This month we're pleased to be able to give away a brand-new game from an Australian publisher that is young but getting a lot of attention: Unfair from Good Games Publishing!
For this month's giveaway, we're incredibly excited to be able to give away Knot Dice, a set of 18 gorgeous Celtic knot-styled dice.
Produced by Matthew O'Malley's Black Oak Games, Knot Dice comes with booklets of puzzles and games. We've played all the games that come with Knot Dic...
SURPRISE!!! We've been working on a new game, and we're making it available through Patreon!
Our friends at Flip the Table make a truly great podcast about playing truly bad games. (And secretly, it's a great game design podcast too!) We worked with them to create Retail...
We're still working through a few technical issues, making sure it loads quickly, displays properly, etc. Let us know if you run into any problems so we can fix them.
We are absolutely thrilled to present The Compendium, the board game publisher directory. The Compendium currently has infor...
Your patrons-only preview of the next installment of The Process is here! This time, Aerjen Tamminga talks about designing and publishing his game Pleasant Dreams:
Here's your patrons-only preview of the next installment of Meaningful Decisions, as voted on by you: Gil Hova discusses The Networks!
You've said that one of your design philosophies is to "incentivize interesting behavior." What are some design choices you made in The Networks to incentivize interesting player behavior? 2016-09-23 16:34:57 +0000 UTCView Post
Here's your patrons-only preview of the next installment of Meaningful Decisions, and this one's a doozy: Phil Walker-Harding tells us about design decisions in Imhotep! Enjoy!
Certain players seem to be attracted to certain sites, each of which awards points or benefits in a different way. One rewards well-timed maneuvers, anot...