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Weekly Roundup 189 - Adult Coco's Captivity Animation Set - Part 1

Weekly Roundup 189 - Adult Coco's Captivity Animation Set - Part 1

Hi everyone,

Hope you've all been doing great this week!

I've got some fun screenshots taken from out of Photoshop to show off this week as I work on the Adult Coco Animation Set.

1: What's New?


This week was spent in photoshop making many new additional layers for the Adult Coco Animation.

this ...

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No Weekly Roundup this week due to Life Events - Will Resume as normal next week

Hi everyone,

A heads up and explanation that there wont be any weekly roundup this week.

This week was both a time and emotional roller-coaster for two events (Which as of today has passed and I'll be back to normal next week.)

1: Parent Hospital Scare

Me and my siblings had a medical...

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Weekly Roundup 188 - Bindmancer Build Updated!

Weekly Roundup 188 - Bindmancer Build Updated!

Hi Everyone!

This week went quite well. we have a new build out that contains a suite of improvements!

Let's get into it:

1: What's New?

The last two weeks where focused on updating the build to address some feedback from you all!...

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Weekly Roundup 187 - Easter Short Week & Seeking Feedback!

Weekly Roundup 187 - Easter Short Week & Seeking Feedback!

Hi Everyone!

Hope you all had a good Easter weekend. This week ended up being a little bit short for me.

I did do a few hours of work, mainly around making both making it so getting a game over only loses your materials / treasure / essence on the level you game-over'd on rather then depleting your stored resources.

...

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Weekly Roundup 186 - Camp Feature Released!

Weekly Roundup 186 - Camp Feature Released!

Hi everyone!

After three months of hard work I'm pleased to release and showcase a brand new set of features for the Bindmancer: The Camp Feature.

You can download and play the newest version here!

This new fe...

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Weekly Roundup 185 - The Camp Feature - Week 11

Weekly Roundup 185 - The Camp Feature - Week 11

Hi everyone!

It was a very productive week with a few things to show off! Let's get into it!

Upcoming Build:

The feature sets I've been working on will be far from complete but I will be doing my best to get a playable build out to you all on the 30th of March.

They'll be more to...

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Weekly Roundup 184 - The Camp Feature - Week 10

Weekly Roundup 184 - The Camp Feature - Week 10

Hi everyone!

It'll be a short weekly roundup today as there's not too much to show that's visual. But let's get into it!


1: What's New?

So all of this week was spent on the back-end logic and the UI layout for the "Camp Builder" feature of the camp. Pretty much 99% of the week was ...

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Weekly Roundup 183 - The Camp Feature - Week 9

Weekly Roundup 183 - The Camp Feature - Week 9

Hi everyone!

Lots of progress on the camp feature this week! Let's get into it:


1: What's New?

A range of bits and pieces was done this week to bring the camp feature closer to a release:


A) Made new icons for the Treasure, Materials, and Essence resources. (Yellow, Green, and Red)

2024-03-09 14:45:47 +0000 UTC View Post

Weekly Roundup 182 - The Camp Feature - Week 8

Weekly Roundup 182 - The Camp Feature - Week 8

Hi everyone!

This week I've got some progress on the Camp to show off. Let's get into it!


1: What's New?

This week was split into two different pieces of work. The first half is hard to show but it was more or less more coding on the dungeon gameplay end to make the new currencies feel better to collect in the dung...

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Weekly Roundup 181 - The Camp Feature - Week 6 & 7

Weekly Roundup 181 - The Camp Feature - Week 6 & 7

Hi Everyone!

My apologies for there being no weekly roundup last Friday. I did work a full week, but come Friday I suffered from food poisoning over that weekend that put me out of commission for a few days. So given that I thought I'd just push on to updating you all on the last two weeks of progress today! :)

But I have a new featu...

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Weekly Roundup 180 - The Camp Feature - Week 5

Weekly Roundup 180 - The Camp Feature - Week 5

Hi everyone,

Apologies for the short delay in posting the weekly roundup this week. I just ran out of time on my Friday due to needing to be up more early then normal on my Saturday.

But let's get into this weeks progress!


1: What's New?

So this week ended being a focus on implementing the UI change to the du...

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Weekly Roundup 179 - The Camp Feature - Week 4

Weekly Roundup 179 - The Camp Feature - Week 4


Hi everyone!


This week I've got some User Interface work to show off! So let's get into it.


1: What's New? 

This week was spent on making one of the UI screen needed to compliment the camp feature. And a UI screen in general I've been meaning to make for a little while.


This UI ...

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Weekly Roundup 178 - The Camp Feature - Week 3

Weekly Roundup 178 - The Camp Feature - Week 3

Hi Everyone!

It was a very productive week and I've got some gifs and screen shots to show! So lets get into it.

1: What's New?

So this week was wholly stuck in photoshop making a start on getting the camp feature implemented.

I created a new scene in unity and imported all the temp assets and made a little encampment t...

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Weekly Roundup 177 - The Camp Feature - Week 2

Weekly Roundup 177 - The Camp Feature - Week 2

Hi everyone!

Just a little bit of progress to show off and talk about this week so let's get into it!

1: What's New?

This week was spent making some temporary art assets for the camp environment. 

First off I redrew and mildly tweaked the character designs for the perspective angle of the environment.

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Weekly Roundup 176 - The Camp Feature - Week 1

Weekly Roundup 176 - The Camp Feature - Week 1

Hi everyone! Hope you've had a great week.


I've made a start on thinking about, documenting, and concepting artwork out the out-of-dungeon experience for the Bindmancer. Let's get into it!

1: What's New?

So this week started with a design document. Nothing too in-depth there but it was me figuring out from a concep...

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Weekly Roundup 175 - New Build with more dungeon tiles!

