SamuKata
bagoolworks

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2/17/18 and Menu Appearance Drafts

2/17/18 and Menu Appearance Drafts

Hey again everypeople.

The image I posted above is a draft I did of what the menu system will look like. The different colors represent the section of the menu they'll be found in. It gets less detailed as you read down, but that's because once I had the main concepts in my head there wasn't a point in putting more detail down. I'm working on som...

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2/15/18 and Concepts

Hi everyone,

Just a blog-y post today, I felt like talking about some future concepts I'm planning for both of the games. First, for SQII I have spent a great amount of time, but I have finally secured a planned means of handling spanking scenes. The style will be very similar to before, with a few notable changes. The first of which is that the ...

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2/14/18 and Trial 3 (Talking Animation Test)

Good evening everybody (or whatever time it is for you),

Somehow, I managed to get everything I wanted to complete for this next trial done by tonight. The whole set up of the game is the same as the last version with some significant changes. The animations are pretty choppy as they are, and I don't know if they'll be getting any better in that ...

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2/13/18 and Bonus Game

Howdy everyone,

I have a post today that I think will excite a lot of you. I had a realization recently where I noticed that I have had a substantial lack of new content being put out over the last few months. Almost all of my work has been in revising past work or in setting up a game engine. Because everyone has been so patient, and because I n...

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2/12/18 and Memory

Hi folks, 

Another blog about on the pitfalls in game design today. So the other night, I was working on adding the talking animations for the various expressions. Things were working fine and as expected after the first test, so I started to make similar animations for the rest of the expressions. A few step in, I got a message from Constru...

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2/10/18 and Public Trial 2 (Expression Test)

Phew, I made it. Still technically 2/10 where I live.

Anyway, I have the next public release up now, which can be reached through the same link as before, or the one posted below. As usual, run the index file inside the .rar and "OK" the message that pops up in the browser you use. It took a while to get the presentation and object sensing right,...

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2/9/18 and Teaser

2/9/18 and Teaser

I know I was meant to show off all of the expressions in their glory, but I only just finished making each of the separate files, and haven't properly sorted the parts into actual expressions, which will be done in Construct. So as a placeholder, you can see above about 70% of the white files were done today, and actually hold images for parts of t...

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2/8/18 and Planning

2/8/18 and Planning

 

Hi everyone, it's been a bit since my last post. Unfortunately, as much as I wanted to open with a picture of the completed expressions for the main character, that couldn't be done. I've been pretty busy with some other things, and in addition to this expanded scope of the expressions for the game, I had to figure out how to do what I wan...

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2/4/18 and Revision

2/4/18 and Revision

Alright, I think I have the finalized version of the design right now. At least, I know I decided on the art style I'm using. I think i made a lot of improvement in the latest design. I think I managed to give the whole thing more definition, while also keeping a rustic appearance. Some things are still subject to change, but I will leave things as...

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2/3/18 and 0 days since an accident in the workplace.

Hi everyone, thanks for being patient between content updates. Unfortunately, I have nothing of note to show off right now, since I was unable to be very productive recently due to a strain in my dominant hand. It seems to have focused on the joint on my middle finger closest to my hand, and it gets irritated after complex motions using all of my f...

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1/31/18 Stream test

1/31/18 Stream test

I'm going to be streaming some work on the game art for about an hour, nothing crazy.

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1/30/18 and Expected Schedule

Hi everyone, I wasn't able to get an update out yesterday. It was the first day of the new semester, so I needed to spend that day getting my bearings. I'm still at school as I post this, and I will for another 5 hours in fact, so you won't be able to expect another content update until tomorrow night at least. I'm going to be making some adjustmen...

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1/28/18 and Main Outfit

1/28/18 and Main Outfit

Phew, my back hurts...

Okay, as I promised, this is the my first attempt at the male main character's starting outfit. It's quite different from the old style, isn't it? I originally used green for the jacket, but it didn't go right with the hair, so I used a dull pink which went well I feel. I tried to go for the more typical JRPG style of unnec...

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1/27/18 and Streaming?

Hello again folks.

So it turns out, designing the main character's outfit along with getting a finished version of it colored was too much of a goal for me. I'm pretty confident with myself that I'll be able to get it out tomorrow, since I finished the actual "designing" just now, and have a sketch done. 

Being able to make my own desi...

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1/27/18 and Further Steps

1/27/18 and Further Steps

Alright, "technically" it's the day after, but I have a cool thing to share. From what I last saw of the poll I put up, cell shading and soft shading were both pretty close. In the end, I chose a style that kind of combines the best of both, with a stronger contrast in hue with the shading, yet a gentle transition between the two. Obviously, you ca...

