Looks like the boob-update did it's job. Wanted to give everyone a quick update on things. Mainly, I wanted to explain why you have not seen the release I was talking about for last weekend. I know that in the past I would often ignore the missed release and move on without ever putting anything out. I don't want that to happen this time, and I ...
2021-06-12 04:02:27 +0000 UTC
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Don't think, just stare... at the boobs.
I am working on the game daily. I'm doing YummyTiger things, in that I'm fixing her pride 1 standing portrait, and her peasant dress standing portrait to meet my standards in the higher resolution. I just didn't want too many days to pass without me showing you I'm still here and working.
ED...
2021-06-08 23:07:29 +0000 UTC
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Just wanted to post a short note, as I'm trying not to make the same mistakes. I've spent a lot of time this week busting my ass to try and get things polished. If anyone tells you transitioning from VX Ace to MV is simply copy/pasting events into a map, they are lying. There has been an almost overwhelming amount of stuff to do. Currently, the ...
2021-06-06 08:33:21 +0000 UTC
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Hello again. This should be my last post before the first MV release... exciting times! There are a couple Patreon-related things I want to cover. I will probably repost this later this month if a pledge is run. I want to ensure people know what they are paying for, how to find information on the Patreon website, and the role of Discord.
...
2021-06-03 23:12:03 +0000 UTC
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Hello again. It's time for an official release date. As you can see, MV 0.10 will drop on May 36th. Now, some of my astute patrons might question whether May has 36 days, but I assure you, on YummyTiger's calendar, there are 36 days in May! :-)
Jokes aside, given that we are about a week away, I want to reiterate the plan of attack. The n...
2021-05-29 08:06:33 +0000 UTC
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Just another teaser to show you how the artwork in MV has evolved. While most of the artwork is resized and tweaked, a few CGs like the one above needed some extra love. You'll have to wait until the release to see the next CG stages though! My hope is that with these improvements, this release will be enjoyable enough to tide you over until the...
2021-05-25 23:58:09 +0000 UTC
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Just wanted to take a moment to describe some of the fun things I've been working on. One of which is dynamic eventing in the game. Aylia's Story features a few ways that the game will dynamically interact with what you do.
Dynamic random mini-events:
As I mentioned in the last post, the game maps are loaded with mini dialogue events b...
2021-05-13 21:42:19 +0000 UTC
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The move to MV also meant some of the old tilesets no longer worked properly. This meant that I had to redo some of the maps, but the bonus is that these were some of the first maps I ever created and in redoing them, I believe they turned out better.
While on the subject of maps, Aylia's Story will remain a game that offers people the ab...
2021-05-07 04:31:11 +0000 UTC
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One thing that has changed throughout this entire ordeal is the character artwork. I can say with 100% certainty that my biggest frustration with RPG Maker VX Ace was the screen size. I hated scaling artwork down and I felt it always made some part of the character look screwy.
While the upcoming release won't be loaded with brand new co...
2021-05-04 16:48:22 +0000 UTC
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It's about time for Aylia to wake up again. Didn't realize she'd be trapped in real life as well... Things are going well, I've had consistent time to work on the game for the past month and the MV version is running nicely. Limited tests showed no lag issues or crashes. I believe you should see a release in May, and my fervent hope is to ...
2021-04-30 21:42:32 +0000 UTC
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My new year's resolution is to release Aylia's Story. I recently put almost $4,000 into assets, music, and scripts. I've brought on a pixel artist to help, I'm commissioning all character sprite art, and I've continued to commission music. I'm putting my money where my mouth has been for years now. Thank you for sticking with me all this time, t...
2021-01-01 19:05:45 +0000 UTC
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2020-09-30 21:20:38 +0000 UTC
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2020-08-31 19:27:44 +0000 UTC
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Hello everyone. If you are not on Discord, you're probably wondering if I'm dead. I'm not, nor is the project. It's time Bogwort finally got a bit of action! What you'll be seeing starting this coming weeks:
1. The "Under Construction" will be coming down and the Patreon page will be updated including tiers (most will stay the same, but I ...
2020-07-11 07:01:26 +0000 UTC
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Good Evening,
I want to take a moment to explain a new feature you will see in the upcoming release--Story Mode. Aylia's Story has undergone so many revamps and rebuilds that at this point I almost consider it both my first and second game. One bonus in switching to MV is that it allowed me to add a few new features as I transitioned. Stor...
2019-02-01 07:04:40 +0000 UTC
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Hello everyone,
January is coming to a close and unfortunately, I've still got what I'd estimate to be about 40-50 hours of work to get this thing ready. This was not a good month in that I lost almost 2 weeks in which my spare time was non-existent causing things to grind to a halt. I will not have a buggy repeat of 0.11. So, I'm updating...