Weekly Roundup 175 - New Build with more dungeon tiles!

Hi everyone!


Welcome to the new year and let's get into it! We do have a new build uploaded and ready to play! It contains a new slew of dungeon tiles that have been added to the random spawn pool.


1: What's New?

This week I...

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Weekly Roundup 174 - Looking back at 2023!

Weekly Roundup 174 - Looking back at 2023!

Hi everyone!

It's the end of the year and time to look back at what was created in 2023!

And of course all of this wouldn't be possible without your support! 

It's that support that allows me to create all this fun art, animation, and gaming content for almost 4 years now! In which time I've been able to create so much fun...

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Weekly Roundup 173 - Bindmancer Build Released - Keyboard Friendly Version

Weekly Roundup 173 - Bindmancer Build Released - Keyboard Friendly Version

Hi everyone!

So I'm happy to announce that the newest version of the game has been released!

You can download and play it from here! 


There's no new erotic content in this build but work has been done...

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Weekly Roundup 172 - Rest Week

Hi everyone!

A bit unexpected on my end. But there's not too much to talk about this week. A combination of factors led to me being unable to get work done on the Bindmancer this week so there's not much progress to report on.

But the focus for next week will be to get a build out before Christmas with the Keyboard friendly UI pass i...

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Weekly Roundup 171 - Keyboard-Only UI Pass

Weekly Roundup 171 - Keyboard-Only UI Pass

Hi everyone!,

I've worked on something interesting this week for the Bindmancer and while it won't look glamorous it is a good addition! Let's get into it:


1: What's New?

So all of this week was spent on making every UI button, slider, and screen 100% keyboard-only friendly.

As of the current...

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Weekly Roundup 170 - Back into Bindmancer!

Weekly Roundup 170 - Back into Bindmancer!

Hi Everyone,


This week showcases me getting back into development for the Bindmancer. So let's get into it.


1: What's New?

So shaking off the dust this week was me getting back into the build and looking to fix a few bugs and playability issues first. I'll run over what I got done!

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Weekly Roundup 169 - Roxy Released, and What's Next?

Weekly Roundup 169 -  Roxy Released, and What's Next?

Hi everyone!

As most of you know The Roxy Animation Pack is out! I hope you've been enjoying it!

It was a solid 2-months of work to get it done with the last few weeks doing some overtime to get it over the line. So I've taken a few days off ...

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Roxy's Tune Up - Animation Pack!

Roxy's Tune Up - Animation Pack!

Roxy's Tune Up is here! An animated interactive gallery where you put Roxy through her paces in this consensual BDSM sci-fi experience!

It's ready and it's here!

Roxy's Tune Up is a "Consensual sci-fi BDSM" themed interactive gallery.

Roxy's body has seen some dire wear and tear and she's come in for repairs, r...

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Weekly Roundup 168 - Roxy Animation Pack - Part 8 - Almost there!

Weekly Roundup 168 - Roxy Animation Pack - Part 8 - Almost there!

Hi everyone!

As you probably might of already noticed I wasn't able to hit my mid-week deadline for getting the animation pack out.

It's not due to a lack of trying. I'm just doing my very best to get an animation pack as polished as I can for you all! I think with these sorts of packs the deliver and its quality matters a lot.

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Weekly Roundup 167 - Roxy Animation Pack - Part 7

Weekly Roundup 167 - Roxy Animation Pack - Part 7


Hi Everyone!

Another short and sweet weekly roundup. But I can confirm that we're in the home stretch for this animation pack!

1: What's New?

This week (and last weekend) was 100% dedicated to working on completing the animations for Roxy and I can say they've gotten a great pass now.

That's about 30 animatio...

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Weekly Roundup 166 - Roxy Animation Pack - Part 6

Weekly Roundup 166 - Roxy Animation Pack - Part 6

Hi everyone!

It'll be a short and sweet weekly roundup this week but I have a few animation gifs to show off!


1: What's New?

So this week I spent all of it working on animating in Unity! And in terms of hours spent it was one the longest work weeks I've had in months. 

For context. This animation pack is...

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Weekly Roundup 165 - Roxy Animation Pack - Part 5

Weekly Roundup 165 - Roxy Animation Pack - Part 5

Hi everyone!

Progress this week was great so allow me to show off how the Roxy Animation Pack is coming along!


1: What's New?

A lot of time this week was Spent on game logic and UI. 

Here we can see the current UI aspects. This animation set has many different parts and some are dependent on what genital...

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Weekly Roundup 164 - Roxy Animation Pack - Part 4

Weekly Roundup 164 - Roxy Animation Pack - Part 4

Hi everyone!

Lots of production work to show off this week as we move from asset creation in Photoshop into scripting and animating in Unity!

Let's get into it!

1: What's New?

So the big overall accomplishment for this week was getting all the Roxy art assets into Unity and ready to animate.

I spent Monday and Tue...

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Weekly Roundup 163 - Roxy Animation Pack - Part 3

Weekly Roundup 163 - Roxy Animation Pack - Part 3

HI everyone!

It'll be a short weekly roundup this week but I have a few progress screenshots to show off, so let's get into it.


1: What's New?

All of this week was spent in Photoshop working on the shading and rendering of all the Roxy art assets. Going layer by layer and adding shading, coloring in the lineart and...

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Weekly Roundup 162 - Roxy Animation Pack - Part 2

Weekly Roundup 162 - Roxy Animation Pack - Part 2

Hi everyone!

It's a short post this week to more or less update how work goes on the new Animation Pack art, so I'll get to it!


1: What's New?

This week was spent deep in photoshop making the art assets for Roxy. 

It goes well, This animation pack is going to be right up there in terms of complexity due ...

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