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1/25/18 and Examples

1/25/18 and Examples

AHA! You thought I would go a day without a post, huh? Well you were wrong. Granted, it's almost midnight my time but as long as I type fast there won't be a problem. It took a while to get this post ready for a number of reasons: 

1. My inability to commit to a choice.

2. My pen tablet consistently being inconsistent with when it deci...

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1/24/18 and Sketches

1/24/18 and Sketches

Yo everyone.

I was following the poll every 4 hours or so since I had it up, and even though art won in the end, character actions and gender were close behind, so I figured I'd start on both at the same time. Up above is a sketch/outline of the bodies of the two main characters. They're not the best right now, but with some polish they'll look b...

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1/23/18 and Next Steps

 

Hey everyone, I wrote a reply on the last post clarifying some issues you all were talking about with the game, I don't think I need to repost it here.

Since the first version of the game largely seemed to work without any critical issues, I can safely say what I've finished in the game so far works. Since I have these essential comp...

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1/22/18 and Public Trial 1

PLEASE READ THE ENTIRE POST BEFORE DOWNLOADING

Well I managed to get some semblance of a prototype out for you all to experience. It took till the end of today because I actually was remaking the movement, collision, and dialogue systems, basically everything I was working on until now was redone in a more simple way based on some tips I learned ...

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1/21/18 and Progression

Hi everyone.

Unfortunately, I don't have anything to show off this time. I literally spent the last 3 hours trying to figure out how to make a simple spanking sequence. It's really tough making randomized things in this engine. For rpgmaker, this process was simple. I could just make a loop that cycles through a certain amount of times, making a ...

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1/20/18 and Trial 4

Hey everyone. 

This next post shows some progress I made with scripted movement and functions. Also shown is the feature of the npc turning to face the player when talked to. Ignore the screen tint and floating "0", they're remnants of testing. The clone of Eliza that is sideways was also used for testing. It allowed me to confirm that the f...

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1/19/18 and Functions

Hey everyone. 

Not a huge progress report today, because I spent a LOT of time trying to fix this issue I was having in Construct, to have the solution in the end be quite simple, and makes me feel like an idiot. 

In lighter news, what I spent so long on was some experimentation with functions in the new engine. For those unaware,...

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1/18/18 and New Dialogue Format

1/18/18 and New Dialogue Format

Yo mah peeps.

No development update today, I had a full day of school and not much time to program along with my other adult obligations. However, I did have time to experiment and brainstorm a bit with how I will be doing my conversations in the future. 

What you see above is a rough template on how things will look. Since I'm now in ...

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1/17/18 and Trial 3

As you can see in the video, I managed to make a crude prototype of a dialogue and choice system. It works a little like a CYOA book, where there is a "page" for each text box that is read by the game after you hit enter or Z or whatever. There is a group of events dedicated to movement, and another dedicated to controlling the list of options, one...

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1/17/18 and Tileset Revision

1/17/18 and Tileset Revision

Technically this is 1/17, although it's 12:35 at night.

I realized that in order to make the tilesets work with construct, I have to do a bit of rejiggering with the actual image. See, rpgmaker uses these small blocks of tiles (near the right) and does some technical trick to automatically make the tiles that go in between, where normally they wo...

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1/15/18 and Trial 2 + Bonuses

Yo, Bagool reporting in for Trial 2 plus a bonus announcement. 

This next recording shows the work I've put in since last time. I added an actual sprite and animations for the movement, turning without moving on a direction button press, running, and I did the little perspective trick where the player is slightly above the tile that is behin...

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1/14/18 and First Trial

The first steps towards the next version of the game have been taken. I spent a lot of the afternoon doing something I took for granted in RPGmaker, grid based movement and collision. I set up a little example of a 48x48 sprite moving around on rpgmaker tiles I imported from the game. I also set up a basic collision and sensing event with the playe...

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1/13/18 and NO, it's NOT a feature creep.

1/13/18 and NO, it's NOT a feature creep.

It's NOT!

This is just from a brainstorming sessions I did after looking at some of the functions Construct 2 offers. It's quite expansive, and will allow me to do things I would have never been able to do in rpgmaker, or it would have been just too time consuming or difficult at that point. Whether or not anything in this picture actually is use...

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1/13/18 and Final RPGMaker version.

Hey peeps. This will be the last version of the game I'll be uploading that uses RPGMaker. It was good run, but I can't really deal with that mess anymore. As for what is new in this demo, I'll give you all of the details you'll need so you aren't likely to get a broken game. First, the main quest can be completed and the rubble cleared, but leavin...

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1/12/18 and Response

From the looks of things now, it seems like finishing the update somewhat is what most of you want. Even though I said a week, it will probably end up much less than that, I have the whole day off. Hell, I went over some this morning (it's about 8:30 where I am) and I was able to finalize one of my quests. Now a lot of time will be taken up by test...

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