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SovietWomble

SovietWomble

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SovietWomble posts

Next project - April 2025

Next project - April 2025

Good afternoon everybody, I hope you're doing great. It's been a week since the last project. I've taken a few days off to recharged the mental batteries. I'm now cruising around the edges of the next project.

I took the time to get some much needed jobs done in real life. A fence needed some repairs, some decking needed painting, an elec...

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Ready or Not/SWAT 4 - Update #4

Ready or Not/SWAT 4 - Update #4

Hello all.  I hope you liked the last video. Here's a follow up post and editing retrospective on the last 5 weeks making SWAT 4/Ready or Not bullshittery. And thank you all, as always, for supporting me with this lark.

The first thing to talk about is overall structure. For during the initial cutting, I've notic...

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New Video - Ready or Not/SWAT 4 Bullshittery

New Video - Ready or Not/SWAT 4 Bullshittery

Good evening all. Hope you've had a lovely week.

I have a finished render for Ready or Not/SWAT 4 bullshittery. Thank you for your patience everybody. I know these things take ages. You can find the link right here as early access for you all - https://youtu.be/_n20RCe-...

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Ready or Not/SWAT 4 - Update #3

Ready or Not/SWAT 4 - Update #3

Good evening everybody. Hope you're all doing smashing. Another update during week 4 of the editing.

The last update was week 2 and I was making steady progress keyframing and properly animating SWAT 4/Ready or Not bullshittery. A process that continued in week 3 without issue. This is the week where I'm primarily try...

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Ready or Not/SWAT 4 - Update #2

Ready or Not/SWAT 4 - Update #2

Good evening everybody. An update on how things are going with the latest bullshittery.

I'm currently working on a combi-video of Ready or Not and SWAT 4. And last week was the cutting week for the footage, whilst this week is meant to be for the keyframing/animating of the first 5 minutes. I ...

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Ready or Not/SWAT 4 - Update #1

Ready or Not/SWAT 4 - Update #1

It's that end of the week update on the pre-production work. Good news and bad news.

The bad news is I came down with a common cold on Tuesday. Probably caught at a family lunch on Sunday. Meaning it feels like someone has been running a marching band through my sinuses.

2025-02-21 19:49:45 +0000 UTC View Post

Ready or Not/SWAT 4 - Preproduction

Ready or Not/SWAT 4 - Preproduction

Good afternoon all. A follow up post on the poll. The results over the weekend were:

  • 1.) Climbey - 56 + 118 = 174

  • 2.) Team Fortress 2 - 104 + 256 = 360

  • 3.) Divinity: Original Sin 2 - 145 + 307 = 452

  • 4.) Valheim - 120 + 453 = 573

  • 5.) PHOGS - 70 + 164 = 234

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Feb 2025 - Which project would you prefer I focus on next?

Good evening everyone.

With Halo bullshittery out the door, I'm going to take a few days to chill. Also there's a whole bunch of IRL chores I've been putting off. Plumbers, electrician repairs, etc. I really need to get some things organised.

But looking to the future, I need to consider which project to work on next. And since Halo ...

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Halo bullshittery - Update #5

Halo bullshittery - Update #5

Good afternoon everybody. Hope you're having a lovely weekend. A follow up post from yesterday as promised.

For those who didn't see it, the latest bullshittery is now available for viewing in the form of Random Halo Bullshittery - https://youtu.be/JiFG...

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New Video - Halo bullshittery

New Video - Halo bullshittery

Extremely speedy Patreon post as a live-stream with the guys starts in about 10 minutes.

I've been able to finish a test render for Halo bullshittery. And with the exception of some minor/trivial bugs it's all ready to go. Just wanted to fling this link up here quickly for anybody who fancies it.

Random Halo Bu...

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Halo bullshittery - Update #4

Halo bullshittery - Update #4

Good morning all. Super brief update on Halo bullshittery.

It's currently the 4th week (of a planned 4) on the edit. And the video as a whole has cleared the phase 1 of keyframing. Meaning all 10 minutes have been animated in Adobe After Effects, both last week and the week before.

It's now going through the quality assurance rework/...

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Halo bullshittery - Update #3

Halo bullshittery - Update #3

Happy Friday all, I hope you've all had a smooth week.

Over here it's the end of week 2 (of a planned 4) for Halo bullshittery. And I should have completed about 5 minutes of text and animation keyframing. I've completed 5 minutes and 40 seconds, with some additional phase 2 polishing. Putting me slightly ahead due to po...

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Halo bullshittery - Update #2

Halo bullshittery - Update #2

Good evening all. It's the end of the first week on Halo bullshittery. And I feel I've completed the cutting phase. And in doing so have made a few discoveries. Here's a shot of the timeline as it currently exists:

First discovery - at the s...

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Halo bullshittery - Update #1

Halo bullshittery - Update #1

An update on pre-production work last week:

  • There are roughly 50 Halo livestreams. And I've managed to get through about 60% of them.

  • This produced about 130 sequences within a Master project file. With the overwhelming majority being what I call category 1 clips - meaning very short moments of comedy.<...

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Halo Pre-production scrubbing

Halo Pre-production scrubbing

Good morning all. At the end of last week, having had enough relaxation over Christmas, I decided to make a start on editing.

As the next game is my choice, I've started going through and reviewing the Halo: Master Chief collection stream footage in order to build a master project file. The first...

