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Oasis City

Oasis City

Here is the finished set of Oasis City maps! Visually, the idea behind the city was to add bonus water resources gathered on rooftops of buildings - from construction point of view, it's something that would probably be a really bad idea due to water weight and volume, but as a theme it could be pretty cool to have a desert city dependant on ses...

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Oasis City

Oasis City

I forgot to share a preview of the map earlier, but I'm uploading a new urban map I've been working on since some time! I noticed that actually I haven't ever done any desert-theme city and it's the theme I personally really like, so I've thought about making this urban layout with oasis like lakes. Another thing I wanted to check out while work...

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Connector: Thermal Rift

Connector: Thermal Rift

I'm posting Thermal Rift connector biome. It makes:
Lava Pools and Burning Forest maps compatible with winter biomes:

2024-09-19 21:13:02 +0000 UTC View Post

Connector: Thermal Rift

Connector: Thermal Rift

I'm working on another connector map - this time the theme is frost-fire. You can use it as a stand-alone biome or to connect sheets between lava biome and winter maps. I'll do a compatibility list later on.

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Alien Marshes

Alien Marshes

I'm posting Alien Marshes sheets! While working on the biome, I caught myself on that I usually do not put different water depths on maps and stick to shallow water, so I've added some deeper water here. While this biome is mostly an open terrain, I've already started planning out new biome, and for the next pack I will be doing some Urban stuff...

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Alien Marshes

Alien Marshes

I'm working on a new marshland biome. I want this pack to have a lot of open terrain and marsh lakes you can submerge into. I called it Alien Marshes because I've made some new textures I will be using in this pack, adding a whole giant connected root system covering the moist ground of the area, so I can imagine it could be something to find on...

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Some new fantastic 3d hexes for Robomaps from Kalorn!

Some new fantastic 3d hexes for Robomaps from Kalorn!

I've wanted to make a post to show what Kalorn has been working on recently with his super cool printable hex-terrains! It definitely makes the terrain look more 3D and immersive! It takes some work to print out and cut out appropriate hexes to glue them on top of 3d printed terrain, but final results look amazing and it's definitely worth it! <...

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Artificial Lakes

Artificial Lakes

I'm posting Artificial Lakes biome! I tried to make it waried with different feature types. Some hexes here are labeled as canal. What I had in mind for this hex, is that it's treated as Depth 1 river for vehicles and infantry and other small units, while big walker units can simply move over it without any penalties, treating it as a normal emp...

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Artificial Lakes

Artificial Lakes

I'm working on a new biome - a terraformed desert flooded with artificial lakes. It will be a mix of natural/manmade features with some sheets featuring buildings and small outposts.

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Jungle Canyons

Jungle Canyons

I'm posting Jungle Canyons biome! I hope this pack will be fun to use. I have some ideas for further expansion on this biome, so sooner or later I'll be probably adding up another pack with similiar visuals but a very different layout!

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Jungle Canyons

Jungle Canyons

I'm working on a new canyon biome. Moving between the upper and lower levels here will require some effort and planning, because canyon walls are going to be high, but it will be possible and it will grant both the high ground and a lot of jungle spots providing cover. I think it should be fun and provide a lot of opportunities for ambushes!

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Forest Ravine

Forest Ravine

I'm posting Forest Ravine biome! On it's longer map edge it's compatibile with those biomes:

Alpine Lakes - A, B, C, D
Alpine Ridge - A, B,...

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Forest Ravine

Forest Ravine

I'm working on another biome featuring a giant bridge as a point of focus / objective to use. The bridge goes over a ravine or canyon with several levels of depth. The canyon is another spot that could be used for an interesting mission, as one side can deploy troops down there trying to cross map sheets, while the other side can be deployed on ...

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Swamplands

Swamplands

I'm posting Swamplands map pack! I like the atmosphere of this biome because it's way more muddy, dirty and grim looking than previous swampy / marshland terrains I've made, so it have different vibes!

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Swamplands

Swamplands

I wanted to improve on how giant trees (I featured those on some earlier maps) look like, so I've made another graphic for them. I really like this idea of huge trees tall to the sky where even big machines look tiny in comparison. Unlike on previous map packs however, this time I've made a swamp / bog biome. I tried to make the landscape look s...

