.com/posts/15904014

And I kinda stressed through it a bit to force myself into some better flow, but I might have been a bit unclear about certain parts due to it - either way, any feedbac...

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Crinoid setup walkthrough

Crinoid setup walkthrough

So I was going to record this yesterday but gut stuck in other things - duh - so had to kinda stress through it now - but hopefully this will fill in any blanks about that setup. :)

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Swimming Featherstar

Swimming Featherstar

So there was some pressure for me to release this scene file and who am I to argue against you guys, hehe, so here it is! :D

Scene file: www.bit.ly/ff_swimming_featherstar

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Spring ball walkthrough!

The walkthrough is now available for the $1 Patreons for 3 days! :D

https://www.patreon.com/posts/15832172

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Zero G liquid

Zero G liquid

Quick setup to answer a question - and not posting this on Patreon, not really an original setup, just a basic FLIP setup with some minor tweaking. :)

Scene file: www.bit.ly/ff_zero_g_liquid

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Spring is coming

Spring is coming

Just an idea I got and immediately had to test, of course. :)

Scene file: www.bit.ly/ff_spring_ball

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Thrust vectors walkthrough

Dunno if you guy's get a notification when I move a post from one tier to another, but if you don't, I just moved toe walkthrough to the $1 tier for 3 days before I'm posting it openly on Vimeo. :)

https://www.patreon.com/posts/15767692

And ffs, feedback pe...

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Houdini - Thrust vectors (walkthrough)

Houdini - Thrust vectors (walkthrough)

 

Breakdown of the scene posted here: patreon.com/posts/thruster-15741264

Scene file: www.bit.ly/ff_pyro_thrust_vectors

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Boolean edge patterns

Boolean edge patterns

Inspired by a setup posted by Paweł Grzelak in the Houdini Artists group on Facebook...

Scene file: www.bit.ly/ff_boolean_edge_patterns

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Thruster velocities

Thruster velocities

Setup I did to answer a question on the Facebook Houdini Artists group, so no delay on this one...

Scene file: www.bit.ly/ff_pyro_thrust_vectors

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Cellular grains scene walkthrough

Cellular grains scene walkthrough

Ok, so this is the first breakdown - or is it a walkthrough, perhaps - of one of my shared scenes and the idea here is to create a second $3 tier for people to have access to these 3 days before the $1 tier and then post then post them openly on Vimeo after 6-7 days...

And I don't want to just do this for new, upcoming scene files but I also plan...

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Grain based cellular division

Grain based cellular division

So someone posted a video of cell division in the Houdini Artists Facebook group and as I'm very obviously addicted to the grain solver on a biochemical level, I thought, why not use grains. :D

Scene file: www.bit.ly/ff_grain_cellular_division

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Teasing an upcoming scene file...

Teasing an upcoming scene file...

Grain based circle packing. I'll include these setups in the file as well:

Same setup: www.twitter.com/Farmfield/status/936726317105631232

VDB to spheres: www.twitter.com/Farmfield/status/936754725860577280 

Edit: So I mistakenly put a dash instead of a point after the www of the first link and that linked you to some scam site ...

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Water Balloon pop follow up!!

Water Balloon pop follow up!!

So, this was a couple of days later than I would have wanted, but I just wasn't happy with the FLIP, I just felt I wanted a better "look" than I had...

Scene file: View Post

Triangular growth

Triangular growth

Created this for a question in the Facebook Houdini Artists group. :)

Scene file:  www.bit.ly/ff_triangular_growth

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Cubular dissolve fracturing "benchmark"

If anyone got time you can help me with a "benchmark" of sorts, just for fun...

Unlock the voronoi in the cubular dissolve scene, disable/enable it so it cooks and when it's done, middle click the node and see how long it took to cook. Post it in the comments to this post with the CPU info. :)

And my Ryzen 1800x takes 6.57s to cook that thi...

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Cubular dissolve

Cubular dissolve

Just a quick setup I did while waiting for some simulations to finish, but it's kinda cool and you could of course build a bit more fancy system for activate the pieces, like activating the inner ones only after outer ones are activated or if you set a bias so higher pieces will be activated before lower ones - or you could use the alive attribu...

