Hi peeps. Sorry I haven't made any updates lately, but the progress I'm making with the game has been minimal since I've had family over for the last few days. Soon enough I'll be able to regain my previous working speed. I've made the final designs for the new characters I'm adding and have made their expressions and sprites. I still have their cl...
2017-07-11 20:09:52 +0000 UTC
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Today I worked on adding stepping sounds to the characters movement. I've going to have the sounds vary on the material you walk on, and so far have a different one for wood planks, dirt paths, and grass. The sounds are garbage right now, and I'll have to find some royalty free sound library to use for the final version. Using this same feature, I'...
2017-07-07 20:07:52 +0000 UTC
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Hey peeps,
recently I've been working on the big, cool thing I'm adding in the first version that I teased yesterday, but besides that, I recently added a random chance that the person spanking you will instead wedgie your underwear to get them out of the way. So far the chance is about 20% of it happening, but I might make it vary between ...
2017-07-06 21:22:24 +0000 UTC
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2017-07-06 02:17:37 +0000 UTC
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Hi people, back to our regularly scheduled updates, I'm going to talk a little more about the stats that are used in the game.
For a while, I've worked with the assumption that the Stamina and Endurance stats would stay at fixed values throughout the game, but as some of you might have seen, these stats are now able to be changed through differen...
2017-07-05 13:46:23 +0000 UTC
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2017-07-04 23:52:07 +0000 UTC
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It turns out that having unique graphics for implement marks is actually really tough to code out. I would have given up by now, but I made all of the pictures ahead of me programming the system out, so I pushed through.
The issue isn't so much of them appearing, but handling the healing effects of the game. Before there was just 1 stat to ...
2017-07-04 14:50:30 +0000 UTC
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Hey everyone, I think I'm finished with the polls right now, and there was a pretty strong majority in favor of gradual updates, so here we go.
Recently I did a lot of work trying to set up a system of unique marks for each implement. For a while I was really stumped. I needed a way to somehow show enough damage done by a certain tool, and still ...
2017-07-03 17:42:14 +0000 UTC
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Hi again everyone. The last few polls are really gaining the vote counts. It seems so far that for implements the two winners are bathbrush and wooden spoon. This works out pretty well since the two of those implements are stronger/weaker versions of each other. Naturally the spoon will be a tier 1 implement while the bathbrush will be tier 2. It l...
2017-07-02 15:05:36 +0000 UTC
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Hi everyone, so regarding the last poll I made on the next major goal rewards, I decided to just do some generic stuff. The few examples of games I've seen developed on patreon show that the goals of pledges unlock or add a major feature in the game. I wanted to try a similar system, but now I realized that locking feature of the game that I ...
2017-06-30 23:35:42 +0000 UTC
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Hey peeps, this next post is for ideas as to what to set the next reward goal as. While it's all fine and good to set goals on my own, I would rather set up goals that you guys would enjoy instead. You might have noticed that this isn't exactly a poll, since I don't have pre-selected options instead I'd like you all to post what you would be intere...
2017-06-30 12:58:21 +0000 UTC
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Hey people. As promised, poll number uno is going to be of the next new implements I'll add to the game as a result of the last goal being reached. If you have an implement you want but it isn't on the list, make a comment instead. If the implement you want is already a comment, like that comment instead of voting. I'll leave this poll open f...
2017-06-29 12:13:19 +0000 UTC
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Hi everyone.
I think with this next update everything should be fixed. I went through every possible scene once, and a few in sequence just to make sure. You patrons have a little bonus scene that you can access with the same code as before. Otherwise pretty much everything else is unchanged.
Last thing before I begin my probing of your opi...
2017-06-28 20:13:40 +0000 UTC
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It's a shame a lot of the stuff I wanted to work ended up breaking, but thanks to all of your efforts I got a clear picture of what needs the most work before the demo goes public. Hopefully then you can enjoy the rest of what I have to offer. See you then.
P.S. There is also an additional scene that noone should be able to trigger yet (aside fro...
2017-06-28 01:15:07 +0000 UTC
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Demo 3 is here. There are a few bugs that may still remain that are detailed in the version text file that's in the .rar, but any bugs should be reported. There will be a lot of balancing from here on out with all of the values that get changed and altered over the game, so I'll want to hear your opinions on that as well. But, tomorrow poll-a-paloo...