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Space Engineers bullshittery - Behind the scenes

Space Engineers bullshittery - Behind the scenes

Hello Patrons. Apologies for the very late post. This was actually typed about 1 week ago but the Patreon two-factor authentication system stopped working, locking me out of this account.

I had to go through their support tickets and wait a bit.

The prior week though has been lovely insofar as destressing. For a DayZ se...

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New video - Space Engineers bullshittery - Draft

New video - Space Engineers bullshittery - Draft

Good evening everybody. I've been able to complete Space Engineers bullshittery part 5. Sorry that it's more than a week overdue. I've been able to review a test render this afternoon and a draft is available here for those interested - https://youtu.be/2rp3l5YT5wg...

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Space Engineers bullshittery - Update #7

Space Engineers bullshittery - Update #7

Good evening everybody. Sorry I'm afraid that I've slipped the delivery date on the video. It was meant to be today. But it appears that things are taking a bit longer than anticipated.

For those unfamiliar with the previous posts, I'm currently working on Space Engineers bullshittery with a total runtime of about 22 minutes when finished....

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Space Engineers bullshittery - Update #6

Space Engineers bullshittery - Update #6

Good morning everybody. I've managed to complete the second half of Space Engineers bullshittery. It's available here for all Patrons - https://youtu.be/8KTojndpHQU

So this second half focuses entirely on the closing exploration of our builds. But mo...

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Space Engineers bullshittery - Update #5

Space Engineers bullshittery - Update #5

Good evening everybody. Another update on the current bullshittery.

I've been able to complete the keyframing for the second half of Space Engineers bullshittery. The whole thing took me about 2 weeks and 2 days. Pretty much on schedule for just over 12 minutes of keyframing.

That process involved exporting the ...

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Space Engineers bullshittery - Update #4

Space Engineers bullshittery - Update #4

Good evening all. Hope you've all had a nice weekend.

Another progress update on the bullshittery

I've had about 1 week and 1 day on the keyframing. So I should have completed at least 6 minutes. I've completed 7 minutes and 14 seconds so far. Honestly, everything is going smoothly.

For those unfamili...

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Space Engineers bullshittery - Update #3

Space Engineers bullshittery - Update #3

Very quick update folks. I've finalised the cut for Space Engineers bullshittery. It's about 24 minutes long.

I've started the text and animation work. What I plan to do is split it into two pieces. Part 1 and a part 2, working on them in isolati...

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Space Engineers bullshittery - Update #2

Space Engineers bullshittery - Update #2

Good evening all. Hope you're having a smooth Monday. Last week (and this weekend) I've been working on pulling together Space Engineers bullshittery. And here's how things are going.

I've managed to create a rough cut. Scrubbing through available scenes from streams and sifting through the notes made. Here's a shot of wha...

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Space Engineers bullshittery - Update #1

Space Engineers bullshittery - Update #1

Good evening folks. An update several days after the polls - Space Engineers was the clear winner with 771 votes. Thank you very much for voting all. It's much appreciated.

I've already made a solid start. Three things to talk about in this update:

  • The process of "nesting" at the start of the project

    ...

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Oct 2024 - Which project would you prefer I focus on next?

Good morning everybody. Hope you're all having a chill weekend.

Over here I've got a bit of a job. I need to go crawling around in the loft, laying down reams of insulative padding in preparation for the colder temperatures incoming in the UK. Should be a proper task.

Knowing me, Lulu is going to be staring at my leg protruding throu...

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Half Life: Alyx - Jeff - Update #5

Half Life: Alyx - Jeff - Update #5

Now the video is out to Patrons, I'm delighted to go into much more detail about what I just did editing-wise. So...Half Life: Alyx. That was fun but very challenging.

Here's a shot of the final timeline:

Being a VR ti...

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NEW VIDEO - "Jeff" - Half Life: Alyx

NEW VIDEO - "Jeff" - Half Life: Alyx

Good evening everybody. After about five and a half weeks, I've been able to complete the latest Youtube project. A 24 minute cut of the "Jeff" level from Half Life Alyx - https://youtu.be/Nx_P5woxKHA

It's gotten a little late in the evening here, so...

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Half Life: Alyx - Jeff - Update #4

Half Life: Alyx - Jeff - Update #4

Good evening all. Apologies, I was meant to do this update way earlier in the week.

I've been able to get to the near-end of the main edit for Half Life Alyx. With only some bits intentionally outstanding for reasons I'll expand upon in a moment.

Here's a shot of the current timeline from Adobe Premiere. The blue parts are the princ...

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Half Life: Alyx - Jeff - Update #3

Half Life: Alyx - Jeff - Update #3

Good evening everybody. Just to provide another update after a couple of weeks on Half Life Alyx. Things thus far are going smoothly. I've managed to get to roughly 8 minutes and 30 seconds edited out of 26 minutes. So roughly 32% done so far.

Here's a shot of the timeline. With the After Effects comps (pink) and over...

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Half Life: Alyx - Jeff - Update #2

Half Life: Alyx - Jeff - Update #2

Just to check in and say that the initial cutting phase for Half Life: Alyx has gone very well. I'm very confident I can make an entertaining video.

The process went something like this. It's that old sculptures joke: 'you just chip away at everything that doesn't look like an elephant'.

2024-08-23 13:39:29 +0000 UTC View Post