Rocketeer: Rebounced - PATREON DEMO
As promised, here is the Patreon Demo for Rocketeer: Rebounced, unlike the public demo, this one has FOUR levels!
2024-01-27 12:12:00 +0000 UTC View Post
As promised, here is the Patreon Demo for Rocketeer: Rebounced, unlike the public demo, this one has FOUR levels!
2024-01-27 12:12:00 +0000 UTC View PostWork continues at a fair pace on this one. We hope to have a limited pubic demo and a larger Patreon supporters demo released shortly.
2024-01-23 07:36:18 +0000 UTC View PostRebooteroids - Caravan Edition is a modified version of the game used for the Blockbuster PRGE 2023 high score competition. The game only features a single mode, timed three minute ship on rock combat for the highest score. A time bar has been added to the left side to add to the pressure. How much can you score? NOTE: ROM is locked to Skunkboard...
2024-01-16 05:23:08 +0000 UTC View PostRebooteroids - Caravan Edition is a modified version of the game used for the Blockbuster PRGE 2023 high score competition.
The game only features a single mode, timed three minute ship on rock combat for the highest score. A time bar has been added to the left side to add to the pressure.
How much can you score?
NOTE:...
Back into the code, working on the title screen and UI for Rebounced. We're having a blast making this one and want every screen to be a happy fun experience for players. It's all about the smiles!
Boing, boing, boing.... updates as they bounce in!
To see out the year, we’re looking back… All the way back. View the Reboot Games timeline here:
https://www.reboot-games.com/rebootnews/a-brief-history-of-reboot/
Just a reminder to anyone who joined recently, there is a discord server.
2023-12-28 00:56:59 +0000 UTC View PostAnnouncing a new game in the works!
Rocketman is back, and bouncier than ever! Help him bounce his way around a brand new adventure in our upcoming Atari Jaguar game: Rocketeer: Rebounced!
Code: L. Staveley / Pixels: A. Lex / Music: R. Strauss
For more information follow us on:
web: 2023-12-23 07:22:55 +0000 UTC
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Raiding Rivers is a Jaguar homebrew game developed over the course of four weeks using the RAPTOR API library. It is now being released to the public after being a Patreon early access game.
If you would like to support reboot-games and gain access to other Patreon exclusives and early access releases, then please join up...
2023-12-20 02:16:18 +0000 UTC View PostFollowing a few things spotted by James on the ZPH stream, another update!
* Fuel no longer wobbles when scrolling
* Volume of music and FX increased
* Random disappearing enemies are now stuck to the visible part of the spectrum!
Fixing up some things people found.
2023-12-14 00:38:27 +0000 UTC View PostUnless anyone finds something badly wrong with this build, I'm calling it done!
Patreon Supporters can download immediately, the rest of the world will have to wait a few weeks.
Requires: Skunkboard, Jaguar GD or BigP Emu to run.
Thank you all for your support!
[EDIT] - someone did, new ROM 20231205-1400 :)
* Scores now...
I think we just need some spritework now!
Added: Titles/credits/thanks, new music tracks, sounds, lives, score, level, other stuff I forgot.
Fixed: Boats and fuel spawning onland (!)
Let me know if you find anything!
Here we go, all basic features are working. Bridges working correctly, tanks doing tanky things and shooting, obstacles in river moving around, etc, and a nice Reboot-games logo by Sonik! Also, I tested it in PAL. Ugh, 50Hz :)
19 days! Not too shoddy - very pleased.
Now to clean it all up!
There is now a discord server with patreon integration. Link your account and come and join us!
2023-11-28 13:36:54 +0000 UTC View PostAnother binary for you good folks today with some progress.
I now have the river spawning correctly with objects on the banks and in the water. Tanks are driving up to the bank and stopping, planes are zooming past.
You can now move and shoot. Moving bends the bullet in flight, just like in the original game.
Collision...
Some free time tonight, added all the objects (tank, balloon, etc) and now have it psuedo-randomly spawning them in the river.
Next up, getting them adjusted to correct X (tanks on land - planes offscreen - balloons, boats, choppers, fuel in the river), and enabling the trigger to start them patrolling/moving/shooting.
I've not had a lot of time this week, but I have started on the object spawner and now have bridges spawning at the end of each section.
Hopefully I'll get the other objects (fuel, boats, choppers, tanks, balloons, jets) working in the next few days and have a new binary to share.
Thanks, everyone!
2023-11-18 08:18:16 +0000 UTC
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Took a day off yesterday, back at it today.
Compeltely re-wrote the river generator after I realised I had completely over-engineered it to the point it wasn't working. Oh well, the delete key is the most important key for developing software!
Today we have a much nicer and working river generator with better resolution and ...
Started with the river genrations. Using a pseudo-random seeded generator so that the levels will be randomised, but the same each playthrough, just like the original version.
I'm not completely happy with the island generator, but the edge and bridge generation seems ok for now. I will probably work on the islands a bit more before ...
2023-11-10 11:25:12 +0000 UTC View PostSomething being worked on alongside other things, new missions for Gravitic Mines!
These new training scenarios will push your flight skills to the extreme. The plan is to release the ROM, when finished, to patreons first. No ETA.
Follow along for updates!
"Emergency power!! To the thrusters!!!"<...

Been pondering this for a while so thought I'd throw it out here. If this works out well I can see this happening a few times a year.
The idea is simple - pick a simple game, and we'll try to make a Rebooted version of it using the...
Ander was at eJagfest2023, and so was Jumping at Shadows!
2023-10-22 02:08:40 +0000 UTC View PostWith PRGE2023 all wrapped up, as promised, here is the demo we sent to Portland Retro Gaming Expo for people to play at the AtariAge stand.
The supplied ROM will work on JaguarGD, Skunkboard and BigP Emu (Force GD Emulation must be enabled)
The demo features our level hub, a level from the game, and the jukebox with all music tracks...
Well, as promised, here is the latest unreleased build of the RAPTOR API - dated 25.09.2023.
What's new?
20/08/2023
21/08/2023
To kick things off for the top tier, enjoy a proof of concept build for what I hope will become Rebooteroids II.
Unlike the original game, this test engine is written entirely using the RAPTOR API and is already a more robust and capable starting point than that used in the original Rebooteroids.
You will control all four ships sim...
I've been working away on the Atari Jaguar for quite a while now, and to date haven't had to ask anyone for support to keep things going. However, site hosting and other costs are going up and some real-life events (which I won't go into) are causing some circumstantial changes.
To help cover things I've come to the decision to...
2023-09-20 06:18:01 +0000 UTC View Post