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Fields of Ice

Fields of Ice

I'm posting finished glacier biome maps! I used different types of textures for the ground than on older ice and glacier maps to improve the looks of the base surface, but older glaciers and the new one are not matching each other because of that.

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Fields of Ice

Fields of Ice

I'm working on a glacier biome map pack. I wanted the map to look open but at the same time provide a lot of cover and points where you can hide, so it's littered by clusters of small ice columns providing coverage, despite most of the map being a plain ice field with some highlands and pools of water.

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Grassland Peaks

Grassland Peaks

I'm posting new grasslands biome! I've modified it a bit by adding some lower level ramps leading to hills, I think it makes it a bit more varied and less artificial looking. The map pack can be used as a standalone biome, but it's is compatibile with other grassland biomes and it can be used to make some interesting combinations:

Alpi...

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Grassland Peaks

Grassland Peaks

I'm working on a new grassland themed biome with high hills spread around it. I wanted to make one of those more classic layouts with bunch of trees, water hexes and hills spread around the flat terrain, but access to hills being somewhat more cumbersome, making them those points of interest you play around. I also didn't do anything fancy to ma...

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Desert Highway

Desert Highway

I'm posting Desert Highway biome! I hope this pack will give a lot of opportunities for interesting objectives and missions and be fun in general!

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Desert Highway

Desert Highway

I'm working on a new package - a giant river flowing through the dessert valley with enormous bridges and highways. This map pack should have a bunch of interesting points around which you can make some fun scenarios! Destroying bridges or crossing the other side of the river, interrupting transport convoys traveling through the highway or block...

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Arid Wasteland

Arid Wasteland

I'm posting Arid Wasteland map pack! All sheets are open but with with at least one or two main hills near the middle or sides, so you can have a central spot to maneuver around / hide behind to / take position at to have a better vision and map control. Hopefuly I managed to balance out openness and cover here. Have fun!

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Arid Wasteland

Arid Wasteland

I'm working on a wasteland map - an arid biome with a couple of small water ponds, some depressions and hills. I want this area to be devoid of life, so instead of putting some trees to make it interesting I'll be using rock clusters working in a similar way, providing some hideouts against enemy fire.

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Lunar Craters

Lunar Craters

I'm posting Lunar Craters biome! It's not the most complicated layout, but I hope it's going to be fun!

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Lunar Craters

Lunar Craters

Quite a while ago I've made a Lunar Surface pack. I wasn't really happy about the package, because to prevent surface from looking too boring and monotonous I've decided to add some space-liquid lakes on the surface. While I still think it looks interesting, what I really had in mind back then, was a desolate Moon surface, like something you wou...

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Twin Waterfalls

Twin Waterfalls

I'm posting Twin Waterfalls biome! I hope this layout will be fun to use!

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Twin Waterfalls

Twin Waterfalls

I'm finishing up Twin Waterfalls biome! This time I've dropped the usual modularity to make a different type of layout for a change! On the one hand, this map is pretty open, but it also has a lot of spots providing cover. Upper sectors are more arid than lower ones, so instead of trees there are rock formations acting in a similar way to forest...

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Abandoned Ports

Abandoned Ports

It took me some time. I had to get my computer working again in last few days, because it was acting crazy, but hopefuly it's over.

I'm posting Abandoned Ports biome! I figured out, I didn't make any water-themed maps for a while, and it was a very long time since I last worked on some sort of islands in general. This pack is rather simpl...

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Abandoned Ports

Abandoned Ports

I'm working on a new tropical island biome. The main theme here are abandoned ports, scattered around small islands. The water here will be shallow, to make moving between islands less cumbersome. I want this pack to have those vibes of discontinued project on the sea - something that used to have grand plans and a big scale but declined quickly...

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Fungal Underground

Fungal Underground

Welcome to the world of Fungus! I've added some fungal features labeled Shroom, which should be treated as regular buildings in terms of destroying them! I was thinking about making hills here impassable walls, but it seems the layout is more interesting when you can get on top of those highlands.

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