SamuKata
crushstation

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Friday pomodoro report

Friday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-VII

  • Implementing new avatar art (ongoing)

I coded in all the age 18 avatar outfits today – hallelujah!  Agency outfits start tomorrow....

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Last week's pomodoro report

Last week's pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodori
Achieved: 44 pomodori

Hi everybody!  I was too sick to post this on Sunday, but I'm back in action now.  Last week I did 44 p...

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Merry Sickmas

Guys I have flu or some shit blegh.  I feel terrible.  Just posting to let you know I'm still alive.  I will be with family for the next 2 days and will get back on game dev the day after boxing day.  I wish you all a happy and healthy Christmas.

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Sick Saturday pomodoro report

Sick Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-V

  • Implementing new avatar art (ongoing)

I'm lucky enough to very rarely get sick, but while watching a festive film* last night I started coming d...

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Thursday pomodoro report

Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-X

  • Implementing new avatar art (ongoing)

Moar avatar outfits!  I added most of the university outfits today:

  • No clique casual
  • ...

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Wednesday pomodoro report

Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-IX

  • Implementing new avatar art (ongoing)

So many outfits!  In the last few days, the following avatar outfits have been coded into the game:

Tuesday pomodoro report

Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-XII

  • Implementing new avatar art (ongoing)

Moar clothes, hairstyles & makeup!  I also created a cool new minor feature today, a hair dye layer fo...

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Monday pomodoro report

Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-VIII

  • Implementing new avatar art

Moar work in Illustrator!  I coded in lots of avatar outfits today and will do moar tomorrow.  There are going...

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End of week pomodoro report

End of week pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodori
Achieved: 49 pomodori

I've had a frustrating couple of days handling an unexpected task!  Some of the Kink Vignettes show the 18-year old...

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Thursday pomodoro report

Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-VIII

  • Implementing new avatar art

I spent the day in Illustrator, coding in some new avatar outfits.  Meanwhile, Hyneman is working on implementing t...

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Wednesday pomodoro report

Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-X

  • Prepping dev test release version (100%)

Okay, the final pre-release dev version is out to Operators+!  While they give feedback and report on bug...

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12 Dec dev test version

Here's a new dev version for my lovely Operators and Handlers.  It allows you to generate a customisable backstory for your agent from birth, through childhood, university, recruitment into the intelligence community either as an analyst or a field agent, and her training and agency career up to the start of the game.

Things that are not in ...

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Monday pomodoro report

Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-VIII

  • Prepping dev test release version (80% done)

Thanks for your patience, everybody.  The final pre-release dev test version is nearly ready for r...

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End of week pomodoro report

End of week pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodori
Achieved: 24 pomodori

I didn't get anywhere near as much time in this week as I wanted to due to the problems at my real job, which means that...

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Saturday pomodoro report

Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-VIII

  • Prepping dev test release version

I'm back, bitches!  It felt so great to be working on the game again today, after several frustrating days aw...

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Delay

I got 3 pomos in today, then got distracted by an emergency at my real job.  I tried to fix it today, but at 20:14 it's obvious that I need to work on it tomorrow as well, and I have a meeting on Friday afternoon there to discuss a different matter.

This means I'm unlikely to get any more dev time in until Saturday.  :-...

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Tuesday pomodoro report

Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-V

  • Writing & coding Operator backstory missions (95% done)

Nearly finished the Operator backstory missions.  Next steps once the...

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End of week pomodoro report

End of week pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodori
Achieved: 59 pomodori

Today I did 13 pomodori and got the Operator backstory missions to 66% complete.  I ended up adding another Kink Vi...

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Saturday pomodoro report

Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-VIII

  • Writing & coding Operator backstory missions (33% done)

More work on the Operator backstory missions today.  Moar tomorrow!

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Friday pomodoro report

Friday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-VIII

  • Writing & coding Operator backstory missions (20% done)

Started on the Operator backstory missions, the last major part of Lifepath content. &nb...

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Wednesday pomodoro report

Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-X

  • Writing & coding Operator training passages (100% done)

The Operator training passages are now complete.  What I expected to be a couple of pa...

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Tuesday pomodoro report

Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-X

  • Writing & coding Operator training passages (85% done)

I'm making steady progress.  I wanted to get the Operator training passages finished to...

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Monday pomodoro report

Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodori I-X

  • Writing & coding Operator recruitment passages (done)
  • Writing & coding Operator training passages (33% done)

At the risk of annoying <...

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End of week pomodoro report

End of week pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodori
Achieved: 52 pomodori

Today I finished writing and coding in the Analyst mission cycle.  Next on the list is to code in the Operator path...

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Saturday pomodoro report

Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-XI

  • Writing & coding Analyst backstory passages (89% done)

Nearly finished writing and coding in the Analyst back story.  I've really enjoyed wr...

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Friday pomodoro report

Friday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-X

  • Specified 7 new avatar outfits to Victoria (done)
  • Planned Analyst backstory cycle (done)
  • Writing & coding Analyst backstory passages (33% do...

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Kink Vignette ideas

Kink Vignette ideas

The Kink Vignettes are a series of short, sexy scenes that take place while the agent is at university. They’re supposed to be some of the agent’s most memorable sexual experiences – the crazy shit she did (or nearly did) while she was a student.

Every agent will experience 5 Kink Vignettes. Right now there are five:

  • The agent e...

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Thursday pomodoro report

Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-XII

  • Coding Analyst recruitment path (100% done)
  • Coding Analyst training passages (100% done)

Today I finished coding in the Analyst recruitment...

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Transparency

Transparency

You guys are funding the game’s development (because you rock), so I feel that it’s important to always be transparent with you about the way I’m working.  I love you guys, and would never take your support for granted.

1.4 will be out soon, but it has taken way longer than I imagined it would.  I...

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Tuesday pomodoro report

Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IX

  • Coding Analyst recruitment path (50% done)

I survived my mud run!  I wasn't able to do any dev yesterday because my real job threw up some probl...

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