SamuKata
crushstation

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Female Agent 1.3.6 P

Here's Female Agent version 1.3.6 P.  This is similar to the Beta released last weekend, with all reported bugs fixed and a few more improvements added:

  • New bar system added to all 3 nightclubs.  (This is the minor feature that took me two days.)
  • Drunk agents can now unlock some Promiscuous & Exhibitionist options in ...

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Friday 13th pomodoro report

Friday 13th pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VII

  • Pre-release polish.

I spent two whole days on a low priority feature that I think is cool, but you guys may not like.  :-D  It will get re...

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Thursday pomodoro report

Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-X

  • Pre-release polish.

I spent all day working on something that I thought would just take the morning, but it's nearly finished.  Still on target f...

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Bug Hunt, day 3

Bug Hunt, day 3

All bugs destroyed.  Thanks to Hyneman and Alex P for taking so many of them out, and to all members of the community who provided vital recon and intel.  Day 3's bug fix version has been uploaded to the (Patron only) Beta post below.

We'll now move onto some polish tasks, aiming for a general release o...

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Tuesday pomodoro report

Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Cataloguing bug reports.
  • Bug fixes.

I spent two hours today copying bug reports here and on Discord into the game's issue list.  It w...

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This week's plan

This week's plan

Thanks for all the bug reports sent in so far, everybody.  My plan for the rest of the week is:

  • Bug fixes
  • Polish
  • General release on or before Sunday

Next week, we'll vote on the next development goal, and move onto the new smaller/faster update model to see if it works better.

Thanks everybody for yo...

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Female Agent 1.3.6 Beta

Female Agent 1.3.6 Beta

This release hasn't got everything I wanted it to have, and it still needs polishing in quite a few areas, but here is a beta version for you guys to play around with.  Please post feedback, bug reports and polish requests here and/or in Discord.

Note: the link is now to 1.3.6.B.4, the day 3 bug fix version.

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Saturday pomodoro report

Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VI

  • Coding and writing safe house improvements (Safe house improvements +33%).
  • Coding nightclub improvements (Nightclub improvements +8%).
  • Testing ...

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Friday pomodoro report

Friday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-V

  • Bug fixes and code integration (General improvements completed).
  • Coding nightclub improvements (Nightclub improvements +8%).

I managed to get...

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Thursday pomodoro report

Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Testing and polishing final release code.  (Progress: line 21,404 of 33,457)

Getting there.  I have meetings at my real job tomorrow morn...

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Wednesday pomodoro report

Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VI

  • Testing and polishing final release code.  (Progress: line 16,110 of 33,457)

The tasks are now mostly done, so I started working through the gam...

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Tuesday pomodoro report

Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VI

  • Adding moar nightclub flirt options.  (Nightclubs +16%)

Can't wait to get this out to you and to move on to the next stage of development.

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Weekly pomodoro report & release update

Weekly pomodoro report & release update

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved:
39 pomodoros

Pomodoros I-XI (today)

  • Writing and testing safe house debriefings.  (Debriefings co...

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Saturday pomodoro report

Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VII

  • Rewriting safe house debriefings.  (Debriefings +8%)

Nearly finished this section.  I wish I could write faster!  I'm frazzled now, s...

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Friday pomodoro report

Friday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Rewriting safe house debriefings.  (Debriefings +20%)

The UK is hotter than the inner ring of the Seventh Circle of Hell, but I still managed ...

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Wednesday pomodoro report

Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VII

  • Rewriting safe house debriefings.  (Debriefings +10%)

Lots of writing today.  The safe house debriefings are a test of a new Reputation sy...

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Monday pomodoro report

Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-III

  • Wrote new option for hanging out in a club with a guy (asking him to buy you a drink).  Cleaned up the code that works out if he'll try and make a move on ...

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Weekly pomodoro report

Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved:
 26 pomodoros

  • I-II: Drew artwork for a random encounter.  (General improvements +16%)
  • III-IV: Rewrote the...

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Friday & Saturday pomodoro report

Friday & Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-III

  • Implemented olive skin tone (based and suntanned versions).  I also rewrote the suntan code, which was messy, into something more elegant in order to speed...

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Thursday pomodoro report

Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Fixed eyeshadow bugs in Dubai dressup passage.  (Avatar improvements +10%)
  • Coded in Victoria's redrawn facial expressions.  (General improve...

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Wednesday pomodoro report

Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VI

  • Drew avatar artwork.  (Avatar improvements +40%)

Loads more avatar art today!  Today I added the olive skin tone, did some work on avatar f...

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Tuesday pomodoro report

Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-II

  • Drew avatar artwork.  (Avatar improvements +40%)

I didn't get as much in today as I'd hoped because of work commitments.  I'm really tired ...

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Monday pomodoro report

Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-II

  • Drew artwork needed to complete a minor random encounter in Corinthian nightclub.  (General improvements +16%)

Pomodoros View Post

Weekly pomodoro report

Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved:
11 pomodoros

  • I-VI: Design and coding of new club dancing system.
  • VII-XI: Completed 33% of "General" tasks.  Co...

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Updated task list

Updated task list

Tasks between you and the next release of Female Agent:

AVATAR IMPROVEMENTS | 100% done
Implementing olive skin tone and improving facial expressions

GENERAL IMPROVEMENTS | 100% done
Mostly bug fixes

SAFE HOUSE IMPROVEMENTS | 66% done
Small tone...

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New release schedule

New release schedule

I think I’ve been too ambitious with the amount of content included in each release.  I want everything to be great, so I cram in as much as possible into every release, but that makes the wait between releases a long one.

As an experiment, I want to try out a new model that will get smaller updates out faster.

My idea is that each o...

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Monday pomodoro report

Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VI

  • Designed new nightclub dancing system.
  • Started coding new nightclub dancing system.

Dancing's a big part of club hookup culture, so part of ...

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Weekly pomodoro report

Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 13 pomodoros
Achieved:
14 pomodoros

  • I-XIII: Added the Casting Couch sex scene to the game.
  • XIV: Worked on general nightclub improvements. View Post

Wednesday pomodoro report

Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VI

  • Finished coding Oceana Backstage Casting Couch into the game.

I did this on Wednesday, on the way to a night out, and my hangover has just this m...

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Tuesday pomodoro report

Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VII

  • Coding Oceana Backstage Casting Couch into the game.  (Not complete.)

This is a scene that we struggled with a little bit – it was a challeng...

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