2019-01-31 06:14:02 +0000 UTC
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May you receive many presents in 2019! You all deserve it.
2019-01-01 07:09:54 +0000 UTC
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Greetings! It's been awhile and past time I posted an official non-Trello status update.
I'm narrowing in on a release and I believe it will fall after the holidays in January. This release will contain:
- 12 full scenes (ranging from exposure to sex)
- Over 100 pieces of artwork (including minor artwork like items, etc.)
2018-12-04 07:37:55 +0000 UTC
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Hello everyone!
Just wanted to type up a mini-update to keep things rolling. There has not been quite a much progress on Trello last week. I was out-of-the office a few days for a short family vacation, and what work I did do was of the testing variety. I don't have cards setup for that.
Late this week or early next, I plan on posting a lor...
2018-08-12 22:01:39 +0000 UTC
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Hello everyone!
It's a new month, and I'm thinking this month is going to be a good one. I've had a release in August every year (granted, they've never been what I wanted), and I'd like to keep that little streak going. I won't be giving any dates, but if you peruse over to Trello, I'm down to just 7 cards! Nobody is more excited than me about t...
2018-08-02 22:05:19 +0000 UTC
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Good Morning!
Artwork won the mini-poll in the last post, so I'll be posting a few teasers over the next day or two. For the most part, I won't be posting the entire final images, as I want to keep something back for when you play the release. Still, these should wet your appetite, and "tease" a bit. I've also put a bit of the "process" into each...
2018-07-30 07:52:51 +0000 UTC
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Hello everyone,
Been a little over 2 weeks since my last post. I don't want people to think I'm just disappearing again, but the MV testing release is not ready yet. I plan to see where it is at once I've had the remainder of this week to work on it, and make a decision from there. So, there will be a more detailed progress update after that--you...
2018-07-24 21:44:22 +0000 UTC
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Hello!
Time for a monthly update. We'll start with a progress report. For those following along on Trello, you might have noticed that a couple "done" cards were shifted back to the "doing" category. RPG Maker MV released update 1.6.1 last week, which meant I needed to double check all my 3rd party scripts to verify that they were still working. ...
2018-07-02 21:32:06 +0000 UTC
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Hello,
Lots of things to cover. I'll go into details in a moment, but for those who just want the executive summary version, here is goes:
1. This Patreon was suspended for violating the Community Guidelines (I had implied nudity on public pages). The violations have been removed and all adult material will be confined to patron-only posts ...
2018-06-25 06:32:13 +0000 UTC
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Hello,
March is over. Yes, I'm aware that today is April Fool's Day. No, I'm not fooling you, but I also didn't want to wait until tomorrow since people are waiting.
I never posted on Patreon, but I mentioned it in the comments and on Discord. March became a unofficial "line-in-the-sand" month for me. I told people I'd release the game or e...
2018-04-01 07:46:31 +0000 UTC
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Hello everyone,
It's already February. Time flies.
Since it's a new month, it's time for a status update. I have been working on the game, and progress has been made. My focus has remained primarily on all things battle related, and a lot of changes have been made. It's still not 100% there yet, but I can see light at the end of the t...
2018-02-04 10:01:23 +0000 UTC
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Hello everyone,
Awhile back Heaven Studios ran a poll for potential cameos and I'm humbled that enough people voted for Aylia. They recently released Muku's interpretation of Aylia, and I think it looks fabulous! She definitely has his style to her, and I would want it no other way. Plus, she's sexy as hell!
I greatly look forward to seeing...
2018-01-17 20:13:41 +0000 UTC
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Royal Entry #2276 – Eliandre
Common Name - Elves
Report Status – Completed 629 D.C.
The Legend – The legend claims that a race known as the “Eliandre” rose to such power as to challenge the Divine Gods themselves. It...
2018-01-11 08:30:17 +0000 UTC
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Soon. It's coming soon.
I did what I always do and instead of just polishing up the last month release and adding the missing content, I tried to get it all done. I delved into the battle system and shot for the moon to have it all ready. It's not. I need to finish battle transitions, battle finishing CG variations, and some final testing. I won'...
2018-01-01 17:59:49 +0000 UTC
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Hello everyone!
For my fellow Americans, hopefully you had a good thanksgiving! Before I get into the update, it's important that I inform you of Patreon changes to billing. Patreon is shifting the burden of paying processing fees from creators to pledgers. Meaning, creators will no longer pay 7-15% (depending on amount pledged) when pledges are ...
2017-12-08 06:36:51 +0000 UTC
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