2017-06-27 18:37:46 +0000 UTC
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I tried to title this so that it won't get anyone preemptively excited.
I promised to get the demo out today, but there was a lot I still had to bug test and I'm working on stuff as I type this out so that things aren't broken. I think the last major problem I'm working on is that 1 character has issues with repeating scenes. After I finish that,...
2017-06-27 16:11:11 +0000 UTC
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Hello everyone, and welcome to the final teaser preview thingy.
Today, I'll be talking about a feature which has been anticipated for quite a while, the item usage option in the spanking scenes. For too long has the option just sat there, taunting you, as it remained inaccessible. When spanking someone, you'll have the option to use any item or k...
2017-06-26 20:11:02 +0000 UTC
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Hey peeps,
Today I'm going to be talking about another item that has only seen minimal use, the Sumaki Stone. What was originally just my excuse to have a digital-esque interface now has turned into a fully fledged item and story focus. In the last demo, you could use the stone in your inventory to do a stupid little scene with it, but I ha...
2017-06-25 20:42:59 +0000 UTC
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2017-06-25 01:17:12 +0000 UTC
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Sis-Boom-Bah time for another teaser.
After looking at how I did the artwork for the spankee during the interface, I felt unsatisfied in both the art and the perspective of it. For one, drawing a butt straight from the back with little to no details showing besides it is kind of challenging, and it isn't that appealing either since I'm not ...
2017-06-24 22:24:19 +0000 UTC
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My F***ing computer shut off midway through typing this...
Today I'm going to give you a taste of the bigger changes in Tungsten for the new update. For starters, there are two new characters you'll interact with. You already met Ruby, who won't have a major impact on the story, and Tudeau Regal, who will make your journey quite annoying along th...
2017-06-24 01:00:19 +0000 UTC
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Welcom t anothe dail updat
Today, I will be covering the final set up of the different statistics the game will have. There were a lot of numbers to keep track of with the last demo, even if it wasn't apparent to you. We have damage, familiarity, behavior, exhaustion, and more. Well for this new update, I'm introducing 3 new stats to use. I...
2017-06-22 20:44:18 +0000 UTC
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Welcome to another daily post.
Today's topic will be on a new function I'm introducing in the next demo. A lot of the feedback I got was not being able to tell the stats of the npc's you interacted with well enough. The "impression" text option when speaking to a character was meant to fulfill this need, but since it only dealt with varied text b...
2017-06-21 21:04:37 +0000 UTC
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Hey again everyone. Today's content teaser is all about the choice in character appearance in the future. Currently, as most of you have seen, you have the option to change the MC's appearance through their clothing. You have only been able to remove clothing so far, but there are already options in the game to equip all sorts of different clothing...
2017-06-21 01:26:59 +0000 UTC
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Hi again people, after using a random number generator the winner for the second lottery is... Carrow! Congratulations and thanks for the support so far.
In the game today, and a lot of the rest of the week probably. Will be writing the dialogue possibilities for the innkeeper. While this definitely takes a lot of time, at least after...
2017-06-19 18:24:35 +0000 UTC
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Hey all you cool cats, I have a cool announcement to keep you cool before the next demo.
From now until the next demo comes out, I'll be doing regular updates again. The reason is because I have some sweet details about features I've been working on that I'd love to share with you all. But dumping all of this info at once would be quite the read,...
2017-06-19 01:13:48 +0000 UTC
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I said I wouldn't post anything until the next update, but I guess I lied. As you can see, patreon updated it's design, so things are a little wack. Apparently now they have their own poll and live-stream system, so maybe those will both get some uses on this page.
Regarding the project, I've done a lot of work getting the demo finished for...
2017-06-14 17:47:27 +0000 UTC
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From this point until the next update, I will likely not post any progress updates. Part of it is because I want all of the new things I'm adding to be a surprise, and another is because much of what I've been doing in the game recently hasn't been that interesting. I'll give a few days heads up beforehand. See you then!
2017-06-11 04:08:26 +0000 UTC
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I did nothing with the game all day. My box came with all of my stuff, so I moved about 3000lbs (or about 1300 kg) of stuff today, and this shouldn't be a surprise to anyone, but I am not a big person. I can't move my arms, but my fingers work fine!
Anyway, another teaser for new stuff, I'm thinking about events triggering every step, specificall...
2017-06-09 01:15:26 +0000 UTC
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