Fish Beads Update
Just a higher quality MP4 version of Fish Beads. Enjoy!
2019-03-23 07:09:47 +0000 UTC View Post
Just a higher quality MP4 version of Fish Beads. Enjoy!
2019-03-23 07:09:47 +0000 UTC View PostLast night I got BLASTED out of bed at 2 AM by some piece of shit playing music at stupid levels out of nowhere and found that the animation was taking about 14-16 mins per frame. Again, not good enough. So I cancelled it and changed over to the 302-450 range of frames, the ones with no smoke. They all completed already LOL
I will do the smok...
There's so much room for improvement, but moving on, I am so tempted to go back and give more wing flaps, but nope
Still noise previews later for the final, then rendering finals starts tonight.
There was an optimization released in the update yesterday and it dropped render times for diffuse objects b...
Omg the computer froze overnight again!
It died 3 hours ago and only got half way through the preview, wow, looks like another overnight will be needed.
This is really unfortunate, I don't want to render for half the day. I much rather move onto the next part and do work, then go back to it when ready.
Hoping to get ...
Needs clean up and those lights are a touch too bright and late, but with the right camera will look pretty neat I think. I was thinking oh giving her a little skip after landing from the inertia but ended up with a more rigid look.
Progress on the intro to the angel scene. A disgusting amount of work has gone into this so far, a little over the top but I get off on this stuff.
Lighting needs A LOT of work, the smoke at least is solid, Pillars are not smooth shaded for some reason, but it's a tremendous amount of work with the little fiddl...
The title doesn't really match the final but this started as something completely different and turned into a half a terabyte smoke simulation and clothed animation. This was a pretty hardcore thing to render out and I hope you just enjoy it for what it is.
Moving the Fallen Angel into 2.8 and trying an epic entry scene followed by a dominated facefucking.

2019-03-09 22:22:43 +0000 UTC
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Not what was originally planned but, here you go.
2019-03-07 18:44:37 +0000 UTC View PostA wip of one of the current scenes. Made the sand using quixel for the first time, pretty good.

An absolute insanity level smoke render that might never come to life, the fastest I am managing to render each frame is about 4 hours, needs a ton of optimization and it might just take too long to actually render out, but we'll see. Here is the animated preview of what's going on.
Today we are re-launching Ayasz Patreon! New Tiers, New Rewards, New Look, New Goals, Commissions Open! It's all happening! New Poster! Smashed to Fishsticks animation Public Release! Lunara 1 year revisit public release!
2019-02-21 07:36:19 +0000 UTC View PostSmashed to Fishsticks Final animation for Patreons. I worked hard on getting sound for this one. It's not perfect but at least it has sounds. There are many layers of sound too, environmental, music and vocals, all have been mixed by me to sound fitting for the scene and the room. I hope you like it.
Sorry it's a google drive link, but I r...
2019-02-18 08:46:46 +0000 UTC View PostSneak peak of current animation
2019-02-16 02:07:18 +0000 UTC View PostThis was supposed to be final, but due to response, I'll keep going and make it longer. A lot of work ahead.
2019-02-16 02:03:46 +0000 UTC View PostA behind the scenes look at the Lunara revisit set.
2019-02-10 22:18:36 +0000 UTC View Post
A 3d area photoscan of an old abandoned pool room with some bits by me and fishgirl looking angry for staring at her butt :P
2019-02-09 00:55:53 +0000 UTC View PostA 3d area photoscan of an old abandoned pool room with some bits by me and fishgirl looking angry for staring at her butt :P
2019-02-09 00:48:08 +0000 UTC View PostI have made a revisit of the Lunara scene from feb 2018. The original scene took over 320 hours to make(not counting render times which on the old hardware took days, even with two computers network rendering). I have just spend 2.5 more days working on this to bring it up to date a little more. It's a disgustingly complex scene chewing up almos...
2019-02-09 00:11:50 +0000 UTC View PostBrace yourself, I'm going in! Just a cute little project, still in the pool room. I wanted to use the moody pool room some more.
2019-02-05 00:48:36 +0000 UTC View PostAll Patreon tiers, tier rewards and future of how things are handled here are changing! I have started making the changes, while a number of things are not yet finalised, this is a good time to quickly look at the current tier offering and if you're not happy with anything let me know and make any changes to you subscription before tomorrow, so ...
2019-01-31 08:16:26 +0000 UTC View PostModelled a cave while pushing to learn more about indoor optimisations. Everything made by me here.

Behind the scenes of the level
I had to create a funky tool for this chain to be modelled this way. It worked out really well.



Heard people complaining about doing spell effects and it being too hard, so I went the usual over the top route to do some magic. This is the first tile of the sequence, more to come, due to the scene getting quiet complex I was not able to render more than 4 angles in a day.
2019-01-11 23:53:28 +0000 UTC
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We have just reached the first Patreon goal! If I can make a 50 with my art I can achieve anything!!! A massive thank you goes out to all the Yaszies! It's unbelievable that we are moving forward!
So much thank you!
Keep your eyes peeled for upcoming awesomeness that's just around the corner. Draenei are casting spells! &...
2019-01-10 02:26:30 +0000 UTC View PostSearching in the dark you stumble upon a wild fuckframe. :P
Big render due to all the smoke and volumetric lights, turned out pretty good!
Just a silly quickie with the old Clover model.
2019-01-09 05:05:58 +0000 UTC View Post