A small update this time, dealing with a few minor issues, the most important one being one .rmp file missing from the previous 2.3 release. Also, a new Multi-Launcher handob (donated by Kato) and some minor tweaks.
2022-02-17 14:56:29 +0000 UTC
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Shortly after the huge 2.2 update, I have the pleasure to announce another release, and I daresay this one is even more revolutionary! Sometimes there's little going on for a month or two, and sometimes it's like this. Creative magic!
What makes this release so special is that it makes significant changes to the 4 cults, effectively expand...
2022-02-14 10:05:37 +0000 UTC
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This is probably the biggest update I have ever released. It is hard to summarize such a monster, but in short:
- completely overhauled how missions are generated, giving enemy factions greater liberty at where on the globe they operate (but still constraining some of them to specific regions);
- reworked some missions to use UFOs instead ...
2022-01-12 17:14:45 +0000 UTC
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Another major update. This one introduces the new concept of a carrier, a special HWP chassis which can release mall drones on the battlescape, designed and coded by Alex D. There's also a new mission, some new maps (especially for the Urban Low terrain), important Council lore, and more.
Enjoy!
2021-12-07 18:23:09 +0000 UTC
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The new 2.0 version overhauls much of how terrain generation works, introducing new 30x30 blocks and adding some interesting features, like sand slowing you down (but not Snakemen and similar creatures). There is one new big mission with Osiron. There are new weapons, outfits and balance changes. But I think the most important thing is that I fi...
2021-09-04 15:50:13 +0000 UTC
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There's a rare bug in 1.9 which would make your game crash if you use the Tritanium Vest with one particular face (the first female one), which this release fixes. There are also some tweaks to terrains, new M.A.G.M.A. logo and some other sprite improvements (thanks Brain_322!).
2021-07-05 09:40:50 +0000 UTC
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New version is out, and it contains some revolutionary changes, most notably enemies that can kneel (heresy, I know). Also a new agent transformation (psionics anyone?), an alien space station assault, several new units, and other fun stuff!
2021-06-24 17:20:32 +0000 UTC
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It took significantly longer than normal, but that's because this release required so. much. content.
Finally there's an end to the UAC arc. Perhaps something will be added, but we have a grand finale and all. I can't express how glad I am to have this done!
Other than that, probably the most important change are some tweaks to...
2021-03-29 17:44:15 +0000 UTC
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The biggest thing about it is the a UAC mission and a new UAC base terrain, filled with marvellous sprites drawn by Brain_322.
I have also addressed item prices and manufacturing costs, so late game economy should no longer be this... idyllic. This goes hand in hand with tougher UFOs.
Also, thanks to the latest inclusions in the OXCE...
2020-12-02 10:18:18 +0000 UTC
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In this version I have overhauled how AI units work: right now you can only have a small number of them (as they rely on a very rare resource to produce), but you can revive them after "death" as long as the wreckage was recovered. This should help with over-reliance on robots in the end game, and also make this entire arc a bit more grounded an...
2020-10-21 10:30:07 +0000 UTC
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After 91 days, The X-Com Files finally gets a new version! In this version I have finally addressed some important balance changes, such as adjusting pistols' effective range or parts of tech tree related to late game armours. I've also introduced a number of new armours and vehicles, expanded some terrains, spiced up rural maps with farm animal...
2020-08-23 16:50:07 +0000 UTC
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Another month, another release! And this one is pretty big - 4 new missions, 5 new units, 2 new facilities, a couple items (mostly guns, but not only), and many improvements.
Those with zoological interests will now get the opportunity to breed giant rats right in your base (if the concept get enough attention, other critters might be enab...
2020-05-23 11:38:21 +0000 UTC
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This release took a whole two months to make, but also it is particularly big. First of all, the Readiness feature was polished into something a bit more stylish and less frustrating; now it's called Sanity and made things spookier. Secondly, Dioxine and I we developed and improved a bunch of cool new terrains to fight in (check out Dioxin...
2020-03-30 19:45:54 +0000 UTC
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Another version with some tasty stuff in it. There's a cool new ship, a new mission, a new faction appearing in it, a new urban terrain (we've worked really hard on this one with Finnik) and other goodies.
An important change: from now on, the X-Com Files are no longer a normal mod, but a master mod. This means that from the player's point...
2020-02-02 17:35:43 +0000 UTC
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I'm happy to announce that I have finished removing the offending terrains. This took a lot of work, as I had to make some replacements, and also was quite bugogenic, but I think it's done. Just... save often for now, okay?
