Cave Room
Some ruins in an icy cave.
2024-04-03 19:25:26 +0000 UTC View Post
An enemy design with a spherical protective shell that it can shoot tentacles from with great force. It uses the tentacles for climbing and grabbing its prey.
2024-03-31 01:19:16 +0000 UTC View PostArtist anarkhya(https://www.deviantart.com/anarkhya) made some really nice custom detailed overworld graphics and put them in a Tiled map. I was able to mod it into ZALiA and do a run with them. Video also includes some new player character sprite-sets. Enjoy!
2024-02-28 22:38:00 +0000 UTC View PostThis is just something I was having fun with one day. It includes a mix of graphics from Zelda II, Castlevania 2, and original works.
2024-02-09 16:00:04 +0000 UTC View PostThis is the west edge of North Castle Lake. The mountains look great but are straight ripped from Castlevania 2.
2024-02-08 16:00:03 +0000 UTC View PostI think this was going to be a cave entrance somewhere on the west edge of North Castle Field. The mountains look awesome but are straight ripped from Castlevania 2.
2024-02-07 16:00:04 +0000 UTC View PostThis was meant to be a quest along the path on the west side of the Rauru Woods. The bridge is out and you have to drop to caves below to restore it somehow.
2024-02-06 16:00:03 +0000 UTC View PostI think this is coming out of North Castle.
2024-02-05 16:00:04 +0000 UTC View PostA lot of stuff just mashed on top of each other.
2024-02-02 16:00:05 +0000 UTC View PostI think this was meant to be the entrance to a town.
2024-02-01 16:00:07 +0000 UTC View PostYou don't really see any npcs interacting with each other in Zelda 2. I like the look of two npcs talking to each other or maybe walking with each other.
2024-01-30 10:19:21 +0000 UTC View PostEarly development scene ideas work.
2024-01-24 16:00:04 +0000 UTC View PostVery early in development, while planning out scenes, I modified one into a 2.5D style. The up and down arrows, as well as the <-WE-> directions were part of an idea for the game to not have an overworld.
2024-01-22 16:00:06 +0000 UTC View PostA look at the photoshop file where ZALiA item sprites were designed. A number of these designs were based off of previous Zelda item sprites and some Kid Icarus ones as well. Although I'm proud of my sprite work, you can see I'm not that much of an artist. My process is to just try every possible pixel iteration until something looks good XD
2024-01-20 21:40:22 +0000 UTC View PostHere's what the photoshop file of my work on designing the inventory looks like.
2024-01-19 14:06:02 +0000 UTC View PostVarious different changes and additions. Mostly to the rando. Check out all the details in the news-and-releases channel on the discord! https://discord.gg/QgmbW5pkQB
2023-12-17 17:35:14 +0000 UTC View PostChecked out the page this morning and noticed there are 69 members! Wooo! That being said, please no one leave and also please no one join... unless you want to. Thank you.
2023-12-07 19:04:52 +0000 UTC View PostSo, Vinny Vinesauce streamed ZALiA again and there were 10 THOUSAND people watching! Wowowow.
Vinny's streams just keep getting more entertaining and this Thanksgiving was no exception. If you haven't watched Vinesauce before, I suggest you spend less time with your life responsibilities and check out them vods.
2023-12-01 02:50:34 +0000 UTC View PostCheck out all the changes in the discord.
One notable addition is audio sets so you have different tunes to choose from.
This video was made by https://www.twitch.tv/schmidtty_games right around the beginning of 2023 and was to tease the ZALiA community with a secret super cucco hidden in the game that no one had found yet except him.
The search for super cucco was sparked w...
2023-11-12 17:48:27 +0000 UTC View PostI'm currently hard at work cleaning out the code getting it ready for release. While doing so, I'm beginning to build community content systems. The first being alternate music options. The system is mostly in place at this point so that I just need the music files. Then, all it takes to listen to them is to change the music set in the options m...
2023-10-08 02:45:03 +0000 UTC View PostThis is 1/4 the image size of the normal map with an 8x8 grid instead of 16x16. Some tile graphics are custom to make sense with the size difference. Don't know why I spent so much time on this.. maybe these tile graphics can be used to fit more overworld on the in-game map.
2023-08-05 23:33:31 +0000 UTC View PostAlso many other changes, fixes, and improvements.
2023-07-27 21:16:18 +0000 UTC View PostHere's a link to the discord if you need it: https://discord.gg/engYeRkY
2023-05-11 20:52:29 +0000 UTC View PostAnyone want to test some rando? Comment or PM me your email and I'll share it with you on Google Drive.
2023-04-16 16:41:26 +0000 UTC View PostRecently I've been polishing up the game and working on a few extra things. I've been streaming most of it at https://www.twitch.tv/hoverbat.
One major thing is rebinding controller buttons. As you can see in the image, casting magic is set to the left trigger button.