SamuKata
crushstation

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Weekly pomodoro report

Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 29 pomodoros

This week we developed moar Lifepath.  We:

  • Coded the university system into the game
  • Designe...

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Saturday pomodoro report

Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-V

  • Finished designing all the Lifepath passages.

I finished the designs for the Analyst & Failed Operator Lifepath backgrounds today.  Next week...

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Agent diversity survey #1

Please answer the survey to help Joint Task Force Neptune's HR department.

What is the nationality of your "canon" or favourite agent?

Note: this won't affect how much content we write for the nationalities; we're committed to supporting all featured nations equally.  We're just interested in which are popular, and which are niche....

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Thursday pomodoro report

Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-V

  • Finished designing the Operator recruitment path.

I'm at my real work all day tomorrow (to say sorry for losing about twenty grand because I was conce...

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Tuesday & Wednesday pomodoro report

Tuesday & Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IX

  • Task organisation and designing Operator recruitment path.

I had lots of work in my real job over the past couple of days, but was able to get some w...

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Monday pomodoro report

Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-X

  • Coding university system into the game.

Finally got the university code implemented into the Lifepath. This was complex code, and I made it even more ...

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1 Oct dev test version

1 Oct dev test version

I wanted to code some new university clique outfits into this version, but Victoria wasn't able to send me the Illustrator file in time for me to do the conversions.  Sneak peek above – what do you think?

This dev testing version has the working screens for each of the 4 years at university (and graduation), and a play-through of the ...

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Weekly pomodoro report

Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 40 pomodoros

Today: 7 pomodoros

  • Finished coding the university system (Code RPG system into the g...

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Dev test version delayed until tomorrow

I was planning to get a dev test version out for Operators+ today with all the university functionality, but unfortunately I don't think it will be ready until tomorrow.  

All the university code is working now, but I also want to add some new artwork and content so the experience will be a bit more enjoyable for you, and I'...

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Saturday pomodoro report

Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IX

  • Coding university system into the game.

The university romance system seems to be working now!  Tomorrow I'll do some testing and polishing, and...

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Thursday pomodoro report

Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VI

  • Coding university system into the game.

Fixed all of yesterday's problems.  There are some minor ones left (like the game mixing up your agent's...

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Wednesday pomodoro report

Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VII

  • Coding university system into the game.

We nearly got all the university code working today, but it's not quite working enough for me to mark it dow...

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Tuesday pomodoro report

Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Finished designing the university system.

Each university year now offers player decisions on academic effort, part-time work, extra-curricular hob...

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Weekly pomodoro report

Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 40 pomodoros

This week we developed moar Lifepath.  We added:

  • Added the option to pick your agent's early experien...

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23 Sep dev test version

Operators, here's this week's dev testing version!  Please be aware that this version is really rough beyond the last scene you saw last week – you should only run it if you're curious about how some new systems are being organised.  Otherwise, wait for next week's dev test version, which should be the complete uni...

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Saturday pomodoro report

Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Coded the "University Year 1" screen into the game.  (Code RPG System into the Game +2.5%)
  • Designed the "Lifepath University Year 2" and...

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Friday pomodoro report

Friday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Coded the "University Acceptance" screen into the game.  (Code RPG System into the Game +2.5%)
  • Designed the "Kink Vignette" system, whic...

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Bug fix version 1.3.6.5 (P) up

Bug fix version 1.3.6.5 (P) up

Small (but important) update.  Our code walrus Hyneman fixed a critical bug that could grey out both options during the backstage casting couch scene, preventing you from continuing the game.

Get the free public version from Discord or the Patron-only version 2018-09-21 10:58:35 +0000 UTC View Post

Progress update, an apology, and some good news.

Progress update, an apology, and some good news.

You probably assumed I would already have done this, but today I drew a chart of all the screens that are needed to implement the Lifepath, and accurately assessed what percentage of the work is still remaining.

It turns out that my estimate of 86% was optimistic.  In fact, only 38% of the s...

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Monday pomodoro report

Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +2%)

Specified some new artwork requi...

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Weekly pomodoro report

Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 30 pomodoros

This week we developed moar Lifepath.  We added:

  • Two unique outfits for the "age 16" avatar (Alpha F...

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16 Sep dev test version

Operators, here's this week's dev testing version!  This version now has:

  • New outfits for the "Alpha Female" and "Star Athlete" cliques.  (These cliques aren't available to all agents: to unlock Star Athlete, your agent needs Coördination 2+, to unlock Alpha Female she needs Attractiveness + Extraversion 2+).
  • First boyfr...

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Catchup pomodoro report

Catchup pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-XIV (10 today, 3 yesterday, 1 Tues)

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +5%, Code New Character...

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Monday pomodoro report

Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IV

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +2%)

We started work on the Lifepath's ...

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Weekly pomodoro report

Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 39 pomodoros

This week we developed the Lifepath.  We added:

  • Age 16 avatar with tailored hair/eye/skin colours View Post

8 Sep dev test version

Operators, here's today's dev testing version!  This version now has a working skill roll (for U.S. & Canadian agents only) – the agent can attempt a cheerleader tryout.  If she's successful, you'll see her in a unique new outfit.  :-)

Please let me know your thoughts about how the skill roll is presente...

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Saturday pomodoro report

Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IV

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +5%)

I fixed a problem with yesterday's...

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Friday pomodoro report

Friday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-XI

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +5%)

Moar Lifepath work.  Big day ...

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Thursday pomodoro report

Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +5%)

Moar Lifepath work.  Today ...

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Dev version release frequency

Hi, Operators!  Today's dev version is mostly logic and skill changes (and fixes to some bugs ID'd by Falloutbabe).  There isn't a huge amount of new content, so I made the decision not to waste your time with a dev version that might be disappointing.

I'm planning to do another dev release tomorrow, which should have a cheerleader outf...

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