Now I hope to finally start making the rewards stuff. Stay tuned!
2019-12-08 21:27:24 +0000 UTC
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Guys, a situation arose where a certain modder demanded all his content to be removed from all other mods. This was very sudden and unexpected, since the entire community has been using his content for many years, but it happened and that's a fact. I have no intention of arguing with this decision, so I temporarily disabled the links to my both ...
2019-11-28 18:10:05 +0000 UTC
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It has happened; we have reached 1.0. The mod is now officially "ready"!
Yes, I know, 1.0 came out last month. But I wanted to gather some feedback and catch any obvious bugs before I notified you guys. This was a good thing, since I actually made some corrections and released 1.0.1 - now the game should be 100% fine (to my best knowledge)...
2019-11-15 17:06:44 +0000 UTC
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I know I said the next release would be 1.0, but there were some annoying bugs, so we decided to release 0.9.9e as an intermediary phase. It fixes a fatal crash when catching Samael alive, streamlines some behind-the-scenes things and adds a few visual embellishments, such as visual effect on flashbang hit. There are no new missions, units or it...
2019-08-04 13:53:41 +0000 UTC
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Another glorious release. Well, this one is mostly about fixes and rebalances, but it features a new heavy armour (mundane and tritanium versions) and a new prize mission, "Project Samael".
There's also the previous release 0.9.9c, which I... forgot to report here, sorry. Featuring new faces and some other improvements of the paperdolls.
2019-06-15 08:34:36 +0000 UTC
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Well, there were two fatal crash bugs, so I decided to release an update.
But I also added 8 new faces, so it's not just a hotfix!
2019-05-28 20:02:48 +0000 UTC
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This is mostly a bugfix/rebalance version, but I also expanded the list of countries significantly, so now you can have even more displeased members to criticize you on the Council.
2019-05-24 17:26:19 +0000 UTC
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This is probably the biggest release in years. First of all, there is a whole new "arc" allowing you to reclaim lost countries after a series of difficult encounters with ADVENT (yes, ADVENT, though reimagined to fit the classic X-Com). There are also other many other missions, weapons, enemies - etc.
A huge part of this rel...
2019-05-13 20:34:47 +0000 UTC
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The spring is almost upon us, while I'm sick and hoping it's not pneumonia. But it doesn't stop me from modding!
As you probably noticed, I switched from version numbering 0.9.0, 0.9.1, 0.9.2 etc. to 0.9.8a, 0.9.8b etc. That's because I want the mod to be 100% complete when I release 1.0, and I don't think it's at 1...
2019-03-09 13:03:01 +0000 UTC
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Another year, another version!
This time it's cool stuff (hence the "X-Cool" name for this release), like cool coats, cool shades, and cool flashbang grenades! Also new maps palettes, soldier looks, and of course - fixes!
2019-01-05 21:30:25 +0000 UTC
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Took a bit longer than necessary, but that's because this time the content is quite complex: an overhaul of alien missions, new encounters, DREAMWALKING, more Reptoid stuff, etc. etc.
Many thanks to Finnik, who really helped out a lot with this release!
2018-12-02 16:32:32 +0000 UTC
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This time we have a lot more T'leth content, some serious rebalancing (lasers, smoke), some new missions... And old ninja masters!
2018-10-11 20:29:01 +0000 UTC
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New month, new portal, and new version! This one has a lot of new eye candy content (like new terrains), some new toys and missions, new fluff and a ton of new information in the Pedia to absorb if you're into such things. I hope you'll like it!
2018-09-16 19:04:23 +0000 UTC
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This took a while to make (especially since I had to scrap one sub-project, since I didn't like the results), but in the end we have a fairly big update. Late game finally got a bit harder with elite aliens and less accessible Advanced Lab, the hybrids also got some buffs (as they were kinda pathetic). But on the other hand I removed some annoyance...
2018-08-12 16:09:49 +0000 UTC
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This new release introduces Ufopaedia info on known enemy armours (much like you can see your X-Com armours). There are also lots of weapon rebalances, a new Zombie type, some new maps and the usual: fixes...
As always, kudos to all you guys who donated. This really works as an incentive, as it gives me a solid proof people actually care about X-...
2018-07-11 17:44:00 +0000 UTC
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So, uh... I screwed up alien shields in 0.9.2. I have now updated the link with a fixed version.
SORRY!
2018-06-21 18:02:45 +0000 UTC
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