Here's a new mini animation loop that shows Zoe with a rather squishy tummy! Since the previous tummy animations were always a little over-animated, I decided to give this a more leisure pace. The deformations were by far the hardest part, as I needed additional deformers to give the impression of mass displacing to the sides when she grabbed he...
2020-12-03 23:07:15 +0000 UTC
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Here's a new mini animation loop that shows Zoe with a rather squishy tummy! Since the previous tummy animations were always a little over-animated, I decided to give this a more leisure pace. The deformations were by far the hardest part, as I needed additional deformers to give the impression of mass displacing to the sides when she grabbed he...
2020-12-03 23:05:30 +0000 UTC
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With the new mini animation finally rendering, I've been able to get back to the environment of the next Encounter episode. Note that what you're seeing here is still not final, but definitely pretty close to it. The remaining work I still need to do is rigging/animating the bushes, ferns, and smaller plants to sway in the wind, animate soft dri...
2020-11-30 06:00:24 +0000 UTC
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First off, apologies for the low poly tummy! The model will of course be a lot smoother in the final render!
Here's a new mini animation I've been working on the side this month that has a particularly full Zoe playing with her big tummy. Note that this one will actually just be a mini animation that comes as an 8 second loop, which should...
2020-11-24 10:02:15 +0000 UTC
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After doing the last touches on Zoe, I've gotten right back to working on the new environment for the next Encounter episode! This has overall taken a little longer than expected, as it took me multiple days to troubleshoot render crashes that kept occuring with the background environment you're seeing above. I drastically reduced the amount of ...
2020-11-21 07:30:15 +0000 UTC
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Hey guys! I thought it would be a good idea to put a bit of a management update here, as my PM inbox is giving me a bit of anxiety. Right now I have about 78 unread PMs, as well as a few more that I haven’t managed to reply yet. I’ve usually been able to keep up with them okay enough in the past, but have admittedly reached a kind of thresho...
2020-11-13 18:21:40 +0000 UTC
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The next Encounter is going to take place in a somewhat more windy location, which is something I'm hoping to show through Zoe's new dynamic fur swaying with the wind! There were still a few quirks I had to fix with her dynamics, such as all physics mirroring the left side of her model, as Maya apparently binds hair physics to the UV map, but th...
2020-11-13 10:50:16 +0000 UTC
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It's probably no secret anymore that I invest a lot of time making custom environments for my animations, which in my oppinion are always a substantial aspect of any animation, as they usually fill up a lot of screen space, even when there's a towering vixen present on screen. Since the Encounter series is supposed to look and feel like a videog...
2020-11-06 08:58:17 +0000 UTC
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Here's the new mini animation for October, ever so slightly late! I usually design these as 10 second loops, but with this one being about three times as long, I didn't quite manage to squeeze it into a gif without heavily sacrificing either the framerate or resolution. Since I'm releasing it as a proper video I also added sound as a small bonus...
2020-11-02 06:41:02 +0000 UTC
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Here's the new mini animation for October, ever so slightly late! I usually design these as 10 second loops, but with this one being about three times as long, I didn't quite manage to squeeze it into a gif without heavily sacrificing either the framerate or resolution. Since I'm releasing it as a proper video I also added sound as a small bonus...
2020-11-02 06:28:35 +0000 UTC
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Here's the new mini animation for October, ever so slightly late! I usually design these as 10 second loops, but with this one being about three times as long, I didn't quite manage to squeeze it into a gif without heavily sacrificing either the framerate or resolution. Since I'm releasing it as a proper video I also added sound as a small bonus...
2020-11-02 06:27:06 +0000 UTC
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Hey guys! Just quickly letting you know that the new mini animation is still going to take a couple of days. I originally planned to have it done and posted today, but I haven't even rendered out all the layers yet. Zoe's new, dynamic fur is quite a bit more elaborate than the previous one, and the hit in render time was a little more pronounced...
2020-10-26 04:52:43 +0000 UTC
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Here's a second playblast of this month's mini animation, which has Zoe confiscating your phone for the day! After the longest running full animation, this might become the longest running mini animation, as it's already over 20 seconds long and there's still a bit to animate. I'm getting a little worried about being able to properly squeeze thi...
2020-10-07 05:02:05 +0000 UTC
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Here's a super duper quaduper early playblast of next month's animation, which will probably have Zoe devouring your phone in front of your very eyes~! The animation is currently still rough and has no lighting, as I literally only started work on it last week. I'm hoping to have it finalized by the end of next month whatsoever! I'll make sure t...
2020-09-29 03:11:13 +0000 UTC
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Here's a small series of custom skyboxes I've originally made for Encounter! These were made in Unreal Engine with the Truesky middleware and later on heavily edited in Photoshop. Since there's a few CG artists and animators among my patrons I'd be sure they'd appreciate them, as I figured that neat looking spherical skyboxes can get quite expen...
