Hey guys,
I wanted to run a quick poll on what you guys think about this. Typically, I only ever post things here for supporters (such as the Gunther sneak peek), and reserve all other posts for other social media (reddit and twitter) that are public
My question: Do you want me to post everything on Patreaon, even if those same pictu...
2020-07-02 20:45:20 +0000 UTC
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2020-06-30 22:12:28 +0000 UTC
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Hey everyone,
SVE 1.11 is featuring a new original character: Martin! He's a teenager who commutes to the valley to work part-time at Joja Mart (or the theater if built). Martin will work on Tuesday and Saturday, and visits the library on Sundays to study (school).
Martin was originally going to just be a support character for ...
2020-06-27 19:44:52 +0000 UTC
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Hey guys!
One simple question: Should dead crops exist during winter or should they be cleared? This affects all NPC farms/crops.
2020-06-18 18:25:10 +0000 UTC
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Hey everyone,
The shed quest line is completed in the current SVE 1.11 build. I wanted to ask if you guys think the resources required to repair the shed is "fair". It should be noted this quest only becomes available after the player has complet...
2020-06-14 18:06:25 +0000 UTC
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I added three new items:
Fairy Rose: Only obtainable in fall and expensive. One exception being RNG (travelling merchant).
Grampleton Orange Chicken: Gus will sell it once players see Sophia's 6 heart event.
Puppyfish: Can only be caught at shear water bridge and the forest wes...
2020-06-09 01:56:53 +0000 UTC
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Download the attachment if you want to take a look at the maps (quest line spoilers)!
2020-06-04 17:33:43 +0000 UTC
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2020-06-02 02:14:18 +0000 UTC
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Hey guys,
I'm adding a configuration to IF2R, allowing players to toggle how much debris they want spawned on the farmland. Heavy debris is the original, current layout. I made a light version, perfect for players who want more balanced...
2020-06-01 00:44:52 +0000 UTC
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Also... It'll include a new quest line, unique to Immersive Farm 2 Remastered. :)
2020-05-28 06:04:40 +0000 UTC
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Hello everyone,
I wanted to ask your opinions about the current balance of SVE. This includes what the new shop vendors sell, their prices, rarity of forage, and the availability of high-tier items early in the game (Sophia's sprinkle...
2020-05-21 16:24:24 +0000 UTC
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Hello everyone,
I've been working on dynamic schedules! So far, I've added dynamic schedules for the following NPC groups: [Lewis + Marnie], [Sebastian + Abigail + Sam + Victor], [Sophia + Scarlett], [Emily + Sandy], [Alex + Haley], and [Pierre + Caroline]
I'm open to ideas or suggestions for dynamic schedules! Are there any groups o...
2020-05-16 17:41:44 +0000 UTC
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Hey guys,
I developed a new maze for SVE 1.11! It'll rotate every year (year 2, 4, 6...)! I wanted to ask what you'd all think would be a "fair" reward. I should note this maze is more difficult than the first one (a bit subjective). I'm thinking the prize would encompass multiple golden pumpkins... but I want to hear what you all think!
2020-05-09 17:56:32 +0000 UTC
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Gunther's room!
2020-05-05 00:26:06 +0000 UTC
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Hey guys,
I orchestrated a unique theme for Camilla, only encompassing strings. This soundtrack will play in the events she's currently present in and a new event I'm making for her!
EDIT: Updated the track to the final version on 05/02/2020!
2020-05-01 21:29:50 +0000 UTC
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Hey guys,
I've started work on SVE 1.11! Gunther will arrive as a fully fledged NPC!
2020-04-27 21:22:54 +0000 UTC
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Hey everyone,
I wanted to make a quick poll regarding some feedback I've received from SVE players. Sophia only loves fairy stones, which is one of the hardest items in the game to obtain due to RNG. The reason I made it the only love gift was to...
2020-04-23 20:18:39 +0000 UTC
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Thank you all for your feedback, criticism, and tracking down bugs! There were a couple hard crashes I was able to fix because of what you guys found (such as the community center crash)! This gives SVE players outside of the beta a bug-free experience with the new content. I wouldn't have been able to do this without you guys!
Onto a more...
2020-04-10 19:02:37 +0000 UTC
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Welcome to the Stardew Valley Expanded 1.10 beta!
Thank you for your patronage and letting me pursue my dreams! I picked up some new skills from the last update (1.9). I learned how to develop music in FL Studio, improved my graphic art, and learned how to code better in the Json programming language! There's a lot of content to dive into ...
2020-03-21 18:24:06 +0000 UTC
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Hey guys,
I created the Crimson Badlands soundtrack! You can listen to it on my newly created sound cloud: https://soundcloud.com/flashshifter
This is the first soundtrack I've made! Learning how to develop music in FL Studio these past several we...
2020-03-18 23:48:36 +0000 UTC
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2020-03-14 17:21:37 +0000 UTC
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Hey guys,
In 1.10, several location messages now display portraits alongside the dialogue!
Alesia, Isaac, and Scarlett will show up at festivals once certain conditions are met.
2020-03-10 22:44:24 +0000 UTC
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Hello everyone,
I'm proud to announce I've started development on Castle Village, debuting in Stardew Valley Expanded 2.0. Making a new town is a lot of work and will require a considerably large amount of time. The time frame is looking like the end of the year or early 2021. Regular updates like 1.10 and 1.11 will be worked on alongside ...
2020-03-01 17:25:18 +0000 UTC
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I found this letter in my drawer, decorated with a beautiful purple seal. Once this letter is opened, it changes one's life forever. Each of you have a stake in this very letter.
I've made arrangements at work to become a part-time accountant, a position my company created specifically for me. This means I am spending more time developing ...
2020-02-23 01:38:16 +0000 UTC
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I'm adding an iridium quarry to the Crimson Badlands, a new explorable area. It's protected by the most powerful monsters in the game. An expedition here is risky, but players have the opportunity to strike it rich in iridium if they're skilled in comb...
2020-02-18 17:37:28 +0000 UTC
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Just how hungry is Apples?
The junimo plaque is unlocked at the end of spring year 2 as long as players have completed the community center. How many starfruits should be the requirement? In other words: how many starfruits do ...
2020-02-12 00:24:50 +0000 UTC
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2020-02-08 22:02:51 +0000 UTC
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2020-02-07 18:38:17 +0000 UTC
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I'm working on configurations for IF2R, which will allow players to customize their farming experience (shed building, fences, crop fields, pet house, etc). One such configuration will be the ability to toggle any of the six crop fields to dirt o...
2020-02-03 21:37:32 +0000 UTC
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The Junimo Tile returns in 1.10!
(and it actually works now)
2020-02-01 18:11:08 +0000 UTC
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