SamuKata
xvasynth

xvasynth

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xvasynth posts

Technical (?) post #3 - xVA modding support for other games

Technical (?) post #3 - xVA modding support for other games

xVASynth is built to be very easily extendable to other games. It is mainly just a framework to serve voice models for games, so nothing in the code is actually specific to any specific game. I have already done everything necessary to include support for the games I have listed on the description page, for which I train voice models. Howev...

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Technical post - explainer on the models used

I thought I'd quickly write up a semi-technical post, to explain the models used, in more detail. This should be useful to understand the current plans, as well as future plans for how voices are released.

There are four models being used in the xVA process (for now). The models are Tacotron2, FastPitch, HiFi-GAN, and WaveGlow, and they ca...

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Batch #6 of 8 early access models

Group #6 is ready, following the 6th poll. The options were split for the 7th voice (between FemaleGhoul and Glory), so they are both ready. The full voice list for this batch is as follows:

- Fallout 4: MaleOld
- Fallout 4: Shaun
- Fallout 4: X6-88
- Fallout 4: Gage
- Fallout 4: FemaleGhoul
- Fallout 4: Glory
- Fallout 4...

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Batch #5 of 8 (6+2 bonus) early access models

Round 5 of early access models is here, following poll #5. I've taken the feedback from Discord to break apart the voices done by Stephen Russel into separate models, fine-tuned on their individual game voices, as they were different enough to require it. I thought I'd also take this occasion to finish off the other voices done by this actor, na...

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Batch #4 of 5 (4+1 bonus) early access models

Round 4 of early access models is here, following poll #4. The models are:

- Fallout 4: FemaleRaider01
- Fallout 4: DoctorAmari
- Fallout 4: KasumiNakano
- Fallout 4: Sierra

I'm also throwing in a finished Skyrim: Maven, a model which I've been using to play with the development of the FP16 model saving (as you may have ...

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v1.2 beta - the Efficiency/Speed/Quality update

Following feedback from v1.1 where I changed the vocoder model, this update focuses on the quality of the output. The UI has been changed to accommodate for multiple vocoder models, thus allowing people to pick between which WaveGlow model they prefer to use for synthesis (the old one, pre v1.1, and the newer bigger one). 

Additionall...

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v1.1 beta - Big update + GPU news

This post is two-fold, first a pre-release of the biggest update to xVASynth yet, incorporating many feature requests, fixing numerous bugs, and making several large improvements to existing components/features. The second is a big announcement on the GPU situation, and a new rough plan for the future of development of new voice models.

Le...

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v1.0.9 pre-release: Audio post-processing

Following the last updates post, I will release this new version on here first, for people to play around with. This update contains a few tweaks/fixes, as well as a big(ish) new feature, audio post-processing. Do note, you need to install ffmpeg version 4.3 or later to toggle this on for use. The download link is at the bottom of this post, do ...

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v1.0.8 - A week's worth of updates, and updates going forward

So just over a week has passed since the initial v1.0.0 release, and I wanted to do a quick recap of the main additions to the app, as well as some ideas for updates going forward.

So far:

- An updates menu to notify people of new updates, when they are released

- Re-organized the UI following some feedback, to keep letter-sp...

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Batch #2 of 5 early access models

The second round of early access models is here, following poll #2. The models are:

- Skyrim: FemaleShrill

- Skyrim: FemaleDarkElf

- Fallout 4: ElderMaxson

- Skyrim: Vex / Fallout 4: Proctor Ingram (different models/training runs)

Unfortunately I had some issues with convergence on the robot version of Curie, so I m...

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Technical post - new data cleaning/filtering

The quantity of data used during training is very important for converging a model well. But more important still is the actual quality of the data used. As such, there are a number of data cleaning/filtering scripts that I use, to make sure the quality of the data is as high as possible. There are scripts for adjusting the audio, and scripts fo...

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First batch of early access models [3]

Poll #1 overwhelmingly chose these two voices:

- Skyrim: FemaleCommoner / Fallout 4: Alana Secord / Allie Filmore

- Skyrim: Delphine


I have attached the models here first, and will post them on the Nexus ~2 weeks from now. 

Quality is quite good for these two models I think! Check the discord channel for a...

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v1.0.1

v1.0.1

Quick update as I'm preparing for release: Added an updates button/menu to notify you (via a yellow-coloured arrow) when there are available updates, and a change-log in a menu.

I've just launched this patreon page so it may be a bit early for it, but I'll be posting the first poll shortly for voices to go in the next update.

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Hello world

Here goes for the first post.

If you are new to this page and you haven't yet seen the main showcase video, I'd recommend watching this video to get a quick overview of what I am working on:

https://www.youtube.com/watch?v=xqJ-ujWvu7s


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