2020-09-18 20:25:43 +0000 UTC
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Hey guys! First off, thank you so much for the overwhelming and still ongoing feedback on the recent animation! I'm quite happy to see the warm reception, especially considered how long it to animate and produce! (:
As previously mentioned, this might become a new series, as I'm already bouncing around ideas for the script of the next inst...
2020-09-16 20:02:44 +0000 UTC
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Here it finally is, my longest animation so far! Clocking in at over 10 minutes, this somewhat unique animation mocks a classic video game boss encounter and likely a somewhat unusual romance!
A huge thank you to all of those on Patreon for enabling me to make this animation! This has taken by far the longest production time yet, due to th...
2020-09-09 21:32:39 +0000 UTC
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Oh boy, this cover makes it look like one of those off-brand CG movies.
At long last, the finalized version of the new animation! A HUGE thank you to all patrons for making this insane project possible and sticking with me for such a long time!
This version extends the animation by a short post-credits scene, as well as additional bo...
2020-09-09 02:48:36 +0000 UTC
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Oh boy, this cover makes it look like one of those off-brand CG movies.
At long last, the finalized version of the new animation! A HUGE thank you to all patrons for making this insane project possible and sticking with me for such a long time!
This version extends the animation by a short post-credits scene, as well as additional bo...
2020-09-09 02:46:06 +0000 UTC
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Here's a quick look at some of the bonus angles for the extended version of the animation that will be posted next month! Note that some of these were mainly animated for a 1st person POV, so they can look a tiny bit wonky from an outer angle. I'm currently re-rendering one of the angles since I didn't like how it turned out, afterwards I'll fin...
2020-08-22 11:55:03 +0000 UTC
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When it's so early, there isn't even a cover yet!
Here it finally is, my longest animation so far! Clocking in at over 10 minutes, this somewhat unique animation mocks a classic video game boss encounter and likely a somewhat unusual romance~! But I think I've already said it all during the many months of production time!
Note that d...
2020-08-09 11:08:13 +0000 UTC
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When it's so early, there isn't even a cover yet!
Here it finally is, my longest animation so far! Clocking in at over 10 minutes, this somewhat unique animation mocks a classic video game boss encounter and likely a somewhat unusual romance~! But I think I've already said it all during the many months of production time!
Note that d...
2020-08-08 21:35:06 +0000 UTC
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As usual, here's a small gallery showing some of the final renders with full post effects and color grading. Putting the frame sequences together became a fairly elaborate task, as with the native 60FPS format, as well as the extended length, frame numbers multiplied to such a degree that the bare frames, with all the layer groups came together ...
2020-07-27 10:59:13 +0000 UTC
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1080p/60FPS: Link (Link gets updated regularly, make sure to directly use the one in the post on Patreon)
Here's a short sneak-peak for the upcoming animation! I'm frankly a bit uneasy putting this out, since t...
2020-07-04 20:39:20 +0000 UTC
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4K/60FPS: Link (Link gets updated regularly, make sure to directly use the one in the post on Patreon)
Here's a short sneak-peak for the upcoming animation! I'm frankly a bit uneasy putting this out, since this...
2020-07-04 20:36:38 +0000 UTC
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https://mega.nz/file/d4p2AIrJ#g40Tuy9Pl1mDjAXBTvqJNCyqCZ5k7PyAvb7tDtPT9vM
(Link gets updated regularly, and might not work in the email notifications, make sure to use the one in this post.)
Here's ...
2020-06-26 14:33:07 +0000 UTC
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First off, apologies for the long wait. Rendering this lengthy animation is taking quite a decent while due to the sheer amount of frames. ;-;
Right now two thirds of the main part with Zoe are rendered. There were a few complications with a certain scene that had issues with heavy shadow flickering occurring during one of the close ups. W...
2020-06-17 02:35:52 +0000 UTC
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I've been reading about Patreon being required to include sales tax now and just adjusted the tiers with a couple of pre-defined categories they offer, including WIP content, as well as downloadable goods, and patron shout-outs for the higher tiers. I still have no idea how this is going to affect pledges yet, as it seems it will only affect a h...
2020-06-01 02:25:16 +0000 UTC
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Here's a first look of some of the render previews from the first part of the animation! Right now I have almost 10.000 frames rendered, with roughly 15.000 more to go. Probably a few more since I'm still animating new scenes, but these should render considerably faster since Zoe's fur won't be on most of these! These previews don't have the ful...
2020-05-31 00:22:23 +0000 UTC
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Render prep for the new animation is almost done, which means that I'm planning to start rendering tomorrow! Throughout the last weeks I've been improving the animation, revising the entire environment, got rid of all the remaining bugs, optimized the per-frame render times and exported a draft render version of the film for the voice actors and...
2020-05-14 12:29:36 +0000 UTC
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