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Animated gifs on Android/iPhone

Seems the gifs don't play in the mobile app on Android, does it on iPhone? And I'm gonna email Patreon, thats fukn abysmal. It's 2017, gifs are so prevalent in society the worlds biggest social networks has incorporated it into their platforms to such a degrees animated gif memes has become a valid form of communication... Insane they don't on Patr...

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And there is fliptastic progress...

And there is fliptastic progress...

So this thing is coming along and I'd say I'll drop the scene file by the end of the week - I'm finally on the right track for the water suction interaction look, though still a bit to go and I also need to clean the file up, se how much I can simplify down. :)

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Upcoming scene file

Upcoming scene file

So I was bored waiting for a FLIP sim of the balloon thingie so I started playing around with different dissolve ideas and here's a new variant where I basically dice the mesh to cubes and then activate them one by one and use POP forces with the bullet solver for the advection and collisions... The dissolve in itself is a combination of scaling ea...

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Balloon rubber sim spin-off

Balloon rubber sim spin-off

So working with the rubber contraction grains sims for the water balloon setup I've had some new ideas based on what I've learned and I wanted to tease this upcoming scene file share, a setup that will work for different kinds of paint breakup type effects, from this early test you see above to paint drying and flaking, paint stripper / heat (*) ty...

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2nd water balloon pop update

2nd water balloon pop update

Strain simulation for improving the rubber contraction setup in the upcoming second water balloon pop setup. Gonna try to finish the grain sim setup for the rubber now and then jump back to the FLIP stuff and continue messing with that until I have "realistic enough" looking water behaviour... :D

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Water balloon pop / tearing

Water balloon pop / tearing

So I was talking with Cojocaru Nicolae Gheorghe about the water balloon pop setup and as some might have seen, he posted a scene file here he created a better setup for the water behaviour along the edge, but as we were talking he posted another gif of a whanging water balloon popping which had been his inspiration, and as there was some stuff I th...

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Water balloon pop using FLIP and grains

Water balloon pop using FLIP and grains

After posting a gif of my popping soap bubble revisit, I got a reply from the wildly talented Anthony McGrath about doing a water balloon pop and I instantly knew how I would set that up - and yeah, this is how. :D 

Scene file: www.bit.ly/ff_water_balloon_ground_pop

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Dynamics...

Dynamics...

So as you might have realized, I haven't posted the grain/bullet/FEM looping setup yet, but sadly I gotta rethink that a bit because it becomes so insanely heavy when I remove the caching and try to run it in one go, and I also had some issues with it becoming quite unpredicable when you run it in one go, so either I have to set it up with the cach...

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Soap bubble pop

Soap bubble pop

Been asked many times to set this up in Houdini, and today it was perfect timing with other RnD, so... :)

Scene file: www.bit.ly/ff_soap_bubble_pop

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Pyro dust wake setup

Pyro dust wake setup

F**k yeah, I double dare you to create something simpler... :D

Scene file: www.bit.ly/ff_pyro_dust_wake

Alt scene: www.bit.ly/ff_pyro_dust_wake_sand

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Point sort chain animation

Point sort chain animation

So here's a couple of my favourite techniques combined... First generating the curve using the POP based differential curve setup, then using point deformation to bind it to an animated object, and finally using point sort based advection to create the flowing chain along the curve... :D

Scene file: www.bit.ly/ff_animated_chain_deformation...

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Upcoming scene file

Upcoming scene file

So here's an upcoming setup with "looping" solvers, driving bullet and FEM with grains and feeding back the output as collisions for the same grain... I was hoping to get this post 1-2 days ago, but I just haven't had time to clean it up. I'm hoping to be able to put it up here tomorrow or friday. :)

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Basic point deform setup

Basic point deform setup

So this was discussed on Facebook and I did this quick setup for Billel... :)

Scene file & mesh: www.bit.ly/ff_animated